emeraldx107

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emeraldx107
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  • They said they don't wanna see slowdown builds like "Forever Freddy " on killer anymore so they're probably gonna end up nerfing the perks responsible. Probably gonna see more perks that either kick the gen for you (like surge/ruin) or perks that block the gen so you can't immediately pop it after hooking someone. Things…
  • Pop and overcharge stack. But you can't kick an already damaged gen so they don't stack.
  • Pallets are nice and I love them but they're also pretty map dependent
  • I kinda hope you're joking. Devour will go down In seconds. You really don't need all that tr reduction as they really can't see you past 16 meters I believe. Infectious fright won't work if they are asleep bc they are oblivious and considered not in your TR. I love Make your choice tho. Pop is pretty mandatory on him…
  • They can't just give licensed characters cosmetics. Gotta get permission from license owners pretty sure. But honestly Adam has been around for about a year and a half and doesn't have nearly that many outfits
  • Don't think this is a good idea. The reason his cooldown was reduced Is because it was longer than the survivors scream animation lock (which is like 2.5 seconds). I love the doctor but he is not A tier. To be in the higher end of killers, you have to have some kind of mobility tool (which he doesn't). They increased the…
  • Always thought of keys as more relative to Noed than moris. A killer can get thrashed all game and still walk away with several kills thanks to Noed and maybe overly altruistic survivors. Well if your team gets destroyed, all 5 gens up, killer closes the hatch and you still get to escape as the killer will most likely go…
  • On console Bill's perks were just basic perks anyone could have before he came out on console
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