Comments
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how does corrupt corrupt interfere with the goal? just spend 15 seconds and reach the unclosed generator and I'm very interested in how Corrupt will allow camping if it turns off after the survivor falls
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but the survivors got their audio visual settings it's not entirely fair to give 1 side features without which many people literally cannot play and at the same time punish people without problems with motion sickness by strengthening survivors it's more likely that the killers get corrupt and the survivors get kindred
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https://www.youtube.com/watch?v=hcGoMB5Sgbk this is incredibly fun, I'm surprised that a couple of people with limited access to the source code can do something that bhvr cannot for 7 years
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i will steal your picture
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the killer must have a base kit noed that works all the time, it cannot be broken and it gives + 200% speed By the way, I'm the main survivor and I can make a 30 hour video why is this not op
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do we seriously need a 4.0 killer without power?
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many survivors were against the killer's fov slider because it would allow him to see more through the textures A.K they are so survivors that they didn't realize that the killer was playing in first person and couldn't see through the textures so believe me, even if the killer has a speed of 0.1 and the gates are open all…
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no, you should have a way to separately buy any perk, and the shrine should only work for some discount on a random perk
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I also go to tcm but you overrate too much dbd has a monopoly in this genre, in order to beat dbd tcm must have as much content as dbd has produced in 7 years a new game has a chance to destroy dbd (definitely cannot) only if the new game is not tied to a specific killer and will be fundamentally different from dbd, and…
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it's funny because you literally do what you accuse the other side of the killer makes a slug and looks for the last survivor dragging out the game, well, nothing prevents the last survivor from making noise and dying, but no, he is hiding to win so why are you accusing the killer of wanting to win by dragging out the game…
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what I would do is remove the endurence status, and do 3% for 60s after the hook, so it's a good anti-tunnel perk
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hmm let's see, killer regression is 4 times slower than 1 survivor and 16 times slower than 4 and at the same time, the killer can only chase 1 survivor at a time add here the fact that the shift w chase takes the killer 30 seconds and the fact that the killer cannot make the 3rd generation himself (it was not the killer…
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that would explain a lot
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add permanent fatigue if the survivor has wo, this way there will be at least a little less people with mft
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I agree the tunnel needs to be reduced, I hope you also agree to make the survivors make 8 generators at 90%, and not tunnel 5 generators at 100%
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botany gives +50% healing speed, coh gives you +100 healing speed for your whole team + shows auras but yes you are right a killer perk that gives 25% OP healing slowdown
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so you want to nerf tier c-b killer instead of learning how to play against her?
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if the last survivor was not toxic or no decided to play metal gear hiding for 30 minutes, I give the door
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it's a joke? even stbfl + new alien perk allows the survivor to run to the pallet/window and at the same time, it only works on weak m1 killers and stbfl has a counter game
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DH made the killer breathe into the survivor's back for 10 seconds each time, but at least dh had a counter game, don't need wait for stage 20 bloodlust to catch up survivor's shift w
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60% was a year ago, stop using statistics from a year ago, after which a lot of changes occurred (and even a year ago, BHVR said that you should not just rely on KR%, since it depends on various factors and only approximately shows the balance)
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same
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The problem is not in the game but in your TM (and probably in you since you fall on 5 generators) no matter how you strengthen the survivors, if no one repairs the generators, you will not win
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remember there were people who yelled not to nerf DH he's not strong he's "FUN" some people will go out of their way to defend their cheese
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no because maps suck and if it wasn't for the bloodlust the survivor would have infinite or 2-3 minute loops and unlike MFT, bloodlust has counter
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oh they posted it
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I made the concept of a vampire half a year ago https://forums.bhvr.com/dead-by-daylight/discussion/360500/vampire-chapter-concept#latest
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MFTs that literally reward the survivor for playing poorly and getting hurt
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3%= 30 speed if killer 4.4 and 20% if 4.6
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they literally removed grabs, and grabs from generators happen once every blue moon so I agree to such a deal
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absolutely disagree, I saw a bunch of survivors with 10K hours who fell in 20 seconds of the chase and did not know how to do anything at all and saw survivors with 100 hours who played like gods, it's not the clock that decides, it's the skill
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bruh is a tier 3-4 killer that is completely destroyed if you have shift and w on your keyboard and autolose at loading time if you have mft
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compared to the mft which lengthens the shift w chase, even the old DH looks fair therefore, the main thing is that mft be destroyed, the rest can wait
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No, I don't believe it, sounds like some kind of conspiracy theory
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statistics since April mft didn't even exist for most of the statistics collection time for example, if at the end of the year you return the oldest dh and everyone starts using it again in statistics for the year, the total number will increase from 10 to 12-15 Therefore, it would be more accurate if they posted…
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if the killer spends more than 4 seconds, then you won time taking into account the fact that the killer spends 2 seconds on animation, then in 99.9% of cases you won time
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survivors scream that it's only 3%, but for killers it + 20% if 4.6 and 30% if 4.4 to the speed of the survivor add here the fact that the hitbox of the survivor is smaller, which is why it cycles faster and the fact that the cards were made for survivors without acceleration Only bad survivors or survivors who want to…
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it was one of the most cheesy dbd perks, 1 survivor took 1 perk that allowed the whole team to heal in solo in 16 seconds by the way coh even now is incredibly good as it is a free bond + it still greatly speeds up the healing (altruistic healing time from coh-8 seconds)
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the butcher has 10-15% use (taking into account the fact that this is a starting perk) mft has 20%+ usage and no, we don't need to nerf everything killers perk because every update just because bhvr gives survivors op brain dead perk
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no, infinite free self-healing shouldn't be fast
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make this slot 5 just for totem and it will be perfect, totems are destroyed in most cases in 30 seconds of the match so it no problem and will at least encourage survivors to do something other than repairing generators
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just take the tape and destroy this m1 killer, the main problem of sadako is your teammates but if they do not ignore the power of the killer, then you will easily win
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it's still a chase, it's not the tier c killer fault that your chase is going so fast
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ok, we have a hit and run "boring tactic" that rewards the killer for chasing various survivors we have tunneling - toxic tactic we have someone - wow and then the survivors say it's toxic and we're left with slugging - and again survivors said its a toxic boring tactic What would you want, for the killer just stand afk ?
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it looks like: survivors can already see each other so remove the new hud
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I remind you that in the old days no one played killer because they were too weak the killers were given bonuses so that at least someone started playing for the killers and the line of survivors was not 30 minutes