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Zet395

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Zet395
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  • I haven't said that didn't matter. Your point is just as valid as mine. There's nothing wrong with having strong Killers, but having a Killer that isn't fun to play against is what they want to avoid. Not being able to think about the other side is bad and toxic for the community, which they have in mind. I play both…
  • The thing is, the Devs have said multiple times that they balance the game towards fun. FUN. Not balance. Spirit and Deathslinger were not fun to play against, because their feedback was minimal, and their counterplay was minimal. They are changing the things that made those Killers not fun to play against. I do not think…
  • Fair. Alert is fairly underrated for the information it can offer.
  • I love Pig. Though, I don't really use NOED. I run a wholesome Killer series on my streams, where I try to play in a way that's fun for both sides, and I know NOED isn't really fun to play against for most people, so I don't use it. Admittedly, I play too nice for what Killers have to put up with. lol
  • Lol. A true chad using perks.
  • It's a bit of a slippery slope, for sure. I feel like undetectable countering it would be the best change I've suggested. I don't think it would be unfair, or make the perk weaker. Spine Chill hurts stealth Killers a bit, but there's only really 3 of those in the game, and you don't see them much in high ranks, because…
  • I definitely wouldn't call it OP, but I do think some Killers suffer more from it than others. Mainly stealth Killers.
  • I hope they get looked at, too. I love Pig, in particular. However, I don't think it really needs compensation. As I mentioned in the post, Spine Chill dips into other perks' territories, with some of its benefits, which I think is unnecessary. For instance, Resilience already does everything Spine Chill does. I don't…
  • He definitely needs something. Poor Myers. I hardly ever see him when I play Survivor, and it's not hard to see why. When a perk can counter him, and he's slow in tier one, and his stalking can take a while, it's a rough life with him. Ghostface can get away with a bit more, because his stalking goes much faster, but the…
  • It's great for newbies, yeah. It's probably one of the best generic perks in the game. However, my issue with it is that it counters stealth Killers. That's probably what bothers me the most. Why, is because stealth Killers aren't all that strong, and a single perk completely counters one of their primary tools, which I…
  • I seriously doubt anything posted here will get enough attention to be considered by the balance team, this is just a conversation on what everyone thinks of the perk. No worries. :)
  • Oh. lol. Apologies. Yeah, I do think Spine Chill is a bit strong for stealth Killers, but it is even stronger against the two that have to stalk.
  • So, you can turn to the side when you are stalking?
  • I do agree that it is counterable, but it is still unfavorable. For Killers like Pig and Wraith, it's not a big deal, but Killers that NEED to look at Survivors -- Myers and Ghostface -- they are not afforded that luxury.
  • Very much so, yes. It is a hard counter for Myers and Ghostface.
  • I know. I'm just saying that the balancing team knows they have to be careful when considering buffs to Killers. I think the single strongest thing that any Killer can have is something to help them in chase. The common case is if, if they don't have anything, they tend to be significantly weaker than Killers that DO have…
  • Yeah. Killers like Bubba, Billy and Demo tend to be good in chase just because they can chew through pallets, which tends to be a Survivor's best defense. But I do think if a change like this were made, they'd need to balance a fine line between threatening and no counter play. Nobody liked playing against old Legion…
  • Yeah, but I'm saying that if it WAS base, the perks would make him almost TOO strong. But I could be wrong. Perhaps I'm not looking at it from the right angle, because currently, he doesn't have a lot of power in a chase, aside from lunge distance and vaulting speed.
  • I completely agree with most of these. The limited power is offputting to me. I also agree that he's not nearly as weak as most people say. I definitely wouldn't call him the worst, but I'd probably call him mid-tier at least. WITH addons that is. I feel like the only reason they don't do the increased kicking speed…
  • Do you think that Myers is TOO addon reliant? One of the reasons I only play specific Killers, is because the Killers I play don't really need addons to be capable.
  • Perhaps so. Thanks for the advice. Maybe I'll be able to try something refreshing for once as a Killer. I'll still keep hoping that he gets some kind of QoL, because I think he still needs something, even if it's a bit on the smaller side. I've been starving for something refreshing as a Killer, and the weak Killers aren't…
  • Oh, yeah. I was thinking about videos I saw earlier today where somebody had to commonly go for other chases after being made the obsession. I don't remember the context, though. In your example, though, yes, that can definitely be strong. Perhaps I would need the extra practice with it. Sometimes, practicing different…
  • I always respect people that can use that tactic effectively. Even being red rank level in skill for most of the Killers I play, it never occurs to me when someone is using spine chill. I always just chalk it up to they start running when they hear my terror radius.
  • I've seen a lot of cool builds with Nemesis included with Myers. I dunno, for some reason, I'm always afraid to use PWYF because I have to give up a chase, when that can very easily spell a loss, if you aren't able to capitalize on it fast enough.
  • I definitely think that one of the main reasons a lot of people like the play Myers is for the scares and small TR. It's fun! When it works, anyway. Of course, Survivors can always use spine chill or something, or even object of obsession (even after its nerf and it's used as much anymore) can ruin that kind of playstyle.
