The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Yeah I'd genuinely take a self-carer over someone who elects to be a useless lump on the ground for the same time, and can't make the decision halfway through to be useful if things start looking bad.
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Classic. Killer is toxic because they slugged for a 4k, and then didn't lick your feet when you abused them in the post-game chat over it. Then 2 messages later, you say you do the exact same thing for the crime of, let's see, being too altruistic. Gosh, how dare they. Seems like more of a case of a player who calls…
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2 extra seconds of stun doesn't mean that going after that person isn't still the most efficient play for the game. Being hit with DS means you've already committed to the tunnel and been punished for it, but it also means from now, there's no punishment to tunneling them. Dropping the chase then would just be inefficient.
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I turned them off because they were bright and looked awful, not because they didn't match.
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Decisive Strike, or any other perk, should not be the band aid to fix problems that affect the whole game. Tunneling being so pervasive needs to be addressed, and that isn't done just by saying "now everyone needs to bring the same perk to fix the problem."
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I had about 10 new killers to get to prestige 3 recently. It says something when I even levelled up Scum Merchant for her awful, awful teachables before Singularity.
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The issue is that most players won't use a perk unless it directly translates into an extra health state in the game, and when a perk reaches that tier, it quickly becomes oppressive to play against 4 of it every match.
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I used Champion of Light and Chemical Trap. Got 2 hinders from blast mines on gens, and 1 from a chemical trap.
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Recently I've been running Calm Spirit, Distortion and Deja Vu. Are they boring perks? Hell yes. Are my games more fun for having them? Hell yes. Not screaming all the time, not being constantly shown to the killer so they get constant updates on where I am regardless of their skill. And more importantly, contributing to…
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Stealth with no drawback. Better camera than any other killer. Incredibly hard to keep track of both at a distance and at loops. Powerful anti-pallet and window abilities. Powerful chase ability. He really just has no major downsides.
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There is a large problem in that she's both incredibly anti-fun, and the way she does that also drags games out. I play video games for fun, and when I load into a match that is going to be 1.5-2x longer than a usual one, and thoroughly unenjoyable, it makes me question why I'm there in the first place. I'm signing up to…
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I'm not even arguing that, just in my experience of playing Xeno, the turrets very rarely break you out of crawling mode anyway. Or at least, I run the pretty common add on that makes them ######### at doing so. I can waste my time plodding around the map with one and HOPE it does something, but then the xeno presses M1 or…
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Almost everything people call a "tech" in this game is exploiting an unintended or unforeseen interaction with mechanics. In any other game, people would call these what they are, exploits. Do I think whatever tech and stupid name tech should be fixed? Yes, because unintended interactions that create an advantage for one…
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That's not true, Undying revealed your aura only near DULL totems. The intention was that it stopped you from dodging the effects of undying by removing the places the hex could relocate to. Thrill's nerf was entirely so that boons couldn't be countered when they were trying to sell a survivor whose whole schtick was boons.
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Problem is that a lot of the value of the turret is the beeping signalling shes coming. To hear that I need it near the gen, and to be near the gen is to be near the tunnel. Also, what, I'm gonna spend 30+ seconds walking a turret to a loop at snails pace just to MAYBE get one extra loop out of that when she breaks it in 3…
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I would say no, only for the fact that Face the Darkness got a huge buff because survivors will no longer want to run Calm Spirit every game when Ultimate Weapon isn't a screaming perk. That means Face the Darkness + Thrill is going to be more annoying to play against, and adding back the notification to Thrill at the same…
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It's much harder to slug effectively with them as you are hard capped at one survivor being downed by Victor. Their strength was that you could down a player, latch on another, and potentially pressure a third all at once. Now once you've downed a single player, your choices are to go pick that player up (which is more…
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Thank god, I can take off Calm Spirit finally. That said, Face the Darkness builds just got a huge indirect buff.
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Spice and fun to Blight for the Blight player. FTFY.
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The issue is that without the bloodpoints the only killers who run it are the ones who can close that distance in seconds. Billy, Nurse, Blight. And either they don't need to camp cos their power is obscenely strong, or their power is obscenely strong so they can come straight back to the hook to tunnel regardless. The…
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100%. It perfectly incentivised not tunneling, as hooking every different player once made the match far more valuable, and it showed you players far from the hook, so you had a new objective each time you hooked that didn't involve standing around the hook. They basically removed the best game-balancing perk that felt…
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Yeah I feel like I went from using Combat Straps and Workshop Grease every match to running John's Medical File and Workshop Grease every match. Don't get me wrong, it's a buff, but it still feels like burning both my add on slots just to have a clunkier, less reliable version of other killers' ambushes.
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Rofl. Yeah everyone, go run DARK THEORY for the 500 matches it takes to find a day one killer who misses because you move 2% faster. Not a single one of those perks changes this challenge from finding a killer bad enough to make mistakes 3 times in a match to one that you get from skill. All those 'techs' rely on a killer…
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There was no "interaction," there was just coming around the corner of a loop to find a survivor that should have been close enough to hit was now 2 meters further ahead and was getting an extra loop out of the pallet.
