Comments
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Do you think they loaded into the game only when I started my first chase? They had plenty time to see their surrounding gens. Defending this just means you could be part of the problem. I only hope this serves you as a reminder that there is a room for improvement.
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#1 clip- look how much time they wasted by doing nothing. It is just not smart decision. One can play like that but it gets teams killed. #2clip- is typical beginners mistake. Injured surv hadnt been even hooked and was safe (because I was in chase) but chose to stop repair for heals and prevented trapped surv to get off…
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perk Deja Vu is not doing exactly that but it helps locating gens.
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Deadlock is a typical campers/tunneler's perk and rewards dirty playstyles. It should have been reworked completely to block a RANDOM gen with progress.
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of course it should work like it is. Survivor basically plays with 3 perks whole game to maybe get value in the endgame. Killers can camp for free the last hook, so he just has to down the saver. Every single usable survivor perk is being scrutinized how “fair” it is. At the same time proxy camp/tunneling meta is not…
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Her invocation perk is like No Mither with a twist - extra, extra damaging to the team. It takes too much time and risk for a miniscule benefit.
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Can’t agree with players that his power is dodgable and thus- weak. It doesn’t matter if you dodge it because using it strategically pushes player to unsafe place - easy m1. I find problematic his proxycamping/back to hook/tunneling potential which by not much surprise manifests vehemently during matches. His…
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Survivor main with Plague in profile. Sure.
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It is just the worst possible experience possible. Played 3 matches as survivor soloQ and…khem…let those challenges rest. on Reddit killers said it was easy, maybe will give it a go when in the mood.
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I am not sure if you understood the gist of my comment. It was about tackling 3 gen at its most common source. Yes, it will force killers to adapt, but current perks offer variety of strong options. Ultimate weapon nerf is a speculation. Lethal is a great perk if paired with any other aura reading. Corrupt cant be…
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Wait out what? 2 minutes? You must be trolling 15 sec is enough for numerous aura/scream perks to reveal unsuspecting victims. Without corrupt change it is just a bad form to blame survivors for 3 gen especially in soloq.
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Illumination is underwhelming. I would swap seeing chests for seeing all other survivors. It takes time to find totem plus placing it, so basically survivor must sacrifice the most valuable - doing gens, which is a big trade off (Mikaela smoking in the corner nervously) considering boons are loud and easly removed by the…
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It feels like and it IS a killer buff. As BHVR mentioned it rarely reaches 8 regression events, so basically free 2.5% more for a kick. Nothing major, but we should call things their names. Corrupt intervention is the main 3 gen enabler. It forces survivors to cluster repair gens in the beginning of the match. There is no…
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His recovery time after missed chainsaw is almost non existent. In last few days I had around 10 matches against Billy and they all ended in 4k. Only difference was that some Billies were nice enough not to slug at 5 gens. Also I think his overdrive shouldn’t accumulate while not in chase.
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play at least 1k hours as a killer and then read this ridiculous post again. There is not anymore such thing as genrushing, however there are new killers who commit to 2 min chases.
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He is the most fun killer created after Blight. His problem is 8%!!!!! slowdown on infection which gives him too much passive preassure on survs - after hooked or injured you get updated(slow) heals plus need to get aerosol which also shows your location. One other thing is injuring someone with deep wound if being hit…
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It shows that autoplay regression/stalling perkd - jolt, pain res, dead lock, corrupt complement camp/tunnel the best
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So they do matter. Curious how high the “bump” has gone this year.
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Kill rates are still kept hidden. Those must so damaging.
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is this trolling? There are great regression/stalling perks, then there is good old tunneling/camping. If those don’t help, then the problem is looking at you in the mirror.
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Given how easy and powerful is camping and reluctance to change it in a meaningful way i.e. basekit monstrous shrine ( with very low % on high mobility and teleporting killers and high% on low mobility) + 90 sec per hook stage , I would say devs are leaning towards killer comfort.
