Comments
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"Ineffective basekit BT" You know you could still run regular BT, it even got a buff in this patch.
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How is tunneling and camping stronger now? DS sucks but OTR replaces it, everyone gets BT for free and a speed boost to boot. I'm not saying that there ISN'T a problem with tunneling and camping, but I don't see how it's gotten worse.
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I can't imagine why they would release this patch before buffing solo queue survivors, since when they do, they'll need to do another big balance pass all over again. Essentially everything they added in this 6.1 update will become obsolete.
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Not that I'm comparing playing a video game to alcoholism, but, do you think it's as easy for an alcoholic to stop drinking as to "just put down the bottle?" It only takes one simple hand movement. My point is that saying it's "just one click" is really ignorant.
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Devs won't do anything until 2025, just like how they left Clown in an awful state for years - and then when they buff her it still won't be enough, just like the "rework" to Clown didn't do much for him. My advice, just give up on Sadako. Devs won't fix it, never have, never will.
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I don't think you understand my man, saying "just stop playing" is like telling a sad person "just don't be sad bro." I wish it were just as easy as "just stop playing."
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Devs sadly will never add a true solo-queue - the game has a decent playerbase but probably not enough to support two queues. Devs could AT LEAST give killers double BP after a 3 or 4 man SWF - but I guess that's too difficult to implement. Oh well.
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Impossible to say who plays what, and everyone has vastly differing experiences depending on their region, skill bracket, or even just time of day. There's next to no balance in this game - MMR is a joke even in a vanilla lobby, but it doesn't take SWF or items or addons or offerings into consideration and every game is…
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The "numerous people" who feel killers are strong, wouldn't happen to be survivor mains, would they?
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Feels very strange that the only decent regression perks - Call of Brine, Eruption, and Pain Res - are all locked on very recent killers, two of which are licensed and not available with shards. Feels even worse that two out of the three require you to physically go and kick the gen, something most killers don't have the…
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Hi, I'm sorry, I'm a little confused. In the first post I quoted, you said that you expect SWF's to be communicating and to expect it as part of the game, but in this post, you're saying that SWF's communicating is not balanced and never can be - which seems contradictory. It seems like it's a part of the game that's…
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I'm sorry but I just don't believe this. Ignoring that there's no in game voice or even no in game text chat, why are there at least a half-dozen perks that all become unnecessary when in Discord? Kindred for example, is given to SWFs for free, and you could argue other info perks like Alert, Bond, and Empathy are as well.…
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I mean I've said twice in this thread that you should just get Dead Hard as a free fifth perk against Nurse, Blight, or Hag. I also think it's kind of implied that if you remove Dead Hard you'd have to fix Nurse and Blight. But Nurse has been a problem for 4 or 5 years, they never figured out how to fix her and I doubt…
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Honestly, make it an item, like an adrenaline shot. An item that on use just Dead Hard's you (assuming you're injured). It would provide a lot of counterplay options as killers could run Franklin's, Overwhelming Presence, etc, and know to run them if they see the item in the lobby. Meanwhile survivors could play around…
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Survivors should get Dead Hard as a free fifth perk against Nurse and Blight, honestly, as a killer main. But against poor sacks like Myers and Pig it just feels brutal.
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Happily, no killer who is even high enough rank to go against survivors that have Dead Hard still uses (or at least, needs) NOED. Tell you what, I'll throw in a freebie: Survivors get Dead Hard as a free fifth perk if playing against a Blight, Nurse, Hag, or Spirit. Sound fair?
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Not yet, I'm talking about the patch where they said they were going to rebalance "over 40 perks." I mean, it took them 6 years to give Trapper a second trap, and like 3 or so years to kneecap Object of Obsession. Is it so hard to believe they'd drag their heels on perk balances or not design things around them?
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I'm just upset that they're lying about it. "Removed due to complications" - if they lost the rights, couldn't they just be honest with us?
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I'd have been fine with it if they had just given us warning. Given BHVR's latest priorities you'd need a crystal ball to predict when they'd change it. It could've been this patch, it could've been a year from now. Who knows.
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how many killer perks do you have unlocked? I'm looking at probably a million BP at least to find it.
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What makes you say that? The most toxic survivors are at red ranks, where I'm at. Thanks for your rude assumptions, though.
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Blood Warden doesn't work because of the the ability to 99% the gates. It's a dead perk 80% of games, sadly. Devs, in their infinite wisdom, tried out having the gates regress but decided it was "unfun." I guess negating every endgame perk isn't unfun enough for them, though.
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The problem is when they're at the exit gates and doing it. "Yes, you won. Please leave. Please stop bullying me and just end the game."
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Why'd you do it though? Why do you feel the need to be so rude?
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If you beat the killer, don't sit at the exit games and teabag. Please just leave. Please let me actually enjoy the free time I spend wasting it on this game.
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I'm pretty sure you have to be friends with someone on PS4 to party with them right? It's a lot harder than just jumping into a DBD discord with a few other people.