hermitkermit

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hermitkermit
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  • This was so heartwarming! I really enjoyed chatting with you. I’m so glad your kindness and positivity has been noticed and appreciated! I wish you nothing but the best 💙
  • Body blocking is reportable but only when it’s a very long period of time. I wouldn’t worry, you’ll be fine.
  • Sorry this is a bit off topic, but I just wanted to say this was very eloquently written. I clearly understood the point you were trying to make and I think it was done very respectfully as well. Thank you for posting this discussion, looking forward to your list at the top when it’s finished.
  • My biggest gripe with the overall game for the most part right now is that there is no way for survivors to practice against killers, and I think that leads to burn-out, possibly inflated kill rates and overall frustration. As it stands the only way to practice against a specific killer is to get them by random chance. And…
  • I always farm during events. I feel like there’s a lot of sweat and it’s nice to be able to enjoy the break. On rare occasions I will have a survivor just DC because they’re not happy but, it’s pretty rare. It’s typically a great time. Everybody gets to take advantage of the BP and all of them line up in rows for me for…
  • I was told once by someone on the forums when I had a question about my own “win rate” that the 40% is distributed between all survivors as a whole, not individual. Survivors as a whole have a 40% winrate, not a 40% winrate individually. Again this is just what was said to me, so I’m not necessarily saying it’s right or…
  • I think the only way a mode like this would be possible is through restrictions. Like the casual mode simply wouldn’t allow SWF, certain killers, certain perks, certain add-ons, or certain items. I wouldn’t be against it, but I think the only way to ensure people won’t take advantage would be never giving them the option…
  • I agree with chaos shuffle being the closest possible causal mode we have experienced, and would be very happy to see it as more of a permanent mode option. I think restricting add ons and items would only benefit the mode, and make it truly random. But I don’t have access to the kind of data behavior has, so they may know…
  • I’m sorry, I thought saying “affected” was respectful because I don’t know exactly how you’re feeling, only that you’re feeling something, and I was trying to acknowledge the feeling without labeling it. Sorry if I upset you, it wasn’t the intent. To try and wrap it up, I’ll try to simplify and better explain my…
  • At the end of the day, the goal should be a game that feels balanced and enjoyable for both sides. Ruthless play might solve your immediate frustration, but it also perpetuates a cycle where both sides feel justified in playing “mean” leading to more toxicity overall. It’s worth thinking about solutions that improve the…
  • I get where you’re coming from but I think there’s a disconnect here. Slugging survivors “for the 4k” and then blaming the last survivor for not conceding doesn’t address the root issue, it just shifts responsibility. Survivors hidingfor hatch is a direct response to the way the game has gone, it’s the reaction not the…
  • If the goal were solely to end the match quicker, being sent directly to a hook might seem like a solution, but that approach fails to address the larger issue: slugging circumvents the core gameplay loop, and takes away player agency for long periods of time. It rewards more than it requires. Introducing anti-slugging is…
  • Anti-slugging mechanics shouldn’t be seen as rewarding survivors for losing. Just as Anti-Tunnel or Anti- camping shouldn’t. It’s just a preventive to avoid exploitation. It’s like the equivalent of perks and abilities having cool-downs or flashlights only having a limited amount of charges. You can still tunnel but you…
  • Gotcha! Yes, that makes sense. I’m all for it. Good idea 👍
  • I think a casual mode could be possible, if it simply restricted things. Where certain perks, items, killers, and add-ons were just not an option in that mode. To determine what would be considered too strong or not allowed in casual mode could be determined by majority votes by the community itself. If either side wants…
  • This is the first time I’ve heard of this idea for hatch. And I really like it. Skill actually mattering in this regard. The only thing I wonder is in this situation, say a survivor does really well all game, they never got caught by the killer they were in Chase most of the match , but the killer was able to sacrifice the…
