Comments
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Ban 3rd party smoke/fog
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Probably DS/Deli/Exhaustion/Deja Vu It's tempting to throw on Sole Survivor+Wake Up, but you're playing against your teammates in those situations too. Most killers will slug for the 4k, and there are tons of solo players who will rat you out if the killer is slugging for a 4k. Or they'll struggle on the hook for no reason…
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My friends and I use pagers to coordinate. Ban phones, ban consoles, ban computers, and we'll still be OP because I can beep my friend when they need to save.
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Top 0.1% PRO killer. Source: I made it up.
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This is exhibit A in terms of how weak link gaming hurts killers in the long run. You can't base your entire plan around a weak link on a team. SWF is not OP. You're just going to have to play well to beat 4 good players. You're not going to be able to hard tunnel one person out and win by default.
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Vastly improved matchmaking for solo queue. 25% of my trials are pre-rendered cutscenes where the outcome was determined the second the lobby filled. The trial could be played 25 times and those survivors would lose every time. It's hard to justify spending a lot of time playing this game when so many trials are complete…
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Pretty much. So much of playing Monster involved waiting on your cooldowns because you could be ambushed at any corner. You couldn't win unless you were willing to be ridiculously patient for 20+ minutes.
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I completely disagree with his take on the killer role is asymms and why nobody wanted to play killer in VHS, but I've also never developed a game. VHS failed because the Monster role was boring and lacked any skill expression whatsoever. It had absolutely nothing to do with not being able to camp or tunnel. Even then, it…
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Gestures vaguely to every killer perk that activates on a hook. They don't need to buff hooks. You just want all the upside of a mechanic and none of the counterplay from the other side.
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But you understand that's a strange stance though, right? You're essentially just making something up because the sources can't be cited on the official DbD forums. It has been confirmed. People aren't saying how because we aren't allowed to.
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What do you want me to do? Walk you through how to do a packet capture+SSL strip? That would break all sorts of rules and catch you a permaban at some point. Feel free to look up the initial dev stream when SBMM launched.
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I like perks that increase the pace of the trial and lead to more engagement. That goes for either side. Most trials are too slow IMO. Conversely, I wouldn't mind the deletion or rework of any perk that leads to longer/more time spent holding M1 and watching a bar fill. Base 90 second gens feel awful. I'm absolutely not a…
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Because MMR scores a bleedout as a kill. It just does. Each trial is four 1v1s. The system doesn't care how someone dies. A gate escape is a survivor win. A hatch is a draw. And a sacrifice/bleedout is a killer win. The system would be even more of a mess if killers could essentially smurf by circumventing MMR gains.
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Literally. Hip drop tackles on the QB used to be commonplace until the 2010s. Ended Joe Theismann's career.
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At the very least, I hope this leads to some more nuanced discussion around the system. It's not this elementary thing that goes up and down by 20, where everyone is always 5 wins away from "high" MMR or "low" MMR. But also this thread will probably get deleted within 20 minutes. And I'd be shocked if these information…
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Oh for sure. It's on BHVR to implement a solution to address it, because certain player types are always going to behave like that. The Bartle taxonomy of player types is an interesting read. It's pretty clear what type these players fall under. It's really no different than any competitive sport. Basketball had to…
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I'll take 43% in solo queue. Stinky Nurse main.
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A lot of the replies highlight what I suspected. This is largely an EQ problem. Players defending mass slugging keep pointing out why they're doing it as if people will suddenly be ok with it as long as they have a good reason. Nobody cares why you're doing it. It's ruining the game for 4 other people. They want you to…
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Make sure you move the gens towards the boon too.
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What I think happens with matchmaking: classic SBMM from symmetrical PVP games was re-tooled a bit for DbD. Normally, having a weaker player on a team can balance out a match in a symmetrical PVP game. This doesn't really work in DbD. There is no mechanism to force the killer to engage equally with all survivors in the…
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Singularity. Indoor maps kill any desire I have to play this killer
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I don't know. I feel like DbD players just lack life experience in general. Play any game in real life in an annoying way and people aren't going to want to play with you. They're not going to play a different game. They're going to tell you to leave. This is no different.
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Unfortunately Linux users really get the shaft. SteamDeck verified but any support ticket is immediately closed and flagged as "not supported". There's a pretty hefty memory leak with DbD and the Arch kernel.
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We do know how it occurred. Survivors used to be able to permanently sabotage hooks. There was a time in DbD history when this type of slugging was necessary. That was many years ago, and that isn't the case now. This type of slugging has only become prevalent over the last few months. Hot button issues generally get…
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The ability to slug players for 4 minutes is not a necessary mechanic for the health of DbD. I can not recall a time I was forced to do this within the last 3 or 4 years. The only people doing this are griefers and trolls. This is not gameplay depth. It's a bad legacy mechanic. If a player can't win with hooks, they're bad.
