ryanrobot

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ryanrobot
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  • In my opinion, keeping the game's history intact is pretty important. Ruin is a Hag teachable. That was the update that first added hex perks and all three of her teachables are hex perks. So in my opinion, to remove the hex part of hex ruin is to disrespect DBD history. But that being said, new ruin would be a lot better…
  • Gen rushing isn't really referring to the survivor's choice but the way the gens are balanced. The reverse of gen rushing would be if the killer could consistently get 4 hooks in 3 minutes. Do you see how frustrating that would be every game? Survivors aren't choosing to do anything wrong but the game's poorly balanced…
  • Also Identity V and Friday the 13th. And I think DBD really needs the competition. And yes with how big some maps are and how strong toolboxes are killers will absolutely leave without ruin. It's already been slowly happening for a while.
  • I agree. This is something important we need to bring more attention to and really start talking about more. This isn't incompetent, it's downright lying to the community. It's disgusting.
  • This also happened to Freddy and so many other killers. They truly care about new players far more than experienced.
  • Yes mostly because of the phrasing of the patch notes. They repeatedly said things like "unfun for survivors" and "not enough risk for killers." It especially baffles me that with how unpopular and weak the doctor is, they wouldn't even consider the killer's side when reworking him. They genuinely gave no effort to make it…
  • While this is a great idea, all the information they need is already there. In the reaction videos made by youtubers like Tru3 and Ardetha, in the complaints, and even in common sense. If they just had a better understanding of their own game, they would stop being survivor sided, fix gen speeds, and rework killers with a…
  • Thank you for clarifying this and it is a good change, but old ruin used to be a band-aid fix for a huge and important problem. When a killer chased one survivor, the other three survivors could complete 3 gens in only a minute and a half. The stress and pressure that created on killers to use that one or maybe two hooks…
  • Even for people who aren't leaving DBD, Last Year is pretty good and you should try it. I also think that as the first real asymmetrical horror, DBD doesn't really have much competition. Making Last Year popular enough and taking enough of the playerbase could scare Behavior into doing a better job.
  • I strongly agree with this. However, it's also important to say that ruin was nerfed because it used to have the extremely important job of slowing the game down long enough that killers could have a few chases and show their skill, making it possible for the killer to win if they're good enough. With how big some maps are…
  • Having balance and perk uses change over ranks is a bad idea. It's really confusing to new players who thought ruin did one thing but now it suddenly does something else. Maybe it'll be better than having new ruin at high ranks or old ruin at low, but it's not healthy for the game and there are other, better ways of doing…
  • Well if you read the patch notes carefully, they did have a lot of survivor bias. They repeatedly said things like "it's not fun for survivors" and "isn't risky enough for killers." But I think your point about low vs. high ranks is also very true. I think behavior has both biases, one in favor of low ranks, and one in…
  • Sadly killers have to fight SO much harder on forums like this to get their voices heard. Even if they listen to us and give us a few buffs, they'll give us twice as many nerfs. They don't need to just listen to us once, they need to understand that their whole plan is currently survivor-sided and they need to start making…
  • You're absolutely right. DS to ruin is not a real comparison. Because killers NEED ruin and can't win without it while survivors can win without DS. Also a killer can only have one ruin, but a survivor team can have 4 DS's. If you think killers have no argument, then you don't play killer. But an even bigger issue is just…
  • "Killers have to get better" while survivors have BT, DS, Adren, Unbreakable in a gen-rush meta where getting your first kill is so hard. Find the troll.
  • I'm glad this discussion was made because I think that this is the heart of the issue. Devs care way too much about how survivors feel and not enough about killers. Every change they made and the reasoning behind it is 100% survivor-centered. They reworked doctor not because he was weak and unfun for killer leading to low…
  • Exactly. They just released a rework for Doctor, a low-tier killer almost nobody plays for how weak he is, to try and fix his problems, and literally didn't have a single word about how it feels to play doctor or how to make him stronger. They genuinely do not care about the killer role. You CANNOT rework or design a…
  • 70% of red ranks don't use ruin? Did you read the patch notes? They have official statistics that 80% of red rank killers use ruin. And the reason is because it makes low-tier killers more fun and viable due to the game not ending before they can get a few hooks. With how fast gen speeds are, killers that aren't built…
  • The entire mid chapter patch notes, they never once mentioned how this patch is supposed to feel for killer in the actual game against survivors, only for the emblems. While reworking a killer that the the players are supposed to choose to play. I don't understand how behavior can be so one-sided to not realize that there…
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