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it sure did
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I think you need to look up what gaslighting means. But your POV is completely clear to me, I believe it to be ridiculous. And -yes- agree to disagree.
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Also just looked at other comments from you in discussions- you defend camping. It is quite clear how much if ever you have played survivor
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actually only one who is gaslighting is yourself- denying official data, trying to sell BNP nerfs as buffs and then some.
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I am sure killer mains would flip instantly if kill rates in official data would be 20%. This narrative you support is likely because outcomes strongly favour killers.
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Why you cry? It is just a game...
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Haven't watched that particular streamer but I trully doubt he has escaped hundreds of times in a row since none of those I have seen could do it. I mean Ayrun, Sweht, Skermz, Mish etc. BHVR stats don't represent real life but anectodatal cases from imagination do? A few memes can't impact stats of thousand of matches.
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likely selling new killers makes the most profit for BHVR hence the catering of killer role. I would opt for season pass to meet devs financial needs against what is going on now- stronger killer is more money.
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Or they could switch dead lock to some aura perk and play the actual game. But slugging is not as effective as proxy camping because skill is needed for fast enough downs.
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which team has done 100 wins in a row? You meant killer main streamers? nothing you wrote implicates that survivor role is at good spot. Only stats in all mmr could show that. Other than that- wishful thinking. Btw toolboxes were nerfed first a couple years ago. And yes BNP was nerfed.
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That is the whole point. Proxy camping hook shouldn’t be meta.
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Increase hook stage to 90 sec and killers wouldn’t find this strat valid at all.
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survivors strong?! During last year survivors had major basekit nerfs. You are funny. But only official BHVR stats could shed some light on where the balance lies…
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Many inexperienced survivors won’t touch gen if injured. Instead they will waste time to find a healer so the outcome for that is in my post.
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I think there is a middle ground between 8 sec heal and 24 sec heal. Also, even before nerf kill rate was 60% and now they choose to not publish.
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I guess only BHVR official stats could help decide that. Unsurprisingly, they haven’t shared data.
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Nowhere in my post I said survivors need 3 sec heals
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Unfortunately, developers have decided that as well.
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My post was about healing nerf’s impact on survivor’s escape rate. And -yes medkits have some value but time it takes to heal makes camping/tunneling even stronger. Self-care is as damaging to the team as No Mither.
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it isn’t fast. And - no- it is bad idea. Some aura perk would be way better.
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Well, he is not saying it is OP obviously. And it is not. Survs can’t use exhaustion perks with it which balance its power.
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Original colours are just too dark. PS without brightness adjustments on TV is unplayable.
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1 escape out of 5-7 matches is my new normal. I noticed it got worse after medkit/boon nerf. It has huge time management impact, thus gens are not progressing, thus- 4k. Survs tried to compensate with gen perks/items, but got smcked with poop thyself and BNP nerf. Enjoy!
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It is a kinda tough spot. However, that map is rather small, there are few pallets and most are semi safe/unsafe and no typical jungle gyms. More so- thinking that because of that killers don’t get value out of BL is funny.
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Should obviously tendentious trivia make community believe that kill rate going up has to do with something else other than killers are stronger thus easier?
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M1 killers require good strategy and skill in the meantime don’t guarantee 4k. Consider it hard mode.
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He is fine. Actually he is the last killer which is strong and obeys basic gameplay rules (ok, maybe wesker as well, but he has too much passive game slowdown value). Only problem is ridiculous wall hug and iri add ons.
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Oh longer chases, it can easly be remedied with proxy camp and tunnel, dead lock, pain res, corrupt etc. Killers are constantly bloodlusting unsafe/semi safe pallets. I do actually play this game, so this ethical, fair killers fairytale is not working on me.
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Well, this rant is difficult to follow. However, in your case it is better devs keep Mft as is because otherwise what else killers with no particular skill will blame for their undoing.