The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update

pmp2019

About

Username
pmp2019
Joined
Visits
56
Last Active
Roles
Member
Points
15
Badges
3
Posts
22

Comments

  • I see your point. The only thing that I could see being a possible solution to this is adding a mirroring risk factor. Possibly in the form of the time it takes to re-build and ignite particular hex totems.
  • That wouldn't be a bad idea at all. It would push survivors harder to find ruin instead of grinding through it which to be honest at its current level is quite manageable.
  • That's a really good point about it being useless without a hex perk. With the logic that survivors can naturally destroy totems maybe killers should be able to naturally build them back to some extent?
  • I agree with you completely. I wouldn't want that aspect to be removed from the hex play or counter play but if the totems were able to be rebuilt it would only take time from the killer and in turn the survivors but for a possible "optional" gain on either side.
  • As a scenario, what if ruin entered the game as it normally does but the killer has the option to reinforce the totem giving it a longer time to destroy and if the totem is destroyed the killer can reignite a dull totem once ignited it can be reinforced? Bloodpoints could scale accordingly for both killer and survivors. On…
  • Yeah deleting copy asap
  • Wish I got the refference. Seemed like it was funny.
  • I'm starting to think the devs. are all killer mains.
  • Sole survivor, object of obsession, bond and sprint burst. KYF
  • One solution to this could be that the entity offers the killer x number(s) of choice(s) for map selection. Map offerings would trump this decision of course. This could also add incentive to do away with those pesky map offerings that clutter survivors inventory. As a side note, does anyone know how map selection is…
  • The blindness effect on survivors who jump into lockers is fair. It discourages camping in a locker. You should not be able to jump in a locker, formulate a strategy and then leave based on aura reads. Also, with the perk head on as a potential factor, it opens up too many doors for toxic gameplay.
  • In my opinion NOED is very balanced and fair at its current stage. The only thing I can think of ATM that would improve it is that instead of igniting one totem it ignites all remaining totems and all have to be cleared in order to destroy NOED. Not only would that create incentive to clear totems but it would also reward…
  • Object of obsession, bond, self care, sprint burst
  • Reduced speed on either side *Redacted
  • LCGaster You seem to have missed the point. To reiterate. In your opinion, is it easier to be a survivor over killer excluding perks, items, add-ons? Please be more clear and concise as I have been. Since you brought up rank I will clear the air. I have two+ years into dbd and can sit quite comfortably at r1 if I so choose.
  • I'm glad you agree with me and i understand the point your making ghostlyfoxx. I would say to that, that gen pressure is common knowledge. Or at least for the sake of this discussion. A perkless killer with moderate to well understanding of the map, gen pressure, and mind games can 4k at a higher rate then a group of…
  • First off I'd like to start by saying that I appreciate you taking the time. Let act for a moment that items and add-ons weren't part of the equation on either side. To simplify the topic. To counter, I would say that as a killer running simply BBQ&chilli with nurses calling is sufficient for most killers. I would even say…
Default Avatar