The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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That's why I run toward killer if someone unhooks me to cancel the safe unhook challenge if I'm the only one to try to play. Sorry but not sorry, the point of the game is try to survive not being stuck in the game when I 'm the only one to play and 3 ppl who did challenge like " did 3 safe unhook and I can suicide and go…
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I'm ok with a patch on crunch tech as long as hug tech is removed from the game too
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basekit mori, shrink map, nerf distorsion.
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Bnps come from " as long as u do excelent QTE you do 10% to the gen " to on time use. Before the rework me and my friend bring 2 brand new parts to speed run 2 different gen in 10 sec, that was stressful for the killer I understand, and the nerf was legitimate. But now its a good addon, don't change it
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no, the 4% save me sometime so no thanks
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late mean after open gate like late heal
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My best way is : 1) bring brand new part and use it on the first gen i want to do ( example in raccon city i use it middle map). 2nd) drop the box on ground to see if killer have weave attunement. (if yes good chance to see franklin's demise) 3) if franklin demise spotted i use my toolbox instant , if not i try to save it…
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maybe dont run full aura perk when distortion is trash now ? its boring to play against a killer that see you every time every were and you just cant do anything. this game is hide and seek without hide …
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i'm in !! nerf flashlight !! And so add DS , OFC and Unbreakable baseline ! I mean , having to use perk slot for something that could be easily changed …
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You're right. but that means it's worse than expected! killers only have 4 chase at 1 min/match and you need 5 x 90 sec for a gen. moreover more that half game have bloodlust t1
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bloodlust take 15 to 35 sec ( t1 to t3 ) in chase, average chase is 1 min. So no, most chase doesn't end before bloodlust. Source : wiki official for bloodlust and dbdstats january or august for time in chase.
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as the generator , yet the killers see them in red aura and basekit, maybe they should learn the map and go spot them in advance ?
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As I see all ppl suggest to do gen. The problem is when you do gen you reveal your position. Nobody want to lose time, the killer here is litteraly taking fun losing your time. So if you dont see it as a problem , i hope you dont see the " go next " as a problem to. Because, I mean, you don't want your survivor to go next…
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I'm ok to remove WoO if palet and windows and loop in general stop being random. The perk is a must have because of random spawn.
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vision aura perk, I miss the time when there was only chili and nurse's calling
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thanks. I think that hiding from the killer while waiting for the other to be found is therefore not included in it. I've already seen players try to keep the game hostage, and it wasn't the same as hoping that the other would be found but hard to prove
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First : As i can read its an hide and seek game. 2nd : on the same site i can see a tutoriel that say " you will chase down, capture , and hook survivors " not slugs them. 3rd : on the in game rulebook its say killer objectif is to hook . Hook not to slug them. 4th : i just did the tutoriel to be sure, but the game say i…
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Yes you are part of the problem. When its a win 100% and ppl just go next : killer cry When its a win and survivor, try to hide and take hatch( AS THE GAME SUGEST TO DO ) : killer cry You know dont need the 4K for a win, 3K is a win and even the hatch is a draw for the survivor not a win. So , no we dont need to do…
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So you are part of the problem. As a survivor don't mind being killed, but being slug is boring. If killer just hooks me when the chase end, I could do gen and try, but as long as I know the killer is gonna slug me for 4K I stay hidden.
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I would love a big 1V16 mod with a killer bot ARTHAS for warcraft. A basic M1 killer, but when he kills someone, the player is transformed into a zombie that can chase survivor. You have one life basically like in the mood "my little oni". As a zombie you have the same speed than nemesis zombie but you can une power to…
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of the record, killer dont see you but only after hook. or boon: shadow step
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No , as long as killer are gona slug the 3rd to have 4k , i would prefer not show myself. Since finisher mori is baseline 100% of my game are a slug on the 3rd.
