Comments
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I could be wrong, but I think someone said that 2v8 would be returned in February/March
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Perhaps while playing as a survivor you noticed these inconspicuous 2 meter red lockers, maybe you didn’t know, but they are not just for decoration, if you have problems with the killer’s auras, try using them
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if your allies don't want to spend 10-15 seconds to find you or you don't want to crawl to your allies, then it's not killers/perks problem I just don’t understand why you blame the killer on the fact that you lost the chase and your allies didn’t care about you
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Ok, but only if all the killers get bs noed from the beginning of the match and now you can mori after 1 hook sounds unfair? well this is no different from your topic
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Even swf has to waste time and roughly indicate where the killer is Giving every survivor a grenade launcher is not a solution
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Because most sentences sound like: if a survivor is on the ground for more than 0.1 seconds, then gates automatically open and the killer get ban And you can't just cut out a huge chunk of killer gameplay without giving something in return.
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Its Because obvious that remembering every hitbox of every texture and taking advantage of it in time is easier than just pressing control when playing as a survivor Don’t get confused, first is an unskilled abuse of a bug by killers, and the second is a manifestation of the skill of a survivor
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It seems to me that a slightly darkened screen is the last thing that stomp noobs, darkening can have effect at high ranks in mind games, and then this is more of a minor hindrance than a real threat
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I hope this will be a buff, most of all rely on deep wound: Legion, deathslinger and dog merchant all these characters are either average or below average and the last thing they need is a nerf
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I still see it every 3-4 games
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"We have seen this in lights out with people camping or playing legion" So now playing for the legion is one of the mortal sins?
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You can use snowballs to instantly destroy snowmen changed: although sometimes they do create walls
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СS2 ping 40, DBD before bone chill update ping 70-80 after 100
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Blinding at the pallet is literally pointless, you're just wasting time that you could be using to gain distance, so stop complaining that you can't annoy the killer, complaining that you can't blind chucky at the pallet is the same as complaining that when you tbag at the gate the killer didn't come out to look at it
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to tunnel a camp, etc. you need to win the chase anyway
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I decide to play the trapper meme build 10000h swf with flashlights at this moment:
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In this regard, I like the approach to knight addons more, bronze addons are associated with general numbers for the ability, yellow ones are associated with the chase, green with statuses, purple and iri for all sorts of unusual things that expand the functionality of the ability, it seems to me that more addons should…
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It seems to me that people are looking for the reason in the wrong place, the slug has noticeably increased precisely after +10 seconds to the hook stagethe longer the duration of the hook stage, the more effective the slug, and taking into account the fact that the slug essentially disables 10+ of the most powerful meta…
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only after the nerf of such OP killers as Fredy and Pig
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I can’t even imagine what it would look like and how many problems would have to be solved, if we are talking about killer vs killer I would suggest a 4+1 vs 4+1 mode, killers must kill survivors from opposing team and along the way complete various mini-quests to strengthen/protect their survivors from other team, the…
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Pallets should give you the ability to keep yourself safe, they shouldn't be safe by default
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they should increase detection time and start counting direct UVX hits (seriously this killer gets punished for direct hits their ability)
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No BS Unbreakable, slug is ok, you shouldn't punish a killer for winning the chase
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this is not a waste of time, you permanently remove the killer perk
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the shack will give you about 30 seconds, and if your allies have counterpower then you need to hold out for only 17 seconds in the chase without taking damage, shift w+1 palette will already give you 20 safe seconds, try at least a little looping and you can easily beat this time
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face the darkness, curses 1 target that received damage and works until the cursed target is healed or is hooked, so stay in the chase for 25 seconds without taking damage during this time your allies will completely turn off all the killer's totems
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not all pallets have to be god, sometimes you need to play mind games
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against all two stealth killers who are both C tier
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killer can only be in 1 place at the same time and it just so happens that there are 4 people on survivors, add 2 + 2 and understand that the killer is not capable of protecting generators and leading chases and protecting totems, the killer will have to choose something 1, and when he chooses, just do what he doesn’t have…
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I don’t think this will help, since in any case there will be scenarios for survivors spawning next to totems and remembering spawn locations, totems offer a high risk for a small reward, either the reward should increase or the risk decrease
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but no one left behind take x2 buff, you just cant buff only survs perks
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I once made a post about possible totem rebalances: https://forums.bhvr.com/dead-by-daylight/discussion/427762/thoughts-on-the-hex-rework#latest long story short, I suggested making totems 32 seconds, but totems regress instead of instantly resetting
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holding m1 not for 14 seconds, but for 40 and then turning off the perk is not the same, the closest thing is if the sprint was 10 seconds, but was turned off after 1 trigger
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even if u bad in chase u can jusu hide in locker
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It's funny how the survivors shouted that genrush is the norm because the survivors simply have no other objective, but as soon as the killer spends 2+ of his perks to gives the survivors an additional objective, "this is op and needs to be destroyed, and no we will not take 1 perk that completely counters this"
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Usually even killers for money have good online at the start, now we have a free killer(shards) in release week with scanty online and you say that this is not a problem?
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Well, that’s it, by ignoring totems you free yourself 40+ seconds + waste at least 1 killer perk slot + if the killer has pentemento (and it often does) then not only do you free yourself 80+ seconds (original totem + penti) so you also force the killer to play with a maximum of 2 perks
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There is literally 1 totem in the game that is worth clearing (devouring hope) if you don't suspect devouring hope just ignore all totems
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You know it doesn't work if no one is injured or if the damned survivor is hooked, all you need to do is stay in the chase for longer than 20 seconds without getting hit, loop and pre-drop, then other survivors will easily destroy totems
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So you have the problem that the killer takes all the perks to protect the totems and instead of taking 1 of 16 perk and completely disabling its build, you cry, if the killer devoted his entire build to totems and their protection (make a surprised face) the totems will be well protected And no, no one is taking away your…
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how about using anti totem perks?
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Just imagine that the survivors have anti-totem perks
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Once again, any noob killer is generally stronger than a noob survivor, this is not an argument, imagine if there was a survivor who had only 1 hook stage, and when asked why the hell we have a survivor with 1 hook stage, let's give him 2, the killers would come running and they started saying that this is normal and this…
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Any killer will be OP against bad survivors, maybe let's not build balance based on the 1% weakest survivors legion needs buffs and if you think that +0.8 speed in the ability buff to C/D tier killer is a lot, then you are mistaken
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Throw a stone at me, I think it should be buff by 20% not 15%, and I will remind you that anti totem perks exist
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because it gives you 32% of the generator for free, instead of wasting 16 seconds of two survivors, you can just repair the generator
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Yeah, let's cut tactics instead of starting to encourage handing out hooks
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I like your Fearmonger, but I would say that BHVR should just strengthen killer classes a little, and give regression/generator protection to the basic set for example, pop for a hook, corrupt 30 seconds etc. and make killer receives a penalty for killis not for hooks
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It should be balanced, but if must to choose, its killer side, 8 minute games in killer side mode is better than a 3 minute games in gen rush