The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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What do you mean exactly? Low tier killers like trapper are forced to perform an extremely atrocious setup before their power can be utilised. That is not easy at all, especially against a swf. Meanwhile, if the killer camping is not a billy or bubba (or tier 3 myers, trickster, huntress), then 2 healthy survivors can go…
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I think to make wesker’s tunneling abilities weaker but his slowdown still rewarding, hooked survivors infection should still exist but be paused at the minimal level until unhooked. This should give survivors an abundance of time to either loop wesker or find a spray without being fully infected. It would also force…
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Yep, and in the ptb, with the basekit unbreakable and finisher mori, the difference will be even larger. M1 killers will no longer have the ability to slug. Even killers like oni and my main plague will be unable to use the full potential power, and they are by no means op in their current state. While killers like nurse…
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Yes and this is where the game gets unfun. I and lots of others don’t want to run 4 slowdowns. But we’re forced to. However, survivors are not to blame. And I don’t see anything BHVR can do either, as new metas will just pop up.
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And that is why killers such as onryo or wraith who has no chasing potential, is now even weaker than before. They cannot get downs and cannot pressure off gens.
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That is what I mean. I don't understand why the devs are blamed for everything they do. i understand people have different opinions, but a lot of things I'm seeing aren't even game-related arguments, they're just trash talk. Also a lot of arguments I saw aren't even valid. I respect valid arguments though. I have some…
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I got a bit carried away mid writing but yes. Say what is nessesary, but I would just want people to recognise the effort the devs have put in and instead of saying things like "they should give the game to someone else" or "fire the devs", make help suggestions that would politely invite BHVR to make a change.
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I don't want to believe it either. Its sad how we think huh. Personally I have only gotten like 2 dcs in 30 matches, probably because I don't tunnel or camp.
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Btw, haven’t completely done the add-ons yet.
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I love Devour Hope -and it would work so well with the build. Plague is not great with HG, so I scraped that idea.
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But don’t we sorta want them to cleanse Plaything because of Pentimento? Pentimento is much more powerful than Plaything.
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Hmm yea. Maybe I'll try HG. But I prefer Devour on Plague. Maybe because of Otz's clutch with Plague with that perk in comp lol.
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I thought blindness only affected aura reading and not delaying the cleansing and oblivious???
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The reason I didn’t put Haunted Grounds in there is because then you can only get max 3 survivors affected by Plaything, so the perk wouldn’t be at its max potential. Also Plague is not a killer who benefit from insta down too much.
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how would you buff solo q?
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Forgot to mention this in my earlier reply. My only problem with this build is with DMS, it limits your teleport options (because blocked gens cannot be teleported to). I thought about running DMS but in the end discarded the idea due to this same reason.
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Thanks for the tips! I thought about your DMS build and it actually makes a lot of sense and sounds powerful in game! I will try this build out because one of my main pains is idk where to teleport to so a lot of the times I could really benefit from info perks like surv. BTW, oppression and surv is such a smart combo.
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Because the survivor maybe will finish healing before you get to them - idk, just a meme idea.