The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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I'm Not gonna say much, I understand that my point wasn't made clearly. I wasn't trying to celebrate the victory, I was bringing attention to a hypocritical player for being salty after doing one of the most toxic and salty things you can do in the game (DC and stressing your team to now have a 3 player game at 5…
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YES IT REMINDS ME OF PARASITIC PARACIDE LAVA GOLEM DECKS IN EARLY 00'S YUGIOH AND ITS MY STYLE
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In my defense: its a fun build as killer, control feels so good when done right, and my points (31,200) proved that I played the game fairly and didn't do anything toxic other than bring the build. I wanted to have a laugh about survivors who DC being toxic just because they lost, but i guess since I played a specific…
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Freddy incites salt and hes fairly easy and fun to play. I love it.
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Resident evil has their own competitive asymmetrical game, itll never happen sadly.
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My only issue with hatch is keys. I think hatch is fine, by the time the killer gets a 3k or someone DC's to give hatch, you should pip at least 1 as a killer. So i don't give a damn. What I do give a damn about though, is the fact that I've gotten MULTIPLE games where 2 die, and the other 2 leave with a key. I think only…
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People choose not to use it until endgame, and its a contingency if they get tunneled, making it impossible for the killer to do anything but slug them after they get unhooked no matter what the situation. Its still unfair to punish the killer for playing well, and thats what DS does sometimes. Not all the time. But…
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If killers just play smart the perks really mean nothing. Im currently a purple killer, and i do declare myself a killer main, but I have most survivor perks unlocked. Pressure gens, use slowdown, and down people selectively, and boom. You just got passed all of those perks just by being smart. I dont see why people think…
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Straight uo, I never played huntress before and just picked her up for the first time last weekend completely perkless and add-on-less and oh my lord shes so fun. I love her gameplay so so much and i know she's a stronger killer but damn. Never have I had so much fun.
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Respect. Garbage slug game man, sorry that happened to ya. I dont slug just because "insert perk being used here" I normally slug if someone's a bully. If you've got DS unbreakable and you tbag and click at me then yeah. Get slugged for the whole game. But I never out the gate at 5 gens just "lol slug and bleed".
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I'm not trying to be a sarcastic #########, I promise you, but I have to ask. Whats your honest opinion on NOED?
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I will say spirit has more counterplay than slinger. Im a killer main, slinger is probably (when you hit your shots) the most brainless killer in the game. Spirit though? Tracking with sound is hard enough as it is, but here's the counterplay to make the spirits time even harder: when you see the husk go still, stop…
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I would like to take a moment on this thread to say that the devs did say no matter what side you're on the connection will change the outcome. Meaning if you as a survivor have poor connection or the killer has better connection than you, theres a good chance some weird hits will happen, because validation goes both ways.…
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I'm Fairly certain this is what it does to soloq's because that's what we've been seeing. 2 rank 20s and 2 red ranks versus a green or purple killer. Thats what I've been getting a lot of, too. So I think its on purpose and it kind of makes sense because its 4v1. 4 5000 mmr survivors will always beat a 5000 mmr killer…
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Yuuuuuuup
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The only thing I disagree with here is your saying that ds unbreakabke and such are meant to not be used. That is anything but true. The issue with DS and unbreakable and now soul guard added in is that there's no counter to it at all, and it can be used aggressively. If i don't see the unhooker, and i go for the unhooked,…
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I Understand that thats not how balance works, but thats what THE SYSTEM IS DOING. IM NOT SAYING I THINK TBIS IS WHAT ITS DOING, IT IS WHAT IS DOING. Im not trying to trigger anyone im trying to explain why these games are happening to people who are angry. Guess I'll just shut up and let people be angry then
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Thats how mmr works in literallt every other game. In cod, in competitive strategy games, all of them. If your whole team has an MMR of 500, but one of your mates is 100, it goes the other way too. The reason its not efficient for dead by daylight is because its 1v4 not 4v4. The power role needs to be as good as ALL of the…
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Its trying to on purpose do this to your teams. It wants to give an average mmr to work on you. So if two people are at 500 and 2 are at 100 and the killer is at 300, thats a "balanced game" in regards to MMR. Its working as intended and people need to stop complaining and just practice and get better.
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God I hate it lol
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Time stamped on my GeForce now. I dont have a full recording, i literally tried so hard to figure out if i could get the footage.
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See Thats the thing, I literally chased all of them at least twice separately, and I jumped off after 20 seconds without a hit. I literally did everything almost perfectly.
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I'm just tired of people saying "its not working" after 4 matches when its literally been said multiple times that its going to take a couple of DAYS of in game time to accurately matchmake for you per killer. Everybody on the forums has played 3 matches and said wow mmr is #########
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And i understand that, but still. Give it more than an hour of gameplay before shitting on a system. Maybe those rank 20's are winning a match or two and are getting paired against high ranks to actually judge their skill in correspondence to a higher ranking player to better place them? In which case, sure, a #########…
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Fat Thumbs, sorry Professor Meg. I didn't realize speaking on a forum required perfect grammar, capitalization, and punctuation in order to be read coherently and effectively portray my point. Oh, and by the way, when making a list, unless you've constructed one of full sentences, they aren't supposed to have punctuation.…
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TO EVERYONE SAYING JTS NKT WKRKING PROPERLY: YOURE SUPPOSED TO PLAY 10 TO 20 MATCHES BEFORE IT BEGINS TO WORK WELL. STREAMERS WHO HAVE PLAYED ALL DAY TKDAY ARE GETTING TO A POINT WHERE EVERY MATCH IS A FAIR SPORT. THIS IS A GOOD SIGN. STOP SHITTING ON A SYSTEM YOU DONT UNDDRSTAND.