  • Yeah it was a long survey! But I’m really excited for some of the “most interested in adding” questions. Like the character voice lines and the stats attached to weapons and stuff. Also all of the slugging questions. It’s nice to see that it’s at least something on their radar they’re looking into. I hope we get a little…
  • The concept of things being denied or “perk slots wasted” (even though he won the game so it’s not as if they were wasted anyway) is not new to DBD. My entire build can be centered around healing but I get put against Plauge or Legion. And they didn’t even have to find a hex of mine to render my perks useless. Do your…
  • I understand what you’re saying, but I think it’s simply an agree to disagree. I believe that slugging would not disappear even if the reasons for slugging did. Things like sabo, flashlight saves, or hatch. Because we’ve already seen it happen. This already happened in the first 2v8. There were no flashlight saves, no…
  • Slugging isn’t exclusive to hatch, and the idea that removing hatch would stop slugging seems unrealistic based on past events. Despite the introduction of antislugging, anti-tunneling and anti-camping mechanics, these strategies are still widely used because they are the easiest and often most efficient ways to secure…
  • I absolutely understand the frustration of dealing with players that do not intentionally participate. And I can sympathize because I’ve experienced it before as well. But I wasn’t talking about trolls, more so people that just struggle. It can be very frustrating when someone makes what is obviously a bad play. But the…
  • I know this post was not directed at me, but I’m trying to understand your point. I’m assuming there’s more to it than what initially appears on the surface as it comes across slightly hostile and condescending. From your post you make it clear that for you it wasn’t difficult, that you understood it very quickly. But…
  • I think we mostly agree then! From your original reply, I thought you were suggesting AI killer bots weren’t necessary because of the ability to practice with AI survivor bots or purchased killers. But after your explanation, it seems like you agree that training tools like killer AI bots should be implemented, even though…
  • TragicSolitude actually brought up one of the main points I was going to say haha. Aside from the fact that you’d have to purchase all the killers in order to use them in the AI to practice with (despite not needing to purchase any survivor perks to practice against survivors) The only other things I would add is that…
  • Currently, killers can practice against AI bots. I think this is great, as killers can get the hang of their ability, timing, and experiment with various perk builds. While also equipping opposing perks on the AI survivor team. So they can also practice against perks or perk combinations. Currently survivors have nothing…
  • Slugging currently as it stands can be very strong. The ability to bypass a variety of perks by simply not engaging I feel is definitely a problem. So many survivors perks activate after hooking or are hook related perks, and slugging can completely avoid them. That’s a very strong advantage for something that doesn’t even…
  • I agree that better incentives should be given to killers to hook. And not only hooks but multiple targets, so that killers are rewarded for multiple chases/hooks with multiple survivors. It is up to BHVR to push the game towards that direction, and because they haven't players will take advantage. But I disagree about not…
  • I love when both sides stop playing when something strange happens in a game or showing something new! For example as killer once I was a ghostie and when I was chasing a Bill in the red woods, he did that trick where he goes to the corner of the platform of the house, where there is a rock there. And he crouched. Totally…
  • It was not intended to be misleading. I am not disagreeing with the idea that those in high MMR might be experiencing SWF more often, but that doesn’t mean that there are more SWF players. Those that may experience SWF every other game or so do not have average matches because they are not an average killer. SWF do…
  • Just wanted to say I’m sorry you’re getting kinda “hate” for your general opinion on perks lol. I believe your point is that you’re not saying some perks are “stronger/weaker”, but only in regards to playing without Meta. All the meta are in the lowest tier— NOT because you consider them weak but because they are META, so…
  • The most common type of SWF is two player, but the 4 man SWF which is what most people refer to as they are deemed to be the most problematic, is extremely small. Statistically speaking they are an outlier.
