The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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New one is bad, old one was bad. As far as I remember, bringing the offering for Haddonfield back then was the only time, where bringing a specific map offering counted as bm towards the killer. Is this weekend bait?
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How do we know he's the 23rd best survivor and (excuse me laughing while writing this) the best Ace player in the world? Regarding mmr, yes. It does not take hours of playtime into account. Only escapes and kills. This is obviously a problem for the survivor side, because it often comes down to the mistakes of others that…
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LET THE WORLD BURN MUAHAHAHAH 🔥🐽🔥
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What bugs? Dbd has plenty. I've grown used to it at this point. Just rolling my eyes every time I see a new one.
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Just want to step in to say that this involves all players. Not just killers. All grabs are dependant on survivor ping as an example. However, I do agree, that in some extremes, ping makes the game almost unplayable.
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Its not a hitbox issue (most of the time, looking at you crouching-survivor-hitbox). Its almost always a ping issue. Im sadly not that deep in the subject matter to suggest an easy solution. If there was any, I do think it would have been looked into a while ago.
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Pig seal of approval + pre dropping pallets feels awful to play against as Piggy. T🐽T
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Please remember: "skill" / winning in dbd does not often mean being skilled at the games mechanics. A lot of people shift the games outcome heavily in their favour before the match even starts.
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Had that happen one time. I slapped the Slinger at the end of the match. I tend to open my sketch book while waiting.
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To be fair, Hens overly dramatizes his games in general. Out of personal experience, both you and @KatsuhxP are correct. It's also nothing new.
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Was it bigger back then? The main problem is the size.
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Fixing Gideon involves a lot more than just adjusting loop design. Sometimes, main buildings are fundamentally flawed, like the asylum or garden of joy. The latter barely got any better in the last update.
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On that, I disagree partially. Any other power has to at least play around pallets and windows to some extend.
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When I play Sadako, I very much want to see the Game… Because im feeling a little devilish… Jokes aside. I think you are correct, however. Fixing maps is an even harder task to deal with than removing map offerings. They more often than not can decide the outcome of the game for whoever brings it. Removing map offerings…
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Did I say that you can't win against Nurse? What I said is, that she has no counterplay in chase, because the counterplay is her making a mistake. Pallets and windows (the two main recourses for a survivor in chase) are more often gonna get you killed against a nurse. This is not good. I think there should be counterplay…
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I just commented on your responses. Sorry, if that was not fitting. If you want to understand what im on about, heres an example of why i think that Nurses design is problematic. First: Her design is literally:: "if I make no mistake, I win". If a nurse is on point, there is no counterplay. That phrase in itself implies…
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Then what are we arguing about?
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Dracula is hard to play? There are a ton of killers that are a lot harder than nurse, which are still weak. There where also a lot of killers in dbd´s past that where extremely simple to play but broke into a-tier and above (New rework Freddy, Sadako 2.0) Difficult to play does not endorse the killer to be so strong that…
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Shes mostly fine for the current version of the game. In a version of the game, where killers play for hooks rather than kills and survivors cant push gens extremely hard, her power becomes a problem real fast. Im all for a version of the game, where killer power-levels are closee together. This is fundamentally not…
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Nurse received a lot of nerfs over the years. However, I thank that her core design is problematic due to it being a bottleneck for perk design, as it has been proven multiple times by now. She should change for the game to improve.
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Ok… Have you played Pinhead? His chain works the exact same way. Just saying. I play one game of Nurse after playing her not for multiple months and do poorly. Then atfer 3 games, I dominate survivors with okish builds. This is not because im insanely good at games, but because ive played a LOT of killer and know survivor…
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She's not hard. There are a ton of killers that are a lot harder to play. Performing well with nurse comes down to game knowledge and a bit of muscle memory. Mastering nurse is something entirely different. A decent nurse, however, wins a majority of public matches. Mastering her is, based off of my experience, not…
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And survivors don't have to do double the amount of gens and can heal each other in a couple of seconds, am I right?
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One can hope right?
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I'm curious. To what level are you (not you specifically @Mandy ,but you know what I mean) willing to accept an unbalanced mess that is fun over a balanced experience that is less fun due to player optimization?
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Do NOT lower the timer of the reverse bear trap on Pig. They can be incredibly lethal if rng is right and the killer played it correctly. It's good where it's at right now.
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Fun > competetive. I don't mind losing in 2v8 as killer. I also don't mind waiting a ton of time. Talked to a friend the last few days that plays ff14 and they told the that queue times can be a LOT worse. I can also start drawing in my sketch book while waiting. 2v8 is a lot more fun to me than 1v4. Sure, it's a lot less…
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Same honestly. It's been great so far!
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BIG! We need his Freddy! Maybe do it in combination with the nightmare on elm street - themed update that is coming up. I sincerely hope that the license holders grew a bit more open for ideas over the years.
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Hard to ignore, when its more fun for me than the regular 1v4.
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I would not implement perks in 2v8. Not even random ones. Perks have made more harm than they have do e good to the game overall if you ask me. Having options limited is a lot better. I'd be full in on just adding the other killers with a few minor tweaks. Yes, some combos might be nasty, but who cares. It's dumb fun.…
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I think you misunderstood. 2v8 is not supposed to be balanced. That's what makes it fun for me. It's chaos and that is great. As killer, it feels like I'm doing the impossible each match. As survivor it feels like a fever dream.
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Wraith feels so good to play. 4 out of the 8 killers are less than 4.6 and therefore lack map pressure. Wraith feels like a good addition for any combination.
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Simple fix to make survivor more enjoyable to play in 2v8 Add Bubba.
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I honestly don't mind the queue as much. The match is worth the wait and I can draw in my sketchbook while waiting. I personally don't see bp as such a a huge incentive. If it was iri shards, then I'd be hooked.
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Take a deep breath and reflect. It this really worth getting this mad about it? Then look at the sun and think of something great that has happened to you in the last few days. No matter how small it might be. Have a good day!
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Thank you as always for letting us know. Have a big 👉🐽
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I mean, I have everything unlocked and only spend bp for prestige on my Jill. I can play killer with a friend. That by default makes it worlds better than 1v4. At least for me personally.
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That's why everyone wants to play killer?
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Pinhead sounds mean. Overall, I think every killer works. 2v8 is about chaos and fun. I don't really mind if things go a little wonky.
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I don't know my friend, I just popped a Gen in 3 seconds and healed 4 survivors with the press of a button. Seems good to me XD Edit:... or at least more bearable than soloq 1v4.
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I get the impression, that you had a lot of bad luck with your matches. Have not seen killers DC despite most of them struggling with gen and healing speeds. Did you actually encounter multiple killer 2mans that dc'd? As far as I know, both have to, do it, otherwise a bot should be deployed. How do you know their…
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Simple. I can play killer with a friend.
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Piggy is here to help 🔥🐽 🔥
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I know and I think it's too much info.
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I would remove the directional part, yes.
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She indeed does, that does not negate my point though if a survivor camps a strong pallet against a spirit, they should never get hit by your logic. In reality, this is not the case. You'd be surprised how many people still fall for the stand-still-"trick". On paper, you are correct with Sadako. In reality, it's a viable…
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With that logic, spirit should rarely get a hit. Edit: what I mean by that is, that most people don't play with really good headphones. A good amount of people don't play with headphones at all. Directional audio can be hard to make out sometimes.
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That's called having an ego problem. Many players in dbd have that. They played the game for a long time and therefore believe that they are better than everyone else to some extend. If they lose a game, they often rather blame the games balance than to look at own mistakes or even more important, their behaviour. Lots of…
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Everything can play doom.