Comments
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One and two I'm okay with. I think encouraging killers to leave the hook will lead to a better overall experience. If you are aiming to punish camping though, I don't think making the survivor on hook last longer is a fun experience for anyone, and you should instead find alternate ways to punish a killer. The entity being…
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Started playing SoloQ since the patch, it's not that bad. Objectives are boring though.
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That sucks, but thank you!
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I didn't need the old dead hard and I don't need the new one. I run Kindred, Open Handed, Situational Awareness, and Prove Thyself to encourage team work, highlight where I am for people to run to when injured, and if I screw up to give my team a lot of information when I do go down. NOED and Dead Hard are horrible perks…
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You seem to be a player that's unable to adapt, and that's unfortunate. I hope wherever you end up, you can find another set of overtuned set-ups to rely on and have fun.
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I didn't say it was difficult, I asked how it would be done. The game doesn't communicate that there are speed caps, so I didn't know. It's a solution, but the game should probably inform you on hard caps or just be designed around them. That's cool. I wasn't arguing that slowdowns shouldn't be addressed nor that they were…
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Is there a way to make his traps have a texture that helps blend into what map he is on a little better. While obvious, you could increase the amount of bushes/grass he could hide stuff in. Some maps seem barren of plants. Make setting traps a little quicker? Make his traps open at the start of the game, or open after a…
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How would that be done? Categorizing perks by design intention and only allowing a killer to bring one/two based on which killer it is? We have a system in place for Survivor (Exhaustion based perks), is there a debuff that killers could use to prevent multiple slowdown types? Is there a difference between slowdown and…
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I'd like to see general stats, like Numbers of Hooks and Deaths against Gens remaining. Seems like that'd give a nice idea of when survivors are dying in relation to the state of the game as well as how many hooks there are. Seperated by MMR if possible.
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It seems like you just shouldnt play for a bit.