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lolifasad

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lolifasad
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  • Survivor is defo not easy when playing SoloQ. I'm saying this as a mostly killer main that plays solo survivor from time to time and each time I'm reminded why I'm not playing it as often. See, that's the problem. As a killer, the entire match is entirely up to you. If you screw up, you're to blame. If you succeed, you are…
  • Huntress is perfectly fine as a killer, her perks all need rework though, they're horribly bad
  • The only thing I don't agree with is the massive buff to her crouching/standing up speed. Pig's crouch is not Ghostface's crouch, it actually gives you an undetectable status effect and a dash ability to use. Being able to crouch that fast will mean her ambush is no longer only used strategically, but can literally be used…
  • I don't even get your post. Are you asking for nerfing "overpowered" killers (without even mentioning them) or fixing the ranking system? Because those are two different things and you wrote your post as if they are the same thing.
  • 5% would be too much, that's a Brand New Part skill check and 3% away from Surge. It's just not reciprocal to the time it takes for survivors to repair 5% of the gen, which would make it slightly unfair, as repairing for 5% takes at least twice as long as the time it takes to kick it. What I do think should happen instead,…
  • At least Legion makes survivors waste time mending and slows the game down. Even if he doesn't get kills in the end, at least the game went on for longer and the Legion gets more BP's. Clown just gets [BAD WORD] straight away and gets nothing.
  • Opening the hatch with a key should take time and should give the killer a visual indicator. That way the killer can know the hatch is being opened with a key, so they are not taken by surprise when 3 survivors escape while the killer is peacefully defending his 3-gen. Besides, if survivors 3-gen themselves, do they really…
  • Be honest, did you read my post at all? Giving com mechanics to SoloQ's is not going to buff SWF's, they already have they, they won't even use the hotkeys as they communicate anyway.
  • I'm thinking in such a gamemode, it would be most balanced if no perks are available. The perk stacks would be a little too much. Like as you said imagine 2 Thanas with 2 Dying Light.. forget about doing gens.
  • Clown (absolutely the worst) Myers without addons (His add-ons are pretty strong tho, so I wouldn't say he's bad in general, just extremely add-on dependent). Pig Clown is bad because his bottles don't do much, an extra effect should be added. Huntress gets a health state when hitting a hatched, Clown gets a pathetic…
  • Like right now DBD is basically like League with only Ranked mode, CS:GO with only Competitive Mode, PUBG with only squad mode and so on and so on.
  • That's the point. It's not to add another main gamemode to the game, it's just an exclusive, be it an event gamemode if it will. Just something different.. the game has been the same for 5 years and apart from adding new killers (which recently haven't even been that unique tbh), nothing really changes. They have to add…
  • That's the problem, some killers are just built in a way that makes them perfect for players who want to play toxic and facecamp. Bubba and Doctor are great examples of that. The issue here is still the player that decided to play that way tho, not the killer itself.
  • Bubba is good to have just for the BBQ. Even if you end up not liking him, BBQ will be good for your other killer choices as well. I don't know what rank you are, but bear in mind that you might struggle with Bubba versus good, red rank survivors.
  • I'm seeing a lot of people complain about Doctor hahah. I don't know man, to me he is more annoying than he is strong, I played Doctor a lot and good survivors really know how to go around my power, I've felt humiliated through the entire game. He seems fine to me.
  • That's a very good point, I haven't thought about that at all. I totally agree with what you said, no killer should be dependent on your equipment (mouse, headphones etc.). It really says something about flawed character design, when you have to adjust your mouse sensitivity before playing certain killers (Billy is also an…
  • Then either Oni or Blight. If you don't like to be genrushed, you're gonna need a killer with mobility and those two have it. They're also chase-oriented killers, so that fits your playstyle. Oni however, has a unique playstyle and you sorta need to have his good perks unlocked (such as Infectious) in order to be optimal…
  • That sounds great really. And it really makes sense, considering that... she's a Spirit. I think that change would really make her more fair, without it necessarily being a nerf, as a good Spirit will not be phased by that change at all. However, at least it will make her more fun to verse, so survivors actually have…
  • What is your playstyle? It's really hard to just say like that, all the killers you've mentioned are incredibly different. Maybe tell us which killer do you main/play the best with right now, so we can give you a better recommendation.
