The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I do a non-lunge attack when survivors are playing for the pallet stun. I tap the button at the very last second so the attack registers before the pallet stun. It's a mindgame of sorts. Punishes greedy players who try to vacuum into pallet drops. If they see you start the lunge animation, they'll just drop it early. So…
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It's something I've struggled with a lot in the past. I used to play competitively and had severe performance anxiety on killer to the point where I had trouble seeing the screen. So I can absolutely relate to the feeling. The biggest thing I learned: the way you imagine you'll feel is infinitely worse than the way you'll…
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Billy+Nurse is pretty devastating. Nurse is a bit odd in this mode. Really bad mobility, but she forces survivors to scramble a bit. Opens up Billy snipes
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Hag would be tricky. Any set up killer is going to have some issues with those map sizes and efficiency. And I'd worry about the server crashing with 8 players running over 20 Hag traps
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My friend and I have yet to lose with hooking (Billy/Nurse). We don't slug because we don't have to and it's not fun for the 8 other people in that game. Some close calls here and there, but we'd rather risk a few getting out the gate rather than make the game miserable for everyone.
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Yeah, I've been playing KWF in this mode. Part of the reason that I'm skeptical of an actual balance issue in this mode. Our Billy/Nurse combo has only gotten 7k/8ks so far. I've seen some killers who are relatively inactive when I play survivor. One Trapper in particular was in main doing....something.... for 4 gens, but…
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Popping back in after a few more hours tonight. I don't think I've run into a single killer that I would normally get in my MMR bracket in 1v4. It's reminding me why SBMM exists. Not necessarily saying it should exist in 2v8, but I get why it's needed in 1v4. The results are what they are, but I'd caution against tweaking…
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Really fun. I'm enjoying it. It's something actually new. I had a "HOW AM I ALIVE" moment where I stunned a Wraith and then 360'd a Blight rush. I really like the class system. Been mostly playing Scout.
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This mode will always be tricky because it's harder for the matchmaker to place two killers and eight survivors. I have 5k hours and I've been matched against killers with temp profile names in this mode. Clearly new players. And I've also gone against killers who whiffed on multiple basic attacks in chase. Sometimes it…
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Tying engine.ini to the account and storing it server side would be a start. Generate a hash value and pass the file to the client when the client starts. Hash value changes=ban.
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It certainly seems like something broke during the last Lights Out event and never got fixed. Unless the population shifted enough overnight to change 2 years of fairly consistent bonus patterns on NA East. The other possibility is behind the scenes MMR changes that they didn't announce. Those incentives are tied to MMR…
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I'm probably in the minority, but I'd love to see a ranked queue. I have the most fun when both sides are sweating. I can't really speak to the queue implications, but I suspect that's one of the major reasons we haven't seen a ranked mode. I also think solo survivors would be at a massive disadvantage once you get into…
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I would've liked to see the builds the survivors had. The gens did seem quick. Granted, they spent the first 40 seconds of the trial breaking walls while running a vault speed build. Breaking walls they didn't even have to break. Everyone makes mistakes, but you can't run zero slowdown and also spot the other side 40…
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Matchmaking data already goes over HTTPS. It's already encrypted. Not going to go much further because I have a feeling I'd get bopped by the ban hammer, but their method is vulnerable.
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I usually counter with: "You have X hours in DbD over the last 2 weeks. You should probably be doing your homework."
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Keep in mind that Xeno can see your footsteps while they're in tunnels unless you're crouching. It's not Lethal that gives you away at the start of games. You don't necessarily want to immediately go for a turret, because you're in a really bad spot if they see your footsteps and come out of that tunnel while you're…
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It's not really a problem isolated to BHVR at this point. The industry decided invasive rootkits i.e. EAC were the way to go, but it turns out they're fairly easy to circumvent. Nobody wants to foot the bill for server-side checks, and you continuously have to develop those. Effective anti-cheat is costly. Bean counters…
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What does the stop code on the blue screen say? That's step 1A with troubleshooting something like this. Otherwise it's complete guesswork. You should see the code towards the bottom of the blue screen
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It's a good counter to Back To Hook Bobby. And it's a huge efficiency spike during team heals.
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I am quite baffled that both Tombstone add ons survived. Some of the least healthy add ons in the game.
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Am I having a reading comprehension fail with this perk? Or does this put the person you unhook in the dying state? That can't possibly go live if that's the case. Can we get some clarification on how this functions? EDIT: Yes, I was having a reading comprehension fail. Hook state, not health state Shoulder the Burden Once…
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I'd give the nod to Freddy. He has 3 add ons that just change his power to a different power. Not necessarily a stronger power. Arguably a worse power than snares, and you lose an add on slot to do it. One of his Iri add ons just makes his power work at the start of the game. He so desperately needs a full on rework.
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10000% on that last part about reaction/prediction. I used to play Nurse competitively and was shocked to learn that you can't just blink to corners against good survivors who know how to play against Nurse. In fact, you'll get rocked by a good player if they know that you auto-pilot blink to corners. A niche tip I would…
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It would pretty much kill the stalk/ambush playstyle. I always worry about how much they understand a killer at a high level. Being on a timer would kill most of his setups.
