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fussy

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  • Well, I listed bug report before and only thing it missed is template words, but contained all points and… it was declined anyway. Then I listed it again with exactly the same post, but with templater words and it was accepted. Isn't it stupid? I gave all information you need, but it was declined anyway.
  • The current version is so stupid strong. Worst part it became even stronger in terms of time saving since medkits nerf and almost didn't changed in terms of 3rd health state in chase. Yes, slightly more risky, but overall at the same place as before: predrop 1 or 2 pallets, use exhaustion, here you are, 3rd health state.…
  • I don't think it will be even slightly fun, especially for survivors. Also 3 killers, even super nerfed, can easily stomp even 5 good survivors, I won't start about average survivors in a mode without mmr.
  • Yep, one of my most memorable match against Nurse was where Mikaela instantly gave up on hook and we with 2 other amazing teammates did 5 gens. And Nurse wasn't even bad, we just were slightly better. Sadly only me escaped, because she snowballed it in endgame, but imagine we had 4 survivors from the start and not 3. I do…
  • Literally what I was about to write. I think the only reason why she stays as she is – there is a need to be something as broken as SWF for killers.
  • Maps doing their job fine, I don't know what else they can do. But extremely short range is my problem with them. I think it should be 16 meters by default, so you can run something else except double range addons. I would also increase Ultra Rare map's charges to 30. Maybe they can make it so you interact with every thing…
  • Completely agree with every word. I better sit in a lobby for 5-10 minutes and play 1 good and competitive match than find 3 matches, where survivor barely understand what they are doing. Because no matter how much people crying here that "soloq is unplayable", it's really fun experience with good teammates. Get 4 man out…
  • Yes, it will help, but for people, who already pay attention to the game. I stopped take Kindred in soloq long time ago, you know why? It's pointless sometimes, I still see two people run to me on hook or nobody run to me at all, even when they all can see each other. I support soloq improvements, but OP is right, since…
  • It's forum's classic. You can't compare survivors with killers… BUT if argument works in my way, you can. You can't balance around top SWF… BUT we need to nerf X killer, because 30 people in whole world are too good with him. Stats doesn't show anything, because there are so many other factors in it… BUT if I need to prove…
  • It was obvious even before Devs Notes. Watching how we reset 5 health states in 1 seconds makes me laugh so hard, it's super hilarious. Didn't think I see games, where buffed Blight and Nurse isn't enough to deal with survivors, but it's fun anyway. I personally think survivors abilities should be toned down on third…
  • Oh no, game mode with no mmr didn't break 50/50 in game, which balanced around 40/60, sheeeesh, real tragedy. If you so obsessed with stats, and see literally nothing behind numbers, surely we should buff Nurse and nerf Freddy, right?
  • I mean, last time it was survivor sided, but with no mmr it was pure chaos, so on average it felt kinda balanced. And even with this, I didn't escape that much in 1v4 EVER, even with half of survivors do nothing but throwing, almost every game someone made it to gates. I barely saw killers stomped matches, unlike in 1v4.…
  • Yo, it's crazy, I didn't even think so many 40y+ gamers here! Ngl, it's heart warming <3 I always say that age is nothing but number, it doesn't tell anything about person at all. And everyone who thinks that games are only for children should put his clown's nose back C: Pretty sure I will play games my whole life!
  • Why? Aren't we allowed to have weekend laugh session?
  • Yep, yep, only killers should be punished for forcing their objectives, but if match ends under 3 minutes, because survivors just picked a bunch of stupid things, it's completely fine, we have a million excuses for that, because "oh you don't see it every game". I mean, we can have a game, where killer forced to 8 hooks…
  • On previous week I was watching Hens' stream, where he with friends tried to break his streak on fastest escape and almost every game gates were opened before 3 minutes. It's absolutely insane watching how killer barely start his first chase and half of survivor's objectives are already done. When good survivors actually…
  • Shoulder the Burden is game breaking and omega buff to SWF.
  • When I tried new Deathbound on Vecna, in post-game chat survivor wrote me that… Deathbound is unhealthy perk for the game. This community is flopped, people don't even try to express their thoughts, only use strong buzz words to say that they don't like something in such ludicrous way.
  • "unhealthy", "bad design", "overtuned". Since when every second post is nothing but list of buzzwords with zero opinion in it? "Chainsaw swings is not healthy for the game", are you even trying to think about what you're writing? Brain is for thinking, it's not container for buzzwords you can use anytime without context.
  • He is still strong, so why buff him? I wouldn't say so. He is definately above average, but he is far from being actually strong. Many comp players but him in B tier due to how counterable he is. His chase just good, not great, his map mobility is average, really far from being good. I put him in high B/low A. So before…
  • Same with "I just want to go next match, so give me basekit Unbreakable". And what will it change except make match with already decided outcome even longer against killer, which want 4k really bad? Faster bleed out option seems like is more logical thing to ask, but people literally ask to make them waste even more…
  • Not friends-friends, but DBD definitely bring some good people into my life, and I appreciate it.
  • They didn't make it, they always were and always will be biggest soloq problem. 2/3 matches survivors in soloq do more for killing, than killer himself. But yeah, AHHHH SKY IS FALLING SOLOQ IS SO BAD GIVE SURVIVORS A GUN SO WE CAN DEAL WITH OP KILLERS
  • Nah, you are 100% right. 90% of most interesting matches are always between 10 and 15 minutes. I would say that almost every match which ends under 7-8 minutes is heavily one sided and almost never feel balanced. It's ridiculously funny see people claim that match should be under 10 minutes from same people, who think…
  • This killer is nightmare for soloq, but punching bag for swf. Not like something wrong with killer, soloq survivor once again refuse to do even simpliest counterplay to killer. You can completely remove her power, and this killer is best example of how we should get away from put killer's power disable in survivors' hands.…
  • I'm pretty sure nothing will change with GF until they make mark progress don't remove on hit. This killer always will be super clunky unless I can put pressure on survivor which revealed me and don't deny whole work I did before it.