  • Ghostface. Why? He has the undetectable of T1 Myers without the downside of 105% movement speed and no lunge. He doesn't need to stalk to gain his movement speed and lunge, he already starts with it. He can crouch and sneak up on survivors more effectively than Myers, who is super easy to be spotted. He can get…
  • And also, I don't know why you believe Iron Will discourages healing. Iron will is supposed to make you less noticable, whilst injured, in case you didn't have the opportunity to heal up. And also make plays to potentially lose the killer. However, you still leave trails of blood and there's no reason to remain injured…
  • Lucky break is supposed to help you lose the killer, it's not related to healing or anything like it. You may heal or not heal after losing the killer, depending on your strategy and the rest of your build. The point is that you'll not go down and progress in hook stages and waste your teammate's time to unhook you, which…
  • Shack is strong, but not unbeatable either. Even if a surv wastes you a lot of time in shack, you'll still eventually catch up. The pallet will eventually have to be dropped, you'll break it and the window will then get blocked. The safest loops in the game are the freaking houses in Haddonfield, lol. You can run around…
  • The difference is that she knows your moves, you don't know hers. If she's faking it, she sees everything you do, you don't have a slight idea whether she's phasing or not. If she's phasing, you can vault, but she will hear the vault and using her movement speed quickly hit you on the other side. And of course, if you…
  • The difference is, with regular killers, actually winning the mindgame rewards you and you can continue to run around that loop for long enough, before they catch up, if you play correctly. With Spirit you have to win a mindgame consistently and predict correctly every single time to have a chance to avoid getting hit at a…
  • How can you read Spirit's moves if you can't see her bro, lmao? You do realize it's a 50/50 even if you try to "read her moves". Like say you're at a dropped pallet, what exactly are you to read? You can either vault it and hope she's not faking, or stay where you are and hope she's not phasing, lol. And on top of that, if…
  • M1 killers should be buffed. I'm not suggesting otherwise. That's the whole problem with DbD balance right now, that you have a few killers who are overpowered to make up for the rest which are completely useless in red ranks, instead of all killers being balanced and playable in every scenario. There are very few killers…
  • I think the main issue with her and where all the overpoweredness comes from, is that survivors literally have no way to escape her while she's in her power, especially if out in the open, due to the sole reason that they cannot see her... like.. at all. And that's what makes it incredibly frustrating to play against her.…
  • So you say I should give Oni more time and not get discouraged? As I play Billy quite a lot, I tried to give Oni a try and he felt much weaker to me, I have no idea why, maybe I'm doing something wrong. I'm sorta playing him like Billy while also grinding for my power and so far I got 3 games with just 1 kill... which I am…
  • Aigh my dudette, listen tf up. Or rather, let me ask you a few questions. What competitive game would CS GO be if the outcome of the game and whether one team wins or the other, comes down to chance. I'll tell you - garbage. What game would League be, if the victory of either team, comes down to chance - garbage. Now the…
  • I'm just mad bro. My game strategy as a killer is always to force a 3 gen, that's how I outplay survivors, that's how I win. From a few or two (can't remember how much time passed exactly), there's ALWAYS someone finding a key in a chest and 3 escaping without even bothering with gens. If they bring a key that's different,…
  • Play with friends. Bhvr made this game for survivor friends, they don't give a damn about you and your trophies if you're solo. That's who they are
  • Do I really need to explain what premade means? Top gamer moment
  • Huntress and Deathslinger are map dependent, which still points at survivor sided game, because there are no maps that screw up specific survivor characters. I'm not talking about survivor sided or killer sided maps, but characters. If you're a huntress or a billy, you'll struggle in indoor maps. If you're a Nea or a…
  • The hatch spawning when you're the only 1 surv left is reasonable, and it shouldn't have to be unlocked, that's fair to me. However, the other thing not so much. First, survivors should never be able to escape without completing all gens. This is just insane. It's like wining a league game without destroying the nexus. It…
  • It really doesn't, and in some instances that may be even worse. 3 premade survivors, leaving the other one to die, so they can get the hatch. Does that sound healthy to you?
  • They are a surv main for sure, since they made only 3 killers viable in the entire game, and the other 21 straight up useless in purple and red ranks. And you know why that is? Because the SWF's earn the most money to Behavior, because there's 4 of them playing all the time. If you're a killer main, you're 1 person only.…
  • Because the balance is garbage, that's why, and all, and I mean it, ALL KILLERS except 3 or 4 are underpowered in anything after green ranks. I know for certain that the only way to get back to my previous rank after rank reset is to play Spirit, and don't ask me how boring that gets.
  • Whatever, even 3, point still stands. Also hackers are a real thing in this game too, unfortunately. I recently played against a guy who was moving faster than me as a killer the whole game, and then after calling him out, he was like "don't you know what sprint burst is noob". Last time I checked, sprint burst didn't work…
  • They can also find it in a chest, so even dodging the lobby doesn't work. It's just ridiculous. But even the sole fact that something in the game can make players dodge a lobby and prefer to wait another 10 minutes than play the match, speaks volumes.
  • You cannot close the hatch mid animation, and it's almost impossible to do so when 4 people are spam clicking to escape as you are trying to close. Nice try, but what you're suggesting doesn't work and doesn't imply anything reasonable.
  • That also. Isn't a KEY implying that you need to UNLOCK something with it? Because right now, you sorta just look at the hatch and it immediately opens.
  • Okay, then make them work only if there's 2 survivors left, so 2 can escape at most. But 4? That's ridiculous. Even Otz agrees that keys are BS
  • Marigoria, in what world does that happen? Are you playing a different game or something? We cannot close the hatch if we don't know where it is :D. And even if you see it, before you get close to them, they're all gone.
  • All the dudes playing as toxic SWF's, coming at my thread to excuse their toxicity, it's just baffling. The fact that you can prevent a hooking by just exploiting a terrible design glitch in the game, when there's literally a perk and toolboxes made for SABOTAGING the hook, which is how the developers INTENDED the…
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