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You need to play 10 to 20 matches with each killer to get a proper skill level read. Its a hell of a time investment but its showing to work. Streamers matches are getting harder and harder for them by the hour depending on their skill so its showing promise.
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If they add a totem counter they can add perks that add more totems to the field so more variety in perk builds and loadouts so YES PLEASE
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We Can agree there, friend. Sorry for misunderstanding ya. Appreciate you for being mature and explaining reasoning rather than being an ######### 😂
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I have 3 rules as killer: 1. If you unhook and im right next to it, I got for the unhooker. However, if i cannot see the unhooker, I will downcand slug the unhookie, and whether or not there's an obsession, determines my hook or slug. 2. If I'm in chase with a survivor who I know is better than me, I will break the chase…
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My suggested solution: lock perks to 2 of the same per team (solos change nothing. But if youre in a swf, 3 or 4 man, only 2 ds, only 2 unbreakable.) This will promote actual team orientation, planning and more strategy then the same small pp build for all 4 toxic people. And wont hurt solos that don't have communication.…
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I honestly think BT is one of the most balanced survivor perks in the game. It does what its intended to do and the killer can counter it by simply not being near hooked survivors.
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If you saw a survivor, and they bring you back to a hook mid chase, its not camping, and thats literally ALL THEY DID. so nah man. Youre not a camper. Good game.
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I would absolutely love to see a zombie killer of some kind.
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My number 1 main killer right now is Wraith, it used to be bubba before the buff but I personally don't like new bubba. As for surv, I like claudette, I have iron will dead hard BT and DS on her for sweats, but casual i like to play a We'll make it sprint burst healer Claude.
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Id pay for a pirate killer with a pirate ship map
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If you rely on noed, you suck. But I love getting to the endgame with 2 survs left and get a free easy kill
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I dont think a punishment is in need, but it should give the killer the lost BP. A DC gives me 625 BP. BS, if I 3 hook to kill I get 2500 in total. A DC should give you 2000 BP because you played the game and got robbed of that sweet sweet BP. DC penalties plus extra BP for Survivor DC's would he much better. Also give…
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how are people checking what you're using? I didn't realize there was a way to do this
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But thats why it would be a random one just generally normally regressing. Luck on your side? Pop still totally effective, almost better now. Same for surge and overcharge. It would be like you said, not necessarily rewarding or hindering to either side provided that you play well
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Maybe make it so that whenever you hook a survivor and exit a 35 meter radius a random generator begins regressing automatically? Just so that its one less gen to kick, and allows the killer more time to search, and if they try to go back to hook, it takes about the same amount of time as it would for the killer to run and…
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Lol Can you explain all of the alt account experiments then? I've also reported people for them calling me the n word and telling me to kill myself, but I've hopped on and found the same people a few days later.
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Killer main here: being nice before you confirm your third kill almost always results in something like this, no mercy, be a KILLER. im not nice anymore because of how toxic the survivor community is. If I down you right in front of hatch? Nah. You still getting hooked. You wanna farm? Nah. You gonna get fooled into…
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Honestly with how big of a grind this game is in general, they should just double blood point gains as a whole base and make the extra BP perks a 50% boost. That way its uo to 64k a match, up to 86k with bbq or wglf. Im a fresh account on steam, 200 hours in now, and only 4 level 50 killers and 2 level 50 survivors, and…
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Yeah. One mistake. How many mistakes can survivors make and have no real consequences for?
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Maybe kinda a token system, after landing 3 hits, your next lunge is twice as far maybe?
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I Wasnt super aware of the fact good skill checks dont provide progression, I always thought they did, im only a couple hundred hours into the game and I dont pkay survivor, so I apologize for my lack of that knowledge. I just wanted old ruin back, but in a less overbearing and powerful way, that doesn't punish survivors…
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No, tunneling actually is just choosing you in any situation. If your Feng just got off the hook, and i see you getting healed by a David twenty seconds later over by a safe loop, im gonna pick you, because you're already closer to death. I can still patrol, use my perks and track and apply pressure effectively, even when…
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You realize there are killers that can't pressure gens properly, and setup killers that don't pressure gens for the first 30 to 40 seconds of a match without getting lucky, on top of gen speeds being fast enough that thats enough time to finish 2 of them at early game. Its not that I want it to be OP, and I don't want it…
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And Thats understood, but if a totem can spawn in the middle of an open field, it deserves to be stronger. Ruin doesn't slow gens if theyre consistently being worked on, and its easy to check for it and neutralize it quickly as a surv. It needs to be worth it. And right now its not.