Comments
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When there's perks locked behind pay walls that help the wiggle, yes there is.
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The main thing this mori is doing is ignoring the fact that before you had a smidgen of a chance to at least wiggle out and maybe find hatch but now you don't even have that.
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Other people in this same thread have also noticed the same thing.
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It isn't a scapegoat, ive noticed a correlation in games the past day and a bit since the update has come out that slugging has become more rampant than before, so no scapegoat, just things I've noticed.
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Also also, you can only use unbreakable once, if you use it and then get slugged again, what then? Just sit there more cause you used your counter? Unhealthy
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You're misunderstanding the point I'm making entirely, it's ignorant, taking away skill expression from players in the form of perks for a build is stupid and nonsensical, being forced to run unbreakable is not fun. On top of that, flip flop, power struggle And boil over are currently 3 useless perks because of rampant…
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No the issue with slugging is being forced to sit there with no end in sight cause the killer is off gallivanting, just going for a hit before a pick up to stop the save is fine.
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If I've learned anything from playing the game since 2016, it always gets worse before something gets implemented to stop the issue.
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Look away, kiss a wall, basekit is looking around and chasing off also. I also wouldn't be opposed to something for killer basekit to make it harder after so many blinds or something. But taking away something that gives you choice in a game isn't a very good mentality for your game where you can be diverse in builds,…
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This mindset should never be a thing "it will probably get better" doesn't mean it isn't an issue now, and doesn't mean it will get better, something has to give eventually.
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That was out of necessity due to the 4k mori system. This one is a little different to that but still promotes the slug to get the 4k with a final mori at the end. There needs to be something in place to stop slugging.
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No, not at all, what I mean is currently in the killers basekit they have more means than necessary to slug while survivors basically only have Unbreakable which you have to give up a perk slot for when killers don't have to give up anything to slug, there should definitely be something in the basekit for survivors to be…
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I like that hatch solution actually, it makes sense to not give it to the killer as it's basically their last hope of escape. As for the 4k you may be right, but sometimes either the Survivor is in some really strong loop or the killer isn't that proficient that they can't down them fast enough that you're laying there for…
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I feel like they could do more testing on multiple pbes and seeing how to improve it before forcing something onto live and have it plague people that are just trying to wind down after work or something to have fun. I personally think that you may be right in this case, it was just frustrating to get slugged in 4-5…
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From a gameplay perspective, having no counterplay to something sucks, and i understand that the game can never have counterplay to everything. But something that's in the basekit should have something in the opposing basekit to counterplay that thing.
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Yeah, i know it is not toxic, what I'm saying is if you're playing about an hour a day or so and you get slugged in 2-3 matches, it gets really boring to sit there doing nothing in a game, which this is definitely promoting.
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There's also a rampant issue of survivors giving up on first hook that you get further punished for with this.
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This still encourages slugging, just being able to kill the survivor without a chance to wiggle off or anything before you're sacrificed, no just sit there and take a death cause it's basekit.
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That maybe the case been as other mini moris like myers and even the pigs reverse bear traps count as by any means kills.