  • Ah. I completely forgot about the third. I had a feeling I'd be wrong; it's been a while since I've played Myers. I can't remember all of his addons. Thanks for refreshing my memory. Though still, I never really got the really good charges.
  • While the longer lunge does have its uses, and CAN help -- along with his faster vaulting -- I feel like in the grand scheme of things, these do very little to help in chase. It can make some quicker, yes, but not all of them.
  • Satisfying Killers can be some of the best when it all works out. lol
  • I'm glad we agree on something. Sometimes stalking takes too long, and to my knowledge, there's only 2(?) addons that help with that? And I NEVER get the green one in my bloodwebs. Maybe that's just my luck though.
  • I definitely think that was always a good strat with him. I feel like most of the reason I did that strat though was solely because he has limited stalk and because of that, it has to be utilized in strats like those.
  • That would be nice. Haddonfield is a pain to deal with, and the strength of Myers seems to be an issue. I think he just needs a good bit of love to bring him back up to standard nowadays.
  • I'm on the fence about this. On one hand, I hate having to reload with a Killer that's not only slow, but can't get downs nearly as fast as Huntress could. On the other hand, I think basically having no limit to his ammo would be kinda busted, because let's be honest; if you could get ammo back with Main Event, you'd do it…
  • Exactly this. There's a lot of things they COULD do to reduce grind, but they won't. I guess it's just wishful thinking to want a shorter grind. Even if 20K a match was average, 3K BP for a common addon is excessive and just a waste. Not to mention that a LARGE portion of perks are useless and not used. It can sometimes…
  • I don't necessarily think it's about fairness, but more along the lines of a ridiculous grind. I think just getting more BP overall would be good for both sides, without HAVING to use perks to help with BP. Every Killer runs with BBQ, just to reduce the grind.
  • Yeah, those games are always brutal. Makes me not want to play Survivor when games like those happen, but I always keep trying anyway. I want to get better, too.
  • Or at the very least decrease the amount of bloodpoints it takes to get things. Maybe decrease the cost for addons or offerings. SOMETHING to shorten the grind. Anything, really.
  • Absolutely. This is exactly why I suggested an increase in bloodpoint gain. There's like over 30 Survivors and Killers, with 3 perks each, and getting that much will take an ETERNITY. Having something to help with the grind will not only keep veterans comfortable, but help newbies out as well.
  • Yeah. I know everybody has fun in their own way. That fact will never change. My point was, I can do whatever I want as Killer and still have fun. In technicality, I'm still learning Survivor, so I'm not fantastic in chase yet, but I am competent on some maps. Map knowledge is very important. As a Survivor, I can only play…
  • I agree. Though I have a lot of fun playing as Killer, since I try to make it fun for both sides. I get that not everybody wants to play that way though. Some want to just win, because that's what is fun to them. Personally, I think the game is more enjoyable when you expect to lose, but just try to have fun in whatever…
  • I think that my thoughts were, it's not necessarily the team that contributes to your total, but their performance to keep the game going. If all the Survivors get downed within minutes, then of course, you end up coming out with nothing, because the game ended so fast. Games like that happen so wearily often.
  • You're right, yeah. I guess I just feel that waiting a while for a lobby as a Survivor just to die and get no points from that game is really discouraging sometimes.
  • Perhaps. But I feel like it would still not be very often. The amount of BP can still be affected by team performance. Maybe I am overthinking things, but they were thoughts I have been having a lot lately. I think, because Survivors can die quickly -- because making mistakes happens sometimes, and is inevitable…
  • I'm not saying you're wrong, I'm just saying -- in my experience, after playing Survivor constantly lately, and remaining in rank 1 for a while -- the only way I ever get above 20K BP's as Survivor, I have to either use a perk that helps with BP's, or I have to max out multiple categories throughout the trial.
  • It's fine. It was kind of a rant. But my point was that a Survivor's game can be cut short, and they'll earn a tragic amount of points for it, and it would just result in a gigantic waste of time. A Killer's game is not cut short, and they'll still get more every time, even if they make more mistakes than a Survivor would.
  • I like seeing some other ideas, so I definitely will. I'm sure my idea wasn't the most original idea in the world, but playing Killer a lot lately in my streams, I can't help but think from time-to-time about changes I would make to weak Killers. I have NO clue how I would change Wraith, but I think he needs love, too.
  • These would be nice changes, too. I made my idea because if their motive was to make a Killer specifically for map pressure, why not make him more competent in doing so? Your ideas work, too. I don't think there's anything wrong with having strong Killers. Counterplay is okay, but making them extremely weak to the point…
  • I feel like MOST of his higher rarity add-ons are pretty bad. I'm not sure why they made them so weak. Even though PH is pretty strong on his own, add-ons are supposed to be game-changers in different ways. His ultra rare add-ons are basically weaker than his common add-ons. It kinda goes against the ways add-ons are…
  • I agree 100% I also feel like No Mither should offer some kind of reward for taking such a challenge. Like, more BP's in the Survival category or something. I am not sure how I would change the Huntress perks, because Lullaby is actually not that bad. Hex's just get destroyed too fast.
  • I hope so too, but wasn't Ghostface BUFFED when he was released? I don't recall him getting nerfed.
  • I hope so. Let's hope for no delays. lol
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