The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Let me just say this… There is a DIFFERENCE between a killer being "too strong", and survivors DC'ing just because they don't like going against them. Hatred for Skull Merchant is ingrained in our brains from the old days. She's not that bad in Live. I do agree with taking out the Hindered/Haste combo. Reducing Scan lines…
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These Killer queue times are horrible. Please don't extend this.
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You can remove the DC penalty right now. Stop being a quitter, and I promise you'll never have to deal with it again. That is all.
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Yea, the licensed characters might be tough, but there are enough original characters to do. Although, the one that I would love would be Sadako. Imagine female twisty Unknown, with the long black hair and the white dress, lol. Can you imagine playing as Unknown Sadako and hearing the creepy unknow voice say "7 Days". I…
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Bro...you literally read my mind. I was like "I thought tunneling/camping/zoning/chasing/hitting/slugging/kicking was already the most boring". Then I saw your list and laughed. Saved me the Carpel Tunnel. Bless you!!
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I do think there could be room for some tweaks to her kit, but it would truly need to be a REBALANCE and not a nerf. You cannot just take from her, because she is already considered by many to be a weak killer. If you want to take something, you have to give something back. For example... Only one drone can be "active" at…
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Learning to loop better may not stop the Killer from "attempting" to tunnel you, but it may help you to not go down. Someone with 5K hours across two platforms should know that is a fact. Looping better helps you not get hit. If it didn't, people wouldn't do it. Second, I'm not "moaning" about bodyblocks, I'm just stating…
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They already did something to address tunneling. They gave everyone basekit BT. What did survivors do with it? Did they use it as intended to make distance and not be tunneled? No, they weaponized it for a free body block, then still come here and whine about being tunneled. You want to avoid being tunneled, learn to loop…
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Same for me, no textures on the well at all. Also, when she looks up and does her jump scare, I no longer see her eye. It just looks like a black mess of hair.
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Your not going to stop this. The sooner you realize this, the sooner you will spare yourself the Carpel Tunnel from typing There is no such thing as "Hook Suicide". There is only "3 failed unhook attempts" and "X amount of missed skill checks". There is no way to prove that someone is dying on purpose, so you can report…
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I actually am kinda diggin' on this idea as well. People are saying that you can still spare survivors, you just don't down them and let them escape. Yea...but then they'll think they escaped on their own, and as a killer, I have a rep to protect, lol. There is a reason killers prefer to carry survivors to the hatch. I…
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Perfectly said. Agree 100% on all points.
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I'm all for testing it out, my concern lies with 3 main areas. 1) End Game: If your survivors have finished all Gens and are going for the doors, this will make any kind of endgame comeback extremely difficult unless your running perk. 2) Downing survivors under pallets: If the team is around, it's game over for you. While…
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Really?!! That's awesome, thanks so much for the info!
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Yea, it's better on killer if you plan on playing multiple killers because, like you said, everyone has it. If you only play a couple killers, this system loses it's shine quickly in my opinion. We agree, terrible for survivors, lol.
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I agree with you, but this is exactly the problem. You're right when you say there are lots of ways to score points, but ultimately all those "other" ways are just colored bubbles. As a survivor, your actual, one and only true "objective" is to repair 5 Gens, Open gates, and escape. Everything else is just fluff.…
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If we are going to change the mechanics of the game based on "fun", I am 100% down with that!! No more slugging cause it's not fun? Done. Deal. In return, I would like a added mechanic that stops GEN RUSHING. As a Killer, there is nothing FUN about having 3 Gens pop before you've gotten into/finished your first chase. Sure…
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My Opinion, you should be able to SPEND devotion points to buy permanent/non-consumable add-ons. Iridescents can be EXCLUDED from this if that would better preserve the game balance. Being able to spend 1 Devotion points on a permanent Brown add-on, 2 points for a yellow, and 3 points for a green would be cool. Given how…
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When is the last time someone who was in a SWF decided to NOT Genrush because it's not fun for the killer? Probably not often, if not never. Survivors GenRush because it it the most effective strategy. Period. The Killer's feelings or "fun levels" are never taken into account. Anyone being honest with themselves knows this…
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First off, I'm not talking about "proper tournament"? The point of my post was that any killer can be competitive in daily play. Now, I said nothing about "tournament SWF". I said "tournament level SWF", which is to me, is a SWF that contains at least one player of tournament level ability. If I worded that incorrectly,…
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Okay then, you must be right, and I will stop telling blatant lies. Tell every player in the game I said hello and keep up the good work!
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No players, huh? Not one. You know them all? Fair enough. Well, I guess I'm wrong then. It happens...ask my wife :)
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So, I don't mean this to be snide, just an observation, but you didn't need perk reworks to play "off meta" killers. You could have done that anytime you wanted. Just because some popular streamer comes out with a Tier list and says "this killer is low tier", doesn't mean you have to let that affect how you play. There are…