  • Artist: stop place birds (only) in pallets and start to try to predict survivor movement through texturs. It will completely change your killer understanding in some time. It seems as obvious as 2×2 to me, but 90% of Artist I go against/see don't understand it at all.
  • It's way worse BBQ with announce that killer knows where you are, so I don't see a reason to use it at all on any killer.
  • >thread "game is killer sided" filled with stats >you can't prove "game is survivor sided" with stats, it's bias >talking about mental gymnastic Why literally every your response to me is so anecdotal? Even if I wanted to put on so many layers of hypocrisy, I couldn't.
  • I think SM is special case, I've seen way more DCs against her than give ups. People hear her TR and already know that they won't play this match. I judge based on my games and what I see on streams across many people, and maybe bigger picture isn't that bad, but I think majority will agree that giving up is too common,…
  • Yes, DCing, and not giving up on hook, which is by far more popular in matches, because players has no penalty for that.
  • Half of survivors matches someone give up or don't want to play the game and people still think 40% escape rate is low even taking into account that, once again, every second game survivors literally give free win to killer without even trying. I won't even start rant about how awful most of playerbase is and barely…
  • It's funny I had a whole thread about it, where survivors tried to prove me that find chase – win chase – hook survivor – find a gen worth kicking is very easy condition to activate. Meanwhile you can't compare it with things on other side, because... it's different, you know.
  • I think whole Scourge Hooks mechanic needs adjustment, where every this type of perk spawn +1 extra Scourge Hook. I literally ignore them because of how inconsistent they are, and I want actually use them, that's why I take perks in first place. With this change to Mechanic you don't even need to buff Hangman's with…
  • I agree, this is also my story with Zanshin. Just found a new perk in my builds once in decade and they nerfed it (thanks Nurse for it again, I guess) to the point I don't want to use it anymore.
  • And you did "much better idea" even better as always! It could be literally perfect perk. So: Each time you hook survivor, you benefit from the following effects for 18 seconds: Undetectable 5% Haste Hook Obsession will grant you following effects for 30 seconds: Undetectable 7% Haste (10% will be proooobably too much,…
  • Yeah, I know how it works, ping is also big part of it, but it doesn't change the fact that her hatchets feel terrible to go against and I saw so many situations (by me and on screenshots/clips), where between survivor and hatchet can stand whole Nemesus and it still count as a hit. And somehow it's barely a case for…
  • Huntress somehow became one of the most hated killers in community after last buff, so you won't find support to it. It's not like I heard at least one strong argument why she shouldn't have other QoL buffs, but people adore to overreact to her after last buff. I don't know why Slinger "allowed" to have 3,74 and Huntress…
  • Idk about "was", barely something changed about it, especially in SWF hands.
  • Today I first time in more than year gave up on hook from first stage. I did almost two gen and 2 other survivors didn't even touch them at all. Almost 5 minutes I was watching how Ash run across the map without any purpose. And I just tired to watch how soloq survivors do more impact in killing than killer himself. I…
  • We know you all care about him too and we'd like to reassure you that we'll be doing our part to make sure that you all still feel seen and heard, as we know he was amazing at that. Glad to hear it, thank you! <3 As for his new role, he doesn't wish to talk about it at this time and we want to respect that and let him…
  • I honestly think whole Obsession restriction should go. 5% Haste and Undetectable on 18 seconds isn't something that crazy, what needs another condition other than hooking survivor. Maybe decrease it to 15 seconds, idk. UPD: yeah, nah, tested it in custom again, it will be fine even with 20 seconds.
  • I don't know why everyone says old BBQ effect basekit, BPs are literally last thing I care in this game, I literally tired to waste it and I'm more than happy with amount of them on killers. And it's more incentive to non-tunneling than to hooking itself. I had some idea of how to incentivize both non-tunneling and…
  • Only Rancid needs a slight buff. Cowshed is pretty balanced and sometimes even leans to survivors with wild RNG, Thompson House is also fine. Rotten Fields and Creek are fair on average, but really depends on RNG. Haddonfield yeah, it's first map on par with Eyrie which needs changes imo.
  • both the dying Survivor and the rescuer could be protected with Endurance. It IS a problem, if picking up is that free and fast, 2 seconds slower healing changed literally nothing about it. Either buff it to 150-200% and remove Endurance or remove healing speed to 50% at least. This perk is nothing but help to "I'll go…
    in Just why? Comment by fussy October 25
  • 2 seconds slower heal is barely nerf, considering how much it was buffed. I'm talking about real nerf, not numbers change, which doesn't change literally anything.
  • I support making smoke bombs as a perk or item, but that's why I think it should be extremely limited. Like 1 time use as firecracker or, if it will be perk, at least for 100% of gen repair. Otherwise, yeah, it will beyond busted and annoying for killers. But I definately want to see it on a survivors again.
  • Somewhere in BHVR's office: "yeah guys, this one time use combo with Plot Twist is really op. I saw in our stats that whole two players used it with 100% win rate. Let's nerf it instead of WGLF."
  • Distortion is endless again and Machine Learning, which in best case scenario will be used twice during match, nerfed. And two good perks nerfed thanks to Nurse again. While WGLF still free af. Seems like amount of my survivor match goes to 100%, alright.
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