The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Hard-wired as in ethernet cable going straight from Ps4 to the router. Internet settings set to a hard connection rather than wi-fi. And yea, I've had a feeling that this is sort of where it's going. Whenever I saw how GTA V started to run on Ps3/Xbox360, that's when it dawned on me that it was possible for a videogame to…
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I like playing thematically, which I can really only do as GhostFace and at lower MMR. Traveling around the edges of the map and standing behind survivors on a gen until they finally notice me. Slowly walking around unsafe loops when a Survivor is exposed and catching them when they're otherwise safe because I'm messing…
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Your brain isn't tall enough to ride this conversation ride. Stop necroing old threads.
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Yes, we should not invest in adding changes into a live-service game to keep it alive, instead of putting manhours into the constant cycle of break - fix - break - fix - break - fix. They can add new animations.
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@CheesyBabyBoi If you've only been playing since the major graphical updates, then you've been playing a very different game. The tone and atmosphere of Dead by Daylight before was very much more "horror-esque" imo. I don't know if it's because I've grown used to the game, meaning I've grown desensitized. Or if it's the…
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And a good compromise for those who would think this would be going to far would be to have all SWFs identified in the lobbies. Overwatch originally showed Hero portraits linked together to identify people who were playing together and in what groups. It would identify anywhere from a whole 6 man team playing together to a…
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It adds variety and makes the game interesting. It only seems overpowered because out of all perks that you'll potentially see an entire team run, it's either this or Unbreakable. I'd love another perk shakeup where they buff unused perks. Hopefully it'll decrease the amount you see the same perks in every game.
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It's a cool idea that letting go would regress it a bit, but 8% is too much. Maybe 1%/2%/3%, since it's already good as it is. On the other hand, a regression bonus every time you let go would enable griefers to ruin gens, so that's going to be a no. Maybe if it's on a cooldown or only works a certain amount of times per…
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@roundpitt Nurse doesn't need any snowball. Her power is, well, powerful as it currently is. The moment the first survivor gets eliminated from the game is a natural snowball. Any "snowballing" in the entire game has a little bit of give and take. Hex: Devour Hope lets you insta down and mori Survivors that still have…
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The only real way to get 10k Sacrifice is by getting hooks and sacrifices after the doors are open, which award you the Late Hook and Late Sacrifice bloodpoint events.
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I've always wanted something like this. Personally, I'd like a way to compound offerings. Smash 4 brown Category offerings to make a green Category offering (25% x 4 = 100%). Combine 4 green Category offerings to make an Escape Cake/Hollow Shell. Combine 5 Escape Cakes/Hollow Shells to get a Bloody Party Streamers. So on…
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-Can only be used once per game -Can be missed -Disabled once the Exit Gates are powered -Had the stun duration reduced from 5 seconds to 3 seconds -60 second perk timer that can be soft-bypassed by slugging -Perk timer can be disabled by performing Conspicuous Actions At some point you have to throw a dog a bone. We can…
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And she should get ANOTHER token for every broken survivor in the trial. Once she gets 4 tokens, the next Survivor to get attacked gets their account deleted.