hmeekins

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hmeekins
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  • I get that but at the same time people in this game genuinely do complain a lot about very minor things. Deathslinger is a huge example of this, people complained that you could not react to his gun if he quickscoped and he could also easily zone with it, while that argument is valid the argument became overexaggerated…
  • Unpopular opinions for both sides: Let people play the game how they want without constant complaining. I swear this is probably the whiniest community I've seen in any game. It's like the second one side loses they try to find anything to blame their loss on. Gen-rushing is not toxic, it's survivors playing efficiently…
  • I get your point but honestly, I think permanent add-ons would increase build variety. There will definitely be people that only run meta addons with meta perks but at the same time, there are lots of unique builds that really only work if used with addons. I mean look at any YouTuber playing a new build on a killer, a lot…
  • i never said he could just recall them though. I said he would have to go and manually break the portal similar to survivors. If the demogorgon was able to walk around the map and break all of his old portals and then proceed to place two portals on each of the final gens before survivors finish a gen or at the very least…
  • How would him being able to destroy his portals buff his three-gen?
  • Imma have to disagree with you. Now I get he's a new killer so I could be wrong as people learn to play against him more but his kit has so much to offer that IMO he is at least top of B or even A tier. If you slipstream a survivor in a chase, you now have built-in spirit fury and 75% faster breaking and vault speeds.…
  • I agree with you. However I think this goes for both sides. Terms like tunneling and camping are overused as well. There have been plenty of matches where a survivor tries to body block their friend after just being unhooked so I wait out the bt timer and down them and get called a tunneler. So it’s fine to try and waste…
  • Yet survivor is the easier role to pick up and master
  • Dead hard is not always counterable, dead hard to dodge an attack is BUT dead harding for distance is quite literally impossible to counter for most killers. You cant bait it out because they're not doing it to dodge, they're doing it to gain distance to a pallet, window, or loop which they will always gain no matter when…
  • I agree and disagree with some of your points. I never really took into account the way you said to play him which is pretty smart. However, I don't think he gets very much value from mending because in order to get use out of it you have to abandon the survivor which I personally don't think you should be doing too much…
  • I would love to see the creeper from Jeepers Creepers
  • Your just as guilty as the killer when it comes to wasting time. If the killer is slugging for the 4k why not just come out and let them kill you? You said it yourself, the killer already won. What makes you any more deserving of a pity escape than the killer getting their deserved 4k? No time would be wasted if you just…
  • I do think you are making very valid points. Yes killers like Freddy do his power better, but lets not forget the devs and plenty of the community see Freddy as too strong and it is already confirmed he is getting a nerf. I also play blight a lot and know he is a very strong killer. Blight does mobility better than…
  • I really don't get where this idea came from that he's only good at anti loop when a pallet isn't dropped. Like what about his shred gives you that impression?
  • Seeing as how you have the most upvotes Im going to respond to you points. First of all I am in no way saying he's op. But I do think that he is a lot stronger than people give him credit for You said that the shred is baitable and pretty punishing. The same can be said about deathslinger's spear, huntress' hatchet, and…
  • I think it should be reworked to truly be an anti tunnel perk Hear me out: The 60 second timer remains unchanged First: DS deactivates upon working on a gen/healing/cleansing for x amount of seconds. If you are comfortable enough to do these tasks you aren't being tunneled and the killer has every right to chase you again.…
  • I think they mean when they say survivors aren’t using it properly is when they use Dh to dodge an attack. Anyways my main issue with dead hard is it rewards a survivor for making mistakes. On top of that there is nothing you can do if a survivor deadhards for distance. Even if I predict that they have dh and wait it out…
  • I honestly appreciate the constructive criticism instead of just complaining which is the norm on the forums. You make some good points, the only thing is (I haven’t tested it btw so I don’t know) but doesn’t Charlotte have to be a certain distance from the hook before she can switch to victor, like can she actually be out…
  • I imma be honest you kind of deserve to get hit. Though it’s not technically a bug, lockers are not meant to 100% shut down the twins power yet you still use that. So if your exploiting a known issue with the killer that is going to get fixed the killer should do it right back. I also just realized this new locker change…
  • if they see him charging up a far pounce or just backing away they could just move out of the way of the pallet, then when he quits they can just go straight back to the pallet. Hell I'm pretty sure you can just crouch but id have to test it.
  • Lmao as of his current state I guess so. That's kind of my issue with the twins at the moment. I'm all for killers having counters, but it seems like every counter to this killer is just way to easy to pull off and most are guaranteed to negate the power entirely.
  • Idk I really like it but there definitely are some key issues that need to be addressed.
  • Lmao true Your Idea sounds pretty good.
  • I think you are getting effort and skill confused. Yes it is true that m1 killers require more effort to get hits, but that does not necessarily equate to skill. Most tiles are safe and can’t be played around if the survivor knows what their doing (Jungle-gyms, cow tree, most main buildings, shack, auto haven tractor loop,…
  • Demo can hit his shred from the air now(Its niche but god does it feel good to hit), honestly he doesn't need any buffs. I absolutely love him the way he is rn, and with the right build he can be a monster. I know survivors are gonna roll their eyes at me but I love ruin/undying tinkerer and stbfl. The only two things I…
  • It really depends on if you mean easier to play or easier to win. Survivor imo is easier to play, but I also think its harder to win (with the exception of SWF) mainly because you have to rely on you teamates which for whatever reason always seem to be mentally challenged.
  • You've honestly made some really good points about ghostface that have changed my opinion about him. I'm also not going to argue who is better because I haven't played a ton of ghostface so my opinion would be very biased, but some of your points about demo seem kinda flawed. First, I don't really ever see any of his…
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