Comments
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Lol they don't care about the players they have, what makes you think they care about your experience? No Dev or mod is going to take your post seriously. All they care about, is selling reworked mechanics to a very small group of gamers that like brightly coloured clothing and are happy to play this game for 4+ hours a…
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Lol killers be winning almost every game and still be crying they lose 1 match in 20. Here's the simplicity of it, 4 brains working together and being tactical is always going to be superior to 1. End of discussion. Get over your ego. Take your L and love the experience. Then go bully some rando squad before they finish 2…
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I haven't frequented the forum for some time, so my apologies. I am just annoyed that bhvr already "addressed" her 3 gen potential, but did nothing really, as it's still there. Reducing her drones is irrelevant, if she can just replace them immediately after they've been hacked. That in itself should be how to change it,…
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Made for this. If we just forget that the survivor has to be injured 1st, we can say what we like. If we then forget that the survivor will have needed to do a relatively risky action, heal close enough to a killer for the endurance to still be useful, I don't see any issue. Learn a ranged killer. Only thing that needs…
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I reinstalled and still get the same problem. At least this way none of us will endure some sweaty no lifer camping, slugging and tunnelling the weakest member of a swf
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Hey Rizzo, thanks for the speedy response. If it's already a known issue, I will hope its fixed before the time ends. Would you know if its a display issue or counting progress issue? Or if you got a link please 🙂
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I experience something similar with MMR. While solo queueing, I get completely terrible teammates, I either end up escaping by myself with near 32k or dying while the team do nothing. When I check hours played, upto 200 to my 2500 hours. I seriously hope that match making takes your in game actions into account, i do 3…
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Takes less than 30 seconds to get healed, bad point. Try again. Nurf didn't change that.
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For sure, I have loads of fun. As killer, I kind of miss the anxiety I felt picking up a player that might have it, as survivor it's a little saddening that killers are now free to tunnel, but nothing is more satisfying than being that survivor who smashes a DS on a killer
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I will certainly agree that content creators do tend to attract the sheeple. I am not sure it's one of the best perks, DS before at least offered tactical options, now it's just anti tunnel only.
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Maybe so, but if less players are using it, because it of some loose interpretation of tunnelling (tunneling can be deliberately targeting a weakened player as well as deliberately targeting the player that closest to sacrifice) has caused an over nurf, then its not doing its job
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Not necessarily, just because you're doing another action, you're still being deliberately targeted because you're closer to being sacrificed. Besides, If less players are using it because of its nurf, then there is more tunneling as a result, which is the point of the thread. I just don't under stand the reasoning for it.
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Interesting response. The fact that I now run DS when before I didn't, definitely leans more towards the sudden need for it. I never ran it before, because being tunneled was around a 2in10 chance for me, now it's an 9in10 chance and I won't rely on random having BT to help. So yeah, definitely getting to use it, just…
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I concur that something is wrong with pallets. It's always been a thing that a killer might as well swing at the pallet as dodgy hitboxes and latency usually ends up favouring the killer anyway, bit this is ridiculous, I am blatantly hit with it, I get no stun but the poor survivor gets hit/downed (I have also experienced…
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You can't denounce something that isn't real. Toxic gameplay is a completely subjective term, there is no hard and fast rule about what makes something toxic during gameplay. So deal with it or don't play. Players cheating and exploiting bugs, isn't toxic, it's cheating, so send your recording to BHVR and they'll deal with…
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This is terrible killer play. This proves that bloodlust is very much needed on low rank killers, although I am not sure it would have helped you here, as you made too many mistakes and just played scratch mark following. Don't get me wrong, I am against bloodlust being removed, in fact I think it needs buffing slightly,…
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Bloodlust is being removed?? Is there any link as to the Devs "thinking" on this? Sure, by the time bloodlust reaches level 3, the damage is already done, but any killer that has taken 45seconds + to hit a survivor, without breaking a pallet or going outside chase conditions, really needs that help. Why would the Devs…
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No, I completely disagree about how a game goes. I have never experienced being looped for 3 minutes by 1 survivor or the gen rush you talk about. I will agree that looping is a bit of a cheesy way for survivors to buy time in a chase, but any good killer has to be aware of his surroundings when starting a chase, generally…
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The only thing excessive about a 48 hour ban is the amount of disconnections someone must be doing to get a ban for that long. There's no reasonable excuse to get that many disconnects because; Consistent connection issues are the players fault, Leaving a match prematurely is the players fault, Rage quitting is the players…
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I love this place so much 😂 How can anyone read those statistics and instantly dismiss them as meaningless? Wait, I know, because it puts to bed all the bullshit the really terrible killers try to say about gaming experience. It's shows that a minority of survivors win! It proves beyond doubt that gen rush, depip squads…
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Is this, a joke?? Pig is DEFINITELY one of the 3 killers in the game that need some level of buffing. Unless her bear trap kills you because it makes you search every box on the map because the timer runs out, she is easily beatable. Her stealth ability is only better than wraiths, definitely not on par with ghostface or…
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I am not even sure what the issue is with the perks. The survivors have gone for perks that help against bad killers using their nooby tactics to attempt victory. Anti camp, anti tunnel and anti slug. You do none of that and their perks are useless. These are my favourite perks to against, absolutely useless for gen…
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It's not meta, only top tier altruistic players would even use it. For it to be meta, the mainly useless potato survivors , that frequent the forums complaining about ebony Morris and iridescent killer offerings would need to use it. As rescuing survivors safely and effectively isn't something those players are even…
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This killer was quite bad, he should have got you at the start, but between the pallet and finding the other survivor, he made bad calls. Then he continued to chase the second survivor for too long, meaning he was quite a bad killer, although I do understand his need to get a hook. He used his power 3x all game, that's…
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Thanks for the drivel. All that you said there, is of no relevance to my post, at all. 1) 3k hours, means he played when rank reset dropped you around 10 places anyway, so your point fails. 2) Again, if Mr whingey pants and his 3k hours is struggling because his "wrong" rank 17 is going against red rank survivors, then…
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The Devs are ######### player sided. Everything they change is for the satisfaction of ######### players, be it ######### survivors or ######### killers. Then when they do make a change, they don't quite get it either. Killers that are ######### constantly cry about how quick 2 gens pop, like it means anything at all, bhvr response, let's speed up…
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The best idea by far for changing NOED, is not changing NOED
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I absolutely hate getting caught by NOED. It always feels cheap and undeserved that my 1st hit ends with a hook and most of the time in random matches, my death because survivors leave at the first opportunity. What I decided to do, was run small game and become the totem hunter in every game. It helped me learn spawn…
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Why killers does badly in DBD 1) It's the player, it's always the player. mitigating factors can include, 2) competence of each side. 3) SWF or randoms is a big factor. 4) although, maps in themselves aren't an issue, it's the unfavorable tiles and random generating ie back to back pallets and loops, gens being spread out…
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Is this a PC thing? I know the game crashes on console, but not that often. I am happy to take the 5 minute lobby ban, as I know others will get lobby bans and I also understand how frustrating it is to get ready for a game that then doesn't actually happen. Seriously,if your system is crashing that often, then you need to…
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No. Do you see how long it takes to do that? If we get something that helps speed him up only to slow him down again, there really isn't a point. I don't know what your problem is with the current animation, but I and the rest of the sane trapper community don't want the animation slown down.