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Really don't understand why this behavior isn't managed. As a dev, why would you want these people playing your game and ruining it for everyone game after game?
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Agreed. Some sort of comeback mechanism for survivors would make sticking around more palatable. A killer can potentially snowball. I've won many games where I lost 3 gens on the first chase. I can't say the same comeback potential exists for survivors. And those early 3v1 games last as long as the killer wants them to…
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It's most likely a number of things. I think the solo survivor experience is really, really bad right now. Matchmaking often puts weak links in the trial, and many killers relentlessly tunnel out the weak links. It leads to games that feel like the outcomes were decided before you even loaded in. Another thing people…
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The bottom 3 are the reason I refuse to play this killer. It's just not worth it if there's even a chance I have to play those maps with Hux.
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This is an odd thing I've noticed as well. If I play with my usual 4 man, we get wildly overmatched killers. We've had multiple games in a row where killers get 0-3 hooks total. None of us have played comp since 2021 and we're running meme perks like Red Herring half the time. If we play solo queue individually, we get the…
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It mostly boils down to giving survivors a reason to stick out matches. Pips are meaningless for veteran players. And you'd have to really not value your time to think spending another 10 minutes in a trial you already lost is worth it. The overwhelming majority of "go next" that I see stems from one sided trials.
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My issue has been the lack of nuance around the conspicuous action condition. It forces you to be pretty inefficient to prevent deactivating it. Am I suddenly not being tunneled because I did 0.5% of a gen?
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No. Just hook the 3rd survivor.
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I don't even think a form of basekit UB fixes this. The same problem would persist: a player ego tripping and refusing to end the game without a guaranteed 4k. UB would prolong the scenario, but not solve it. Any solution needs to be targeted towards concluding the game quickly without requiring a surrender.
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Two hatches should open after 60 seconds in that scenario. The killer is free to be greedy, but they risk letting 2 escape if they do.
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Agreed. This will become a bit of a self-fulfilling prophecy. I won't touch any game mode with a possibility of bot-fills in the lobby. I feel like this could drive more players away from events and cause more issues than it solves. This would absolutely ruin 2v8 for me. I already hate that bots take over for disconnected…
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I think it's important to keep in mind how slow it is to get in and out of matches. That's a big component to all of this. You have the queue time, standing around the fire for a minute that resets every time someone leaves the lobby, and then the loading screen. It's clunky and overly drawn out. What frustrates me…
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It's mainly the cost associated with maintaining a live dashboard. Tableau licenses can cost $3 million/yr, for example
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Sample size and reporting bias. 400 Chucky games are probably happening worldwide as a I type this.
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So, I actually don't think #2 is really all that productive when it comes to DbD discussions. There's always this knee-jerk tendency to come up with some equivalent scenario for the other side, or justify the existence of something because one role has to do it, but it's really not productive and it usually derails the…
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I don't really mind aura perks at all. I would much rather play against perks that increase the pace of the game instead of multiple slowdowns that turn the game into a slog.
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I don't really think a form of basekit Unbreakable really solves this. It doesn't change the fact that there's zero gameplay happening while you're slugged. It's a bad mechanic.
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The games are often not worth playing in solo queue. Why sit through a guaranteed 10 minute loss when you can try to get a better game? Who wants to keep playing a game where you just had a chase across the entire map and nobody on your team touched a gen the entire time? That's what players who go next are saying. This…
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It really wouldn't be worth it. Would be wildly shortsighted on their end. Not to say they wouldn't do it, but it would be pretty stupid. Someone will eventually figure it out, and then they'll be chasing their tails trying to explain or backtrack when it hits social media.
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1000%. I will not play with or against bots. I don't even like playing with disconnect bots. Can't stand PvPvE.
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The appeal comes from being able to know which pallets have been used and which haven't. And also, believe it or not, the game isn't all that accessible from a visual perspective on many maps. I don't want to play game where I lose because because the brown pallet blended into the environment, so I use a perk slot to…
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It sounds like they detonate on the stun though. So it could be stun+health state
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Demo players rejoice
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I think there are a couple animation/audio changes that would make her a bit better. Decouple the stealth crouch from the ambush crouch. It's currently a multi-step process to use the ambush in chase. It's crouch>charge+roar>go. Way too long to be effective. I'd like to be able to charge the ambush from the standing…
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I see it as a good thing and a bad thing. The teleport lock on can be pretty slippery, and it's good to be able to cancel so you don't accidentally teleport to the wrong place.