risingredkite

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risingredkite
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  • Not sure if there's any better place to point that out than right here. But this is probably gonna get lost in between all of the HUD, Survivor Locomotion, Map rework and DS, OoO posts right now. You could try and point it out on the Dbd discord again. Maybe that's gonna help. But right here is you best bet, I guess.
  • I don't think it makes much sense to have breakable walls on some maps and not on others. It's a new gameplay element they put into the game and only putting it in some maps would be like having a map without any vaults or a map without any pallets. And I believe breakable walls can create an interesting gameplay dynamic.…
  • Found another thing that might create issues with the color of Freddy's and Demogorgon's teleport markers. I've added it up at the main post as an edit. I'm gonna keep the post updated if I find any more things.
  • Yup, another disappointing "event". Literally all we get are daily log-in boni, some new items in the bloodweb, two skins that are locked behind iri shards/auric cells intead of unique gameplay challenges and some promo codes that will be announced on Twitter and Co. like during Christmas. I don't know about you guys, but…
  • Also, about the Animations: I don't think they're that bad, but most of them could use some improvements. For example: Animations like the crawling, recovering, crawling into the hatch, or the transitions from downed to injured, standing into crouching, or walking in one and than the complete opposite direction look good,…
  • Yeah, the new bars are not only dimmer and less opaque but also longer and thinner. Makes them much harder to read than the old ones.
  • There isn't really a reason why Killers should have the individual Survivor hook counters. I think the team said they only gave it Survivors because A: they wanna make solo survivor easier and B: it might encourage tunneling on the Killer side. But the thing is, if Survivors don't pay enough attention and need help to see…
  • Not sure how to feel about this. It looks more in place than the new UI does, but it has some problems too. To me, this UI looks a bit too cluttered. There's so much information in one place, it's hard to find what you need. And not necessarily because the placement is random or anything, but rather because there are so…
  • Yeah, it seems like the bleed out and hook timer bars have a rather low opacity. In addition to that, the bar doesn't have a very prominent backdrop to create contrast. It fades away with the background most of the time. And if you're on the hook yourself, you can't see it either because the blood effect, which of course…
  • I'm not sure how to feel about healing deactivating it either, tbh. On one hand, yeah, getting unhooked, running to the next person, unhooking them and then healing them would leave BOTH players with DS which is something Killers have been struggling for a while now. But on the other hand, it would be highly discouraged to…
  • Yeah, you are right. This is something to celebrate. A lot of colorblind players are gonna have an easier time now and there might be new players who can finally play the game because before it might have been impossible for them. Player accessability options are always awesome and I wish there will be more implemented for…
  • EDIT: Oh, also, here's a link for people who havent seen it yet: https://twitter.com/DeadByBHVR/status/1352326147984470018/photo/1 I was thinking about making a post about this too, but I'm just gonna add a comment here for now. First of all, I am not colorblind myself, however, I am incredibly happy to see that Dbd is…
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