Comments
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To me it makes sense that survivors do gens at the start of the game since other objectives are less efficient. What i consider as gen rushing is to bring your best items and change your perks to focus on finishing gens within the shortest time possible. In which case, a SWF would get 3 gens done 50-80 seconds from the…
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i actually think it would balance out. I usually play at night where there would be too many survivors and too little killers.
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Even Otzdarva camps sometimes to guarantee the win. I recall him doing so recently with Clown on Disturbed Ward during his 50 win streak. He had a 3-gen centered around the hooked person so he camped the guy to death while proxying the gens. Sure you may not need to play that way everytime to win against SWF, but sometimes…
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Corrupt + Pop rewards Killers for playing well or punishes survivors for playing badly. DS + Unbreakable on the other hand, rewards survivors for playing badly.
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I think giving the last survivor a second chance via the hatch is fine. But why give a third chance by powering up the gates? Where's the killers' second/third chance after all generators are fixed? Please don't mention the end-game perks, cause those are perks not mechanics like the hatch)
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You go back to the highest rank of the previous color. Brown: 20 - 17, Yellow: 16 - 13, Green: 12 - 9, Purple: 8 - 5, Red: 4 - 1. e.g. Rank 5 goes to Rank 9, and Rank 12 goes to Rank 13. If you were already Brown rank, you return to rank 20.
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They said they are trying to make it happen, but no promises.
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I get where you are coming from. But keep in mind that the spots where totems can spawn on each map are fixed. The game just chooses 5 spots out of them. This means that with enough experience, or effort to learn them through KYF, survivors can actually find those well hidden totems. So I don't think it justifies the…
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tier 28 now, saving most of the rewards unredeemed too for the bloodpoints during next chapter
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Might have just been using his addons and offerings before prestige.
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Since it is a limited event item, I think practicality isn't the most important. It's there mainly just for fun and to commemorate the event.
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If that's true, it means that with engineer's toolbox + wire spool + scraps, you get 18 seconds of 2.5% progression per second, and the remaining has to be repaired by hand. So 62 seconds will be required to solo a gen without skill check.
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Currently the default repair speed is 1.25% per second (100% / 80 seconds). And referring to your numbers above, using the Engineer's Toolbox will allow you to repair 2.5% per second (lasts for 16 seconds). Then looking at wire spool and scraps, i think they add 12 charges/8 charges respectively now? That's a total of 36…
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Thank you for the numbers! Any idea about the charges consumption rate? Is it still 1 charge per second?
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level 52. I try to play for a few hours everyday.
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The Warden
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Killers that are able to insta-down or force survivors to stay injured will be able to make use of this to negate DS by proxy camping and downing the hook-saver first.
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I like the idea of split pressure. However, I am concerned regarding the Legion's ability to "follow up and get a down". 115% movement speed doesn't sound enough. Most of the other killers have a M2 ability that either gives them a instant down or helps them in following up (exception would be freddy). So is Legion's…