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You're a goddamn genius. I tried Breakout but they just stopped swinging. Had one game where I got 2, and then my teammates left me to die on first hook while accomplishing nothing of value and I nearly cried. Edit: Never mind, I have no idea how Plot Twist helps this. I just popped it and the killer swung directly over…
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I don't think "number of kills" is a good point of balance, they vary wildly even in games which are stomps in different directions. You know why they aim for 60% kill rate? It's not about aiming for a 2-3k every match. It's because it's extremely easy to get one kill even when you're being decimated, and when you've…
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There's a big problem wherein it's much easier to be a sweaty survivor squad, and you can still have a laugh with your friends when you do so. Just because you're a half-decent killer doesn't mean you should be playing against those sweat squads, and when that's all you get it's a huge incentive to just go play a different…
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Nothing but facts? "Skull Merchant isn't the worst thing to play against. I mean, when we're a really coordinated team that is. There's worse killers to play against. I can't think of any, or list them now, but I'm SURE there must be some!" Skull Merchant is a miserable experience and I don't blame anyone that opts out of…
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Yeah I vote Billy with the overbuff.
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This challenge is abhorrent. It never fails to surprise me how they manage to think of new and atrocious ways to make tome challenges that read "ruin about 50 games in a row until you luck out."
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I had a Feng who spent the whole first chase repeatedly coming back near the gen she could see I was nearly finished. I didn't even twig until later that it was specifically so I'd get chased and she could have the event points. Happily, she got hard tunneled. I firmly believe that event mechanics should not be designed to…
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The issue is that all those options already existed BEFORE nerfing them into oblivion. People aren't suddenly going to play hit and run now that the perks/add ons that enable it are objectively worse, they're just going to not use those perks.
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Whaaaat? Pink News writing sensationalist, fearmongering pieces? No waaaaaaay.
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Safe to say we'll find out when the tome comes out with Sable and Mikaela, and the 47th Mikaela outfit in a row.
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Because the hipster sells lots of outfits, so they decided to add more characters like her, her 'friend' wasn't originally planned. Lore wise I like to think Sable is one of those annoying people who latches onto someone and has a delusional close relationship with them when the other person barely knows they exist.
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Yeah I kinda feel this. I like running perks that aren't meta, but I take one game off running Calm Spirit and Distortion and I feel like I can't even move without the killer breathing down my neck. Genuinely, I took Calm Spirit off for ONE GAME for the purpose of having a more fun build for a tome challenge, and get…
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BBQ and Lethal are always going to be high in pick rate, because the absolute strongest killers are those that cross the map quickly, and benefit most from receiving a new target when they hook the last one, or to start the match. Something like Hillbilly being able to hook - see new person - hook - see new person is the…
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It's the same as pallets. The idea that the average player would be too dumb to work out that pallets work the same way on every map if they had different appearances that match the map has never held much weight for me.
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Yeah I said the same on Reddit, where people overwhelmingly agree that the gen spread on this map is awful. There's a LOT of dead space by the theater and the carpark. There's no reason for the killer to ever enter the main building as there's nothing worth protecting and it has some of the strongest pallets on the map.…
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My issue with playing him is that the bounces are so wildly unpredictable. I find it ludicrous that you can fire the projectile THROUGH a survivor, they scream, and it doesn't affect them at all. For a power with such a brief window of needing to land the second and third hits, it feels genuinely terrible when the…
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I know it's blindingly obvious to everyone here that you're picking and choosing the best examples for your one-sided argument. How about this? "Whenever a survivor fails a skill check" translates to "this perk does not function at all beyond day 1 survivors." Then, IF you can get survivors to fail TEN skill checks, its…
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Last second switching is saying "not only do I want to run something I KNOW you won't like, I also want you to have no chance to prepare for it." Going into a game like this, handing the killer a reason to dislike you over the other three survivors isn't a smart move.
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In regards to Huntress and Trickster, they actually have to aim. I don't have to look at them 100% of the time to know they're holding their weapon trying to throw it at me, and I can think from their perspective where I would expect to land a hit, and play accordingly. Unknown is the reverse, unless you're staring at him…
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Also, "a gen can't be repaired or regressed while blocked" was the response, but Weaving Spiders does neither, it reduces max charges. This feels like an oversight in not changing the behaviour of the perk when its mechanic was changed from the PTB. And honestly, it doesn't hurt to go "Hey, maybe this 2 minute commitment…
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Nah, Spirit's been going under the radar as being incredibly strong since they deleted Iron Will. She really doesn't need more power uptime.
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This map was awful in lights out because there's so much blood on the ground by default. Just in general it kind of sucks because it's very similar to the old Blood Lodge where you can see what the killer's doing at all times from the other side of the map.
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I hate the implication that using cosmetics is automatically evidence towards some sort of hatred. Add onto that that I, and I assume many other players, haven't once looked at a survivor and noticed their charms (unless they're the ones that are all lit up and you see them when they're trying to hide) and I think the "I…
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Difference is Leatherface is never going to make them much money off cosmetics. At the time it was unlikely he was going to have any, and the ones that were "problematic" (god I hate that word) were free. Removing them didn't hurt BHVR in the slightest. Preventing any future creativity with cosmetics for the Unknown, or…
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I'm sorry but if you see the mangled corpse of a cheerleader stretched over an inhuman monster and your first thought is "trans woman," the problem lies with you, not the cosmetics.
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It's amazing how many "balanced" maps are "this map feels awful for killers AND survivors" not "this map feels good for everyone."