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shootaman777

So, if you're ever wondering 'Who the hell is this shootaman777, and why should I even take them seriously?', I recommend you snipe my Steam profile's DbD achievements and total play time. Link: https://steamcommunity.com/profiles/76561198045252862/

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shootaman777
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  • That is nowhere near the truth. About 30 perks on each side could be considered meta, about 30 perks on each side could be considered useful/usable, and the remaining about 30 perks on each side are functionally worthless. The ones I've listed belong to the 'functionally useless' category, where they self-handicap/are as…
  • Suggested a Monstrous Shrine rework back in 2017 on Steam DbD forums, lemme go dig it up: " So, I've been looking forward to writing down these ideas for a while. Monstrous Shrine, at one point, was 'useful'. This was when one could make a basement build out of Iron Grasp, Agitation, and Monstrous Shrine. Essentially, from…
  • Alternatively, just play Leatherface. Chainsaw through the snowman, and keep swinging until they become vulnerable after popping out of it. There's no reason to play any killer other than Leatherface for the entirety of the event, with how the snowmen work. Played a game as Nemesis where someone used 4/6 snowmen in a…
  • This is your friendly reminder that Cheryl Mason's Soul Guard (released June 16, 2020), locked behind a paywall of Auric Cells or the Silent Hill DLC, has NEVER been on the Shrine of Secrets. That's 541 days, by the way.
  • It's more about the killer you are using, rather than the survivors you are playing against. Some killers force pallet drops, others make dropping pallets a bad idea. Leatherface, Deathslinger, Clown, Nemesis, and Doc, for instance, force lots of pallet drops. But very few people will drop pallets against Huntresses,…
  • I'll get back to you soon, Astrian. I'll be playing the game rather than being on the forums, for the time being. The odds of getting a Coldwind map are lower, so I'll be enjoying that while it lasts.
  • @Astrian Google defines 'feedback' as "information about reactions to a product, a person's performance of a task, etc. which is used as a basis for improvement". I was unaware that complaint due to the direct actions of a developer was not classified as feedback. Thank you for correcting my misunderstanding of the…
  • Another: https://cdn.discordapp.com/attachments/442800544961134613/814273596155101214/unknown.png
  • Here're some screenshots of another successful Adept Executioner that did not count: https://cdn.discordapp.com/attachments/442800544961134613/814270031255830528/unknown.png https://cdn.discordapp.com/attachments/442800544961134613/814269962003808296/unknown.png
  • While the content of the OP can be understood word-by-