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What I think will happen: Reveal mechanic gets scrapped entirely and his ability gets put on a timer. Would not be a good move, but we've seen really bad/out of touch reworks make it to PTB before.
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She's really unique. Almost a flowchart killer. You want to infect 2 or 3 survivors before you commit to your first chase. I typically run Corrupt Intervention and vomit on the open gens right at the start. This forces survivors to infect themselves or wait out Corrupt. I rarely commit to the first survivor I see. Usually…
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The killer wouldn't be able to defend the gen in this instance. The killer and survivor being chased would be in a void similar to the Halloween event. It would be a race against the clock for both sides
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Corrupt+Pain Res+Grim+Agi is always solid
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I'm of the opinion that trials in general drag on way past their expiration date. Would love to see the devs address the pacing of trials and clean up those last 3-5 minutes where the result is locked in but the trial just keeps on going
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I think it would be cool to have a showdown mechanic. One survivor and the killer enter a void and one survivor has to repair a special gen. The survivor has to survive in the chase while the special gen is repaired to power the gates.
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Survivors are told when Undying is active. That's the distinction vs something like BBQ or Awakened Awareness
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My guess on Thrill would be situations where someone is hooked near a totem or totem defense playstyles. They don't like "surprise" perks that affect chases. It's seen as being un-skillful. It's why Bam+Superior Anatomy are banned in combination. Coup as well. They want chase interaction to be as much skill vs skill as it…
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Aura perks are banned because most orgs view game sense and positioning as a skill. It's up to the survivors to position well and it's up to killers to mentally track players. Gen blocking perks and Monstrous Shrine are banned to discourage camping, or at least make it more tactical. Camping isn't banned at all, but the…
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I think the balance gets skewed more when one side is out-sweating the other. But you're probably going to end up with a 2k most of the time when all players are running their best stuff (assuming relatively equal skill). Regarding comp: many of those restrictions are in place for the viewing experience as much as balance.…
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It can be annoying if you aren't prepared for it, but this is the exact thing SBMM is intended to mitigate. That squad will face killers with a similar win rate if they're running those builds consistently. DbD is an arms race when people want to win. Look at it from their perspective too. They faced a Dredge with its best…
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This will be a two-DbDs post. But…the main problem is the 3 gens that the killer can breathe on without moving.
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I would only queue for a ranked/comp queue. I think anyone who enjoys the actual competition aspect of PVP games would queue for it at some point. I personally see zero appeal in instant queues for easy stomps.
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Kindred. There are some quirks in its design that actually make it worse when multiple survivors have it. Let's say two survivors have Kindred. One instance of Kindred is a waste of a perk slot for someone when the other survivor with Kindred is on the hook. 3 survivors with Kindred? You're wasting 2 perk slots as a team…
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This thread is hilarious. The average survivor is average. If you do an experiment with a consistent control factor hundreds of thousands of times and come up with an answer that doesn't align with your hypothesis, you'd probably re-evaluate your hypothesis. Not the DbD community though. No, we stick to our expectations, 8…
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If the survivors I face are consistently gods and everyone else faces bad survivors, that means I'm on a magical server at a magical MMR, right? It doesn't mean that the average survivor just looks like a god against me. I think it's more likely that I'm on a special server in a special region at Ultron MMR, and less…
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Nope. We're not talking about an equivalent thing on both sides. Killers still very much have the possibility to snowball. I've won plenty of games on killer over the years where 2 or 3 gens popped before the first down. Can't say I've ever seen survivors finish the gens in an early 3v1. I'm not talking about conceding.…
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I once had a dream they released a new killer named "Craig". It was an elderly women who would cough loudly in the menu but had no TR or lullaby. She was invisible to survivors and moved at 105%. Her power was having zero attack cooldown on M1s. For the entire dream, I played Craig PTB on Hawkins and repeatedly got double…
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This is what I will never understand. If you are at high MMR, you are by definition playing to win at a much higher rate than most. Do players just want a power fantasy and no opposition?
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Some tangentially related advice: ban people immediately when they come in like that. Kills the vibe of the stream and will only piss you off. They're wet blankets. Use the ban button. It took me way too long to learn that when I streamed.
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The main issue with tunneling comes from its counters either being predictive (equipped the correct loadout), or macro-based (spread out and be perfectly efficient on gens) in a role that is actively designed against coordination at that level.
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I react very negatively to pub sweat on both sides, mainly from killers and 4 stacks. I can understand why a solo survivor would have a stacked loadout. Many in the DbD community have no problems essentially sucker punching the opponent. Most win streak players play with zero irony. They sweat their way to dozens,…
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Sad to see Peanits go. Good luck in the new position!
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Right, but escaping the chase is extremely contrived in this case. I can't really help that it annoys me. The only way I can get this Yun-Jin skin is to play the event. Otherwise I wouldn't touch it. I'd buy the skin outright if it meant I didn't have to see any more smoke bombs.
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Agreed. Let the event be an actual event. It's in a separate queue now as it is. Players are seriously ruining this event with the sweat.
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Chucky is in a tough spot. 110 killers are tough to balance in a way that is fun for both sides. I'd leave Wesker alone. Vecna…I don't know. I'm biased. I strongly dislike this killer, but I don't think they're OP by any means. Ghostface is my main these days, so I'll take any buffs they throw his way. Can't imagine they'd…