muddywater

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muddywater
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  • You're right, Shadowborn still needs more of a nudge. I think it would be in a good place with the effect in op AND "Shadowborn now highlights whenever your aura is revealed to survivors by any means."
  • SWF communicating is already much more effective, without the restrictions of wire tap. 1 person in a SWF can equip Alert for similar info that can be shared with teammates, not to mention when the killer kicks pallets/walls. Wire tap should work with open handed, and blast mine should be unnerfed.
  • Survivors would complain their exploit was removed. That is the main reason. If the entity spiked the dcers husk at the same speed as a hook death there would be no reason to complain about it anymore. It would still be faster anyway since theyre not being carried to a hook.
  • OP your build is quite good and I would have a challenge if I went against you. For my fun if that happens, please consider running Zanshin Tactics next time you play kthx.
  • I will say right here, without a shadow of a doubt, YES!!!
  • Game is already unplayable on consoles, turning off the dc penalty to also make things significantly worse on pc was a mistake. You cannot expect to please every person's silly rulebook so they stay in the game.
  • why didn't you trash your console and spend +300$ on a new one? rookie mistake, maybe someday you will be good enough to play this game
  • If they can't do more zombies, then AI control should be base kit. You could look at a gen, activate your power, and if a zombie is near it they go to it. Or after highlighting a gen, the next zombie respawns near it. I would also buff the base zombie movespeed.
  • For a top 10 game on steam, the lack of testing and the level that the game routinely breaks is unprecedented. The devs can't expect the popularity of the game to stay with this behavior.
  • It's simple: Give him a third gas, which is only accessible after getting hits or intoxicating survivors. A gift from the Entity. Gas #3 is a very volatile element, pulsating with the Entity's power. The bottle breaks silently, has a larger explosion radius, and the gas is invisible to the eye, until it reacts with another…
  • What if to make infection more worthwhile, after infecting a survivor you get another zombie? Extra zombies wouldn't respawn if the infected player heals. 6 zombies could be broken and hard for consoles to run though, so I'm gonna say it would cap at 4 zombies without addons.
  • Object of Obsession is now only usable after building charges when you work on a gen, healing teammates, or being in the terror radius without being seen. Looking at the killer uses the charges. 10/15/20 charges total each charge lets you look at the killer for a second. Need to work on a gen/heal a teammate/hide for 3…
  • They should add fake closed hatches so multi-person key escapes become riskier. There would only be fake hatches while there's more than 1 person alive. The amount of hatches corresponds with how many gens are done and how many people are still alive. 2 gens left, 2 players alive: 1 fake hatch or a 50% chance of escaping 1…
  • There is no reason to pick up a broken key, unless you want to be tunneled.
  • No way. Crowns are much better. I had a hard time enjoying survivor knowing half my team was wasting time on these every game.
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