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I prefer to start with 2 tokens, but you need to be in the chase for 20 second to add an extra token. Even if you are bad to do some cheese, your hook time is a resource that every survivor needs to exploit to win. If I'm hook 2 times, and you play the most safer because u can't do chase, I 'm goind to die, 100% because…
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mmr is a scam, even if the mmr exist ( what i doubt) the problem is that priority is on the queue time not on mmr. As survivor , i find myself against chitai ( 11K hour , fogwisperer , he destroy my team without any suicide / leave in less that 5 minute ) As killer, I'm new on killer. I have maybe 200 hours, I start…
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thats totaly for the mori. since the patch is up, all my game are slug for mori at end before the patch , maybe 60-70% of my game was slug for 4K
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No , its just a normal killer now and thats good. You just want free 4K every game. SM is good now. Maybe you find SM fun to play before the rework but nobody take fun against her before, the result was always a dc in first 30 sec of game
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I whould add that when you are teleport u make some noise , like a fail check on gen. so that will give something to killer to
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basekit prevent sluging and tunel because its not worth anymore. I mean now every killer i play against have 2 aura perk and see every survivor every second of the match what's the counter play ? distortion ?? no its a garbage perk now edit : i give perk basekit to survivor but i give them 30% more time need on gend to +…
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I mean , your right. But maybe someting like give DS and OTR base line for all survivor ( so prevent killer to tunel) Give unbreakable base line ( to prevent slug) Now , thats can't stay like this or nobody gonna play killer up kick on gen up time on generator ( but reduce penalty if we are many on one gen) so survivor…
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yes 55% kill rate sound pretty fair to play against Maybe with a ranked mod like LOL that could be better because. I mean, if you win as a team, more people will tend to try to survive or give as much time as they can to other survivor. moreover, if i am tunel but all team do gen maybe i can " win" as team and win some…
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in valorant if you lose, every one in the team lose lp in DBD if i die, and you survive , only me lose mmr. as long as you dont win/lose mmr as team someppl will go next to just try to rank up
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i'm ok with that, so add the win as a condition for challenge in tome archive
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You make a point on something , we dont know when we launch a game if survivor are here just for challenge or for trying to win. But its a 4v1 game , so valide challenge only if survivor win Or Let survivor strong enought to 1V1 killer to not depend on your mate
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a sample is not realistic by number but by a gaussian curve were my sample can represent 97% of the current population ( thats not the case for me you are right) the point here is 60% kill rate for 10 killer isnt a 40% escape rate for survivor.
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As long as your mmr is down if you die, if you play for mmr and you are being tunel → just suicide en hook.
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DS an OFC are anti tunel perk. If you dont tunel they can't use it. Just dont tunel and they lose half perk.
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Claudette because back in the day we can just crouch in the middle of a chase and become invisible
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if killer are allowed to face camp in endgame why adrenaline dont work ? if i'm hook and somebody do the last gen, and after i'm unhook i should be full recover
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if you dont tunel OTR is useless you can go on someone else
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stat from july : https://forums.bhvr.com/dead-by-daylight/discussion/420795/new-stats-july-2024 same time in chase high elo or average player https://forums.bhvr.com/dead-by-daylight/discussion/405384/fr-mise-a-jour-des-developpeurs-stats same win rate in soloq in high elo and in average player even at 3 its almost the…
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If killer take someone before first 2 min in game then the chances of losing as survivor are drastically high, maybe they just go next. Like league of legend , ff 15 when u lose and go next to have a win
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i'm ok with that, just close the door for 15 sec and prevent killer for closing hatch. As the game was before, and instant key to open hatch. Let me escape with hatch with all my friend like back in 2017
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maybe dont press w on tree for a first part. maybe nicolas cage has hope and dont forget the gate spawn in random position. Now for the win/lose debate For killer a win is 3K, a draw is 2K , its not how I see that, its how mmr work. At 3k you gain some mmr. As survivor only your win make you gain some mmr, so the…
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you just have to hook everyone 2 time and afk and ez win
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if killer dont slug , you cant do it if killer try to slug its normal for survivor to try to punish him if killer try to slug and its work gg to him , if not he lose BP. Thats a good call , its up to you to try it or not with the benefice/risk balance
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Ok thanks but , something i dont understand is : shrinking map + nerf distortion ? with map shrinking their is only 2 option i can see: less loop —> more suicide hook or loop are gonna be to close each other creating inifnit loop
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can you link some source pls ? i ddint see it and cant find it
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some of you forget that if survivor find the hex so quickly it's because the maps are shrink.
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no, everyone in this game dont have 9700 hours me and my mate use map offering to go in map we didnt play since a lot of time. moreover map offering is part of win strategie, use sacrificial ward if you dont want to use map bring by one survivor
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deathbringer, everytime i manage to put some distance between him and me and he just hook me, eliminating the gap between us , that make me feal this killer isnt fair