The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Then gameplay would become a lot more stale and boring. Survivors would start playing more safe and that would make it harder and more boring for killers.
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If you guys haven't received your shards I would suggest making a support ticket. It took me about a week or so to get a response but they sent me my shards.
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In short: steam makes it easier to put out PTBs
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Anything thats not holding m1 on gens is amazing
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The best advice i can give you is if the survivors have already won, just stand far away from the exit gates. If they're respectful they'll leave if they're not they'll be wasting their time waiting for you at the exit gate
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Its not much of a match anymore once you're literally missing 1 player
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Dead hard is nowhere even close to reflecting your skill. You need to know when to use it and how to, just pressing E doesn't make you win whereas blindly using NOED still guarantees some value because its just harder to avoid and the biggest crutch perk.
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based
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"Because it's a small team" needs to stop being the excuse. I get it that its hard to do things with a small team, but as your game grows you need to expand your resources and your team to match the growth.
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Its not just console, the optimization is horrible on PC as well and it seems like they've given up on fixing it. The FPS improves with some patches and degrades with some, the previous hotfix introduced so many fps drops. The game needs a break from content to figure itself out
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Oh no no! I'm not being rude to you. It was more of a remark to bhvr. During the sbmm tests they hid the ranks which was much better! I have no idea why its not hidden anymore. I apologize for phrasing it weirdly
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It sucks that everyone has to be told this so frequently, but ranks don't mean anything and thats exactly why they're called grades now and not ranks. Your rank shouldn't affect who you're playing with. It's solely for the rewards and show how much you played this month. If you still want to blame something, blame SBMM.
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I play him quite a lot. A lot of people didn't get their shards and it was supposedly fixed but i guess not
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Hard to tell what is a bug and what is intended, so I assumed it was intended since it has been in the game for so long.
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I always imagined twins as having the ability to be at two places at once, and not some little dude you pull out mid-chase to get an easier down. Maybe thats just me but victor is very hard to dodge, and I personally would like to see him as more of a map control attribute of twins rather than a chase oriented one.
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Discouraging using victor in chase by maybe increasing the cooldown for victor to respawn, combined with your suggestions would actually make twins bearable. Can't really say if its fun or not until you play against it but it would be way better than what we have currently.
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Its not worth it, you'll barely be finding games and when you do they will most likely not be fun.
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This is a really bad idea, it would just make survivors run the same meta perks every game instead of spicing things up with different combinations, which almost always include underused perks.
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I managed to use power struggle 2 times in the past day, and what I can tell you is that when I went with the wiggle skillcheck rhythm, the pallet dropped a bit a late and didn't stun the killer. The second time I pressed spacebar right when I had to and it worked just fine, it does count as a failed wiggle skillcheck if…
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It is still the same, you have to press spacebar to activate it, it works pretty well with the new skillcheck wiggle compared to the previous wiggle system.
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I personally think its not the numbers that need changing but the mechanic itself, boons having a massive cooldown like a lot of killer perks do, or having tokens (Which can be gained if BHVR doesn't want boons to be limited throughout a game) would help a lot.