  • As others have mentioned when people comment “get good” in this way, it’s about how the game was played rather than the outcome. It’s usually said when the opposing side feels the win was undeserved, often due to the use of certain tactics or perks. This isn’t exclusive to one side—both killers and survivors have faced…
  • I am one of the few that believes that having various strengths of killers, perks, items, add-ons etc. is a good thing. I like that not everyone or everything is super strong or the exact same in strength, as that's when skill can really shine. That being said, I do think she should get some adjustments. I haven't played…
  • I honestly look out for this gif in the forums as It always makes me laugh 👀
  • I actually agree with most of this, mainly due to how much more effective slugging can be instead of hooking. I don't think we should encourage it, but it is starting to become a path of least resistance. However, I do believe it's always a choice, and sometimes it's the right choice. (hello flashlight squad) Survivors…
  • I think they simply overcorrected a bit. The first iteration was very unfun for many survivors, which is why they stopped playing, and the incentives shot up to around 400%. There were a lot of ways killers took advantage of knowing there were no defense perks of any kind, and so in this iteration they’re simply trying to…
  • Absolutely. I am very much against these kind of tactics being used the way they are as I think they can be necessary, but the effort you put in vs. the value you get and the minimal risk just doesn't balance out. If these were perks they would be gutted quickly because they're like old MFT, way too much for way too…
  • It’s simply the path of least resistance. It’s in every event and in the regular 1v4 as well. The pattern is like: Why should I leave the hook if people are going to come back? I’ll just camp it. Why chase multiple survivors? I’ll just tunnel one out at a time. Why hook? I’ll just slug everyone. Whatever is the easiest is…
  • That is part of their job, yes.
  • Yeah, it reminds me of nerfing distortion at the same time as buffing aura in the main game. I think the “snowballing” fix is a good idea at its core but it needs to be stronger. It would be cool if killers could have some kind of ability, similar to the survivors special ability that has a long cool down and must be built…
  • Yes. Crow council says yes. Charms shiny.
  • I'm having fun. I really like how fast paced and wild it is. I am lagging alot though which is furstrating. I think the gens are still really fast, and could use some slowdown. And I think Billy is a bit too strong right now for this mode. But I am having a good time. Much better than last.
  • I’m sorry that happened to you. If it ever happens again, try to record some footage (make it as long as possible) and then report the person. Get a support ticket and provide the video, as body blocking like that is reportable. Again, so sorry that happened to you :/
  • "Specified high level surv swfs" are included. The evidence includes everyone. Unless you're suggesting that Behavior goes out of their way to lie about statistics, and are blatanltly hiding or skewing data because they are… malicious? Which is quite a hefty claim.
  • There is no age limit to fun. Games aren’t even typically created by 18 year olds. They’re created by people old enough to be the parent or grandparents of an 18 year old. I also really suspect the amount of people that play DBD are much older than what others may think. It’s easy to dismiss mistakes or immaturity we see…
  • I’m unsure if you’re aware, but they have provided kill rate stats for each individual killer. All of them have at least a 50% kill rate, the lowest being doctor at 51%. This was before his buffs as well. So it’s not as if one killer (like trapper in your example) has extremely low kill rates but it’s hidden behind someone…
  • Every kind of evidence we have states the complete opposite. Based on actual statistics, not just personal experiences. You can have any kind of opinion you want, but until the evidence supports your opinions, it's bound to be rather unpopular and frequently challenged.
  • Yeah, unfortunately I think 2022 is the most recent stats we have on it, but I would love to get even more recently as well. Perhaps if we express an interest the Devs will be so inclined.
  • Is your position that because tunneling and slugging is “required” in comp scenes (required is debatable but for the sake of trying to find common ground let’s say it is) that people need to stop “crying” about these tactics because they are “required” in comp and therefore nerfs are not needed or justified? You claim that…
  • There’s really no way to tell if survivors are in a SWF group unless they say so. It's likely very common that when a group of survivors plays well, people assume they’re SWF, even if they’re not—just like people assume a killer is ‘sweating’ when they might simply be good. Sometimes, players are just skilled. But even…
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