Comments
-
There's no way to tell the difference between a swf and solo queue until a few minutes into the game.
-
Do you play on console?
-
I agree with your last point. I don't like that the devs hoard information. But you cite a contradiction. They say don't draw conclusions to the community, but in the same stream Ethan explains their decision making by way of stats. The breakable walls are clearly soft nerfs for killers. These nerfs are coming after…
-
Was that the same stream that Ethan said survivors carrying OoO typically don't survive, so there's no reason to rework it?
-
The devs have shown that they take data to be the only reliable information to base balancing decisions on. On average across all ranks, a little over two survivors typically die in a trial. So they are looking for soft nerfs for all killers. That's why they have breakable walls that create infinites.
-
I'm new, green ranks. I give survivors, sometimes even red ranks, a lot of problems with him. If I run Undying, Ruin, Sloppy, and Thana, his power is very annoying for everyone (including me) to deal with. He has built-in detection, built-in slowdown, built-in chase. The ONLY thing he lacks is lethality. I think he isn't…
-
Are you on x box?
-
You're repeating Scott.
-
How do you delete other people's posts?
-
If 2 are 3 stacked on a gen and they're desperate to get this particular gen done for some reason (chase 1 or 2 off and the other stays, then everyone keep coming back), I'll take advantage and kick the crud out of it with or without pop. Generally gets me at least one down. With Brutal this is particularly effective.…
-
For the record, contrary to the tierlists of hotshots like Otz and Scott, Pig's one of the most dominant killers in the game. Her skill cap may not be incredibly high, but the evidence shows casuals can pick her up and reliably get 2k+ per match.
-
Clown is fun for everyone involved.
-
I play Trapper when I want to have a chill game. He's low-risk, high-reward. If they add two traps to his base, the expectations for his performance will change, and I don't want that.
-
Agreed. I'd actually left this post alone, but it seems like Behavior's pretty actively censoring the community? I think an open letter to a third party like gamasutra or something similar could get more lasting results.
-
Would you wanna sign an open letter?
-
Props for critiquing my logic and not falling back on calling me an outsider without making any point at all.
-
Wanna sign our open letter?
-
We should write an open letter to Behavior. Get as many signatures as we can.
-
We should write a letter to Behavior.
-
You're right. All of the games could be different.
-
That's awesome for you.
-
I 3-4k pretty consistently on Midwich no matter which killer I'm using. Mobility killers can zoom around the long hallways, chase killers can shut down the mostly unsafe pallets, stealth killers have a lot of weird angles to peer around. I think they have Midwich right tbh.
-
Imo the problems are high level. The design strategy is to get players engaged by making them frustrated. We play the game for the challenge of a fair match, not the hopeless feeling of being sent to Ormond as a Trapper, or as a solo queue survivor mori'd on Midwich. I want them to start a sequel with this in mind and end…
-
That makes sense. I think if a bunch of people wrote a letter to the developers and articulated their love for what the game could be, about the want to have more mutual enjoyment that'd be really smart and good. But does mutual enjoyment motivate change? It might be the opposite, right? If something is good, why change…
-
I see your point. I've never run Blood Warden bc I don't have Freddy yet, and frankly he looks pretty boring to me! At the risk being pedantic though, there are also killer-sided maps, right? Doctor on Lehrys is a nightmare. Billy on any of the larger maps if the tiles are okay. Etc. On these maps, survivors actually have…
-
I have 22 posts. I'm also a designer. And there can be value in listening to outsiders bc a lot of the critiques legacies make of this game are herd mentality. But it lights a previously dull totem, so if the killer isn't running undying, there's a good chance the survivors haven't been meticulous about doing dull totems.…
-
Noed is effectively a second chance perk: Oh you lost the game? Here, a first hit is now a down. I don't often run noed bc I feel like it's cheating, but the survivors' counter for it, i.e. scrambling to find the lit totem at the end of the Trial, is much riskier than cutting losses and getting the heck out.
-
But that's part of why balancing is so difficult for the devs, right? The only counter for the nurse is a big map ... But aside from the 2-3 killers who perform well on big maps, every other killer on the roster takes a nearly automatic if they draw mother's, Thompson, or Ormond.
-
Do you like that the game is unbalanced?
-
That's fair.
-
Maps like mother's dwelling exist because killers like nurse exist. That's my point.
-
Not what I'm saying. My argument is that the task is bigger than we give it credit for being.
-
That's reductive. Perks provide awareness, help in chase, slowdown, and second chance just to name a few.
-
He didn't imply that but okay, does ruin undying change the survivor meta? There's a good argument to be made that it does. Maybe it doesn't flip a core ludic premise on its head in a satisfying way, but it does effectively stall the game, which is what killer mains had been calling for. If the pendulum swings toward…
-
All everyone is talking about is ruin undying. Undying entirely changes the meta, and it was released, what, a month ago? So the idea the meta hasn't been shaken up rings false. Except the toast in this instance is an entirely new dish with 700 ingredients made by a new, underfunded chef.
-
How many asymmetrical online multiplayer horror games wherein each killer has a unique power and each new character introduces 3 new game-altering effects are you currently balancing? It's not perfect, but I think everyone in the community underestimates how mammoth of a task this is. I'll grant that they're probably using…
-
I totally agree w you. I'm also only a few months in, and the level of bile survivors feel entitled to spew at killers is disgusting. Survivor is much less stressful because it's on the killer to create conflict. Without the killer DBD is generator simulator. I try to respect the survivor handbook for killers. I only camp…
-
It's good with ruin too. All you have to do is run the survivors off the gen, and then you immediately get feedback about what the survivors did next.
-
Tru3 can be annoying, but a smart thing he always says is It's a 1v4, not a 1v1. A tricky part of the game is understanding when to drop a chase and get other survivors off their generators.
-
Love when ppl reduce the skills needed for killer play to this or that 1 thing. Just learn the maps ... Just pressure gens ... It's all tracking ... It's all counter-looping ... Remember it's a 1v4, not a 1v1 Taken as a whole it's basically an argument that the game is good and forces you to develop a wide set of skills.
-
Sharing a first person perspective not = whining.
-
Love you
-
Not sure this person was asking for your advice
-
Well, he can traverse large maps better than any other killer in the game. I'm new, and I don't understand a lot of tiles and maps, but I consistently 2-4k with him just because I can beat players to spots and run them off gens.
-
Making fun of someone whose first language might not be English makes you look very strong and powerful. Oh yeah very good retort skills. Can we get this guy a code for some bloodpoints please? He needs a reward.
-
I like how you're thinking about this. I've never been a part of a community that gripes so much about something they do several hours a day. At least you're thinking about productive solutions to design challenges rather than screaming "unfair" at the other side.