Comments
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I don't think they'll keep it that way. Not unless they want unbreakable to become META.
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A Friday release is unlikely.
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That's an potential alternative for many killers. I loved to used it right up to when it became useless on Nurse. (Blink attacks became special attacks)
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_"be mad at people who did nothing!!!" _ "not mad" _ "you're proving my point" At least try to make sense, not that will have any influence over the outcome.
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Who said anything about being mad? It'll just be the safest way not to have to compose with sabo. A simple, if cold, measure. Now I suspect the survivors left to bleed out may have an emotional reaction to this. I would, of course, encourage them to complain about it and mention the reason the killer gave them for slugging.
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Cue it mass of survivors crying because they die bleeding out in most of their matches.
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If this goes live, I guarantee you all my survivors will die bleeding out.
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I suspect they did it that way because otherwise it would mean cross-play off players, by their presence, would essentially block a lobby and finding the right "pool" would be more computationally expensive. It would also make cross-play on players essentially hostages waiting for longer for no good reason when they are…
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Given this mode gives you random builds, losing wouldn't annoy me so much. On my matches, survivors managed to get several flash-saves and a couple of well timed sabotages. I just focused on making them pay. Even if you can't get all of them, you can at least get one, or two. Given the builds are random, you can almost…
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In my experience, "bullies" die fast. They are often too focused on trying to be a nuisance and they only need to make one mistake to lose. I love them and not because they lose : because the change of pace they bring makes the game more interesting.
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Oh yes, I got a lot of map offerings, bunch of toolboxes, "bullies", … Still nuked them all. (I even got insulted by one of the "bullies".) Maybe like @CorvusCorax86 suggests, too many are used to play META and can't adjust. I had a few troublesome matches, but I only had to turn-up the heat (a.k.a tunnel one out when 2…
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I've won every killer game of these past 4 hours and I've just been matched with a 38h player. (I'm around the 3.5kh mark) It has to be off.
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Without being "hot", elves are supposed to be way more beautiful or at the very least elegant than humans. In my opinion she's the ugliest female of the survivor cast, worse even than Haddie. I will probably never play her. (On the survivor side, I play only the girls, Claudette being ma favorite.) Again, it's of little…
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This explains that.
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My only remark is that the girl looks like a man until I hear her cry after a hit. I've not played that survivor.
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Play Nurse Use wallhack perks. Win until you can't anymore. Look how the survivors who are kicking your ass are playing. Imitate them.
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Anyone knows when it will happen?
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Thanks I guess I'm lucky, Nurse and Huntress and the killers I play the most.
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The site is broken: refuses my account, refuses to make an account using the same email as this account, wants me to give the country but the list is empty After the about 40 minutes it took to finally reach the link, the keys were gone. There is no direct way to delete the account so I plan to delete the associated…
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I've missed that part of the stream. Did they say which killers would be in or out?
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It sounds like an interesting idea. However gates must never be close if they do this.
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Well DUH. That's already a typical tactic when one doesn't use gen defense perks. Is that a problem?
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Killers need to improve? Who doesn't? You are talking mostly about beginners though. There are many ways to win but even being rushed, there are ways to counter. As killer, I main Nurse but I also play other killers. It generally goes well with a good half of roster. I'm no beginner: I've got more than 3.5K hours in total…
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I never said anything in the form of "us vs them". Read more carefully. I've clearly stated it was giving an advantage to the survivor side. My statement was more that this is "nothing" next to what I imagine it would be for killer. I've not watched another video. I'm only speaking from my Nurse main experience. Cheating,…
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This is shown from a survivor's perspective and, yes, there is a clear advantage. However, tracking red feels more important as killer so I'd say this stuff will help killers more. I mean, finding a speck of red that I wouldn't otherwise see from far away is bound to help me track survivors.
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Ah, you are talking about auto-miss. That's BS but I don't think they'll ever fix it.
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The hatch isn't an issue as it would only look at the first death. (There are two corner cases, including Hatch, discussed around the start of the thread.)
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Basically, "QTE" in the game are local mini-games. If they "lag", it's a local problem. It happens of course (because what's not even a bit broken in this game?) but when they do, it's not (directly) because the servers are lagging.
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The problem with the random role assignation is that more people will leave immediately because otherwise they'll play a role they don't want.
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When a survivor is saved by a teammate and failed to suicide, he usually runs straight to the killer, points at him and/or to a hook. As far as I'm concerned, that's usually when I bleed him out but that's another story.
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And your teammates be damned?
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That's weird because the wheel is not bound to the network. It's local, so maybe there was some weird task going on on your machine. But that wouldn't be a problem because, among the suggestions in the discussion, the system wouldn't react with the first (few) detections. You'd have been safe.
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I'd say soloQ makes soloQ miserable …
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Lucky you. I love going against these killer. Instead I get SM, Ghostface, Twins, Myers, Pig … >_>
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That's not about the 4%, that's what follows. But yes : removing the self-unhook-suicide would be best.
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That would require more effort and time. Given the lack of fortitude they display, it will at the very least inconvenience them. Besides it's easier to report.
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It's more to discuss the idea than for anything else. That being said BHVR in the past has invested resources in something nobody wanted. It is a big problem for me too. I deplore it when I'm killer and it makes me angry when I'm survivor.
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The disease is a lack of respect of the other players. This could teach them that.
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I don't know. If the system is lenient enough (see previous posts) and only look at the first kill, I don't see "false positive" problems to speak of. And it could deter from a pretty common method used to throw matches.
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There is no "legitimate" need. Well, there is but it shouldn't be the game's concern. I say that as someone who already had to leave my desk to get a delivery. That's exceptional so it shouldn't be an issue. Forgetting to do it, you do it once. After that you remember. To allow for these limit case the system wouldn't give…
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Easily fixed by taking being only two players left into account. Having legitimate use cases for hook-suicides beside that one would be interesting though. I'm naturally thinking of the first elimination of the game because that's usually how it happens. I'm not even sure it should be taken into account after that first…
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The 4%, no. But if the player doesn't react when the wheel is on screen, he is obviously giving up. And if he is giving up immediately after "attempting a 4%" … well, that pattern is pretty obivous.
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You probably understand the vast majority of players don't use a blank computer to play games, so that's not an issue for the vast majority of users. An hardware ban would be a bit too much for their lack of spine. As for the activity detector (which is not a key logger, no matter how much you want to frame it that way)…
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What are you talking about? That feature would be part of the game program, not a separate one. If you are that wary, what are you doing with the game installed with a ring-0 anti-cheat that has already got access to all of your information? (EAC, if you don't get it) That was a rhetorical question. It's apparent you don't…
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Indeed.
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You don't understand the difference between capturing all the keys and input from a machine and sending them to a server and monitoring game-specific input to check activity? I know you are young but I thought you were smarter than that.
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They are still "reviewing it". Have you upvoted the bug report?
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Don't be ridiculous. Simply keeping track of gaming input to see if someone is even trying is nowhere close to being a spyware.