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It's definitely one of the most killer sides maps. It needs a complete rework. They need to make it so more of the houses are available to go into. There just isn't enough looping points or safe pallets. They also need to give us access to the lofts in the houses too, but not the killer. In all, this terribly one sided map…
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The salty tears of trashy players. Good, the more people that can't play properly complaining they have to git gud, the better. The ruin nerf I can understand completely, but the DC penalities are long overdue. I have DC'd once during play, to give the hatch to my team mate who was right next to it against a billy who…
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I don't run meta perks on either survivor or killer. I run whatever I feel like running, depending on which killer I using and how I want to play. As survivor, it depends entirely on who I am playing with, what perks I have available for that character, how many and who is in the chat group, how I feel like playing that…
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In all the games he plays, how many times does this happen? As a percentage. When you have that answer, you will know 1 legit reason why Devs do nothing.
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No, DS isn't supposed to work in a way that killers want it to. BT isn't supposed to work in a way that killers want it to. DH isn't supposed to work in a way that killers want it to. Just so you can understand the purpose of perks. Survivor perks give them an advantage to help them survive, all those perks activate under…
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You know Rancor is being used by the killer anyway, because of seeing him as gens pop, so you do get a limited advantage from it. Killer perks are to help them complete their objective, kill survivors or stop the survivors main objective, to survive. That's why Rancor exists.
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Clearly, you're not good enough to play in those ranks, especially if this is how most of your games go. It's ok, just learn from the many mistakes you're obviously making in game. While accepting this reality, the game favours survivors at the start, it then favours killers the longer it progresses. You can't waste time…
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Just to understand what you're proposing. Instead of the killer doing what he's supposed to do, he can then run around the map, destroying players perks instead?
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Oh god yes
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Just remove the timer completely and have it activate for your what would be your death hook, which would also include being the last survivor to be hooked. Killers mains giving their opinion on how it needs to change, will only serve to significantly weaken it for their benefit. Survivor mains want to keep it as is,…
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Slightly off topic. Of course, as survivors play more and grow in confidence, they will become less fearful of killers, that's natural. However, the base instinct of trying to survive against a persistent opponent, brings its own emotional energy. Just as much as killers like chasing, survivors like evading, using the map,…
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Can you read? Amongst other words detailing how, affect and action to make the perk work for the survivor, there is this peach of a sentence. "After being unhooked or unhooking yourself, Decisive Strike will become active and useable for 60 seconds" Absolutely none of the other wording, defines or limits how a survivor…
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I must have missed something, when I play, gens seems to take forever. I often wonder if survivors even know how to find them and what to do when they get there. When I play survivor, I think the same ######### too. Nerf ######### teammates
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I think he has a point. There's nothing worse for the killer, than him playing sloppy and being punished for it. Can you imagine what would happen to a survivor that dead hards at the wrong time? Obviously, that poor injured soul isn't going down in the next 3 seconds. Or if they get mind gamed at a loop and bump into the…
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Sweating into a rank you can't play in, is simply try harding to gain ranks. If you imagine that it takes 5 games to gain 2 ranks for competent players, it can also take 20-30 (even more) games for a bad player to gain 2 ranks. Understand? The problems here are... There is only one problem, bad killer moves during end…
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If it helps you, I am happy. I just get tired of reading how OP and toxic everything is, when it really isn't, at all. Bad players blame the game, when they really just need to learn from mistakes, rather than trying to make changes that will devastate play. It's already a fine balance between winning and losing as it is.…
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If this is the level of play all the GeN rUsH iS a ThInG, DeCiSiVe StRiKe Is OvErPoWeReD players talk about? Haha you deserved to get a 4 man escape. 4 survivors still alive at the end, I mean wow, you sweating into a rank you can't play? You pick up a survivor, that intentionally baited you for the DS hit. I will mitigate…
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Trapper. Bring your purple and yellow bag. Iron grasp, agitation, mad grit, monstrous shrine. Trap the killer shack and surrounding pallets/vaults. Go get your 60k. Just hope there's no DC.
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If we are nerfing killers, then maybe the potato sack survivors seem to crawl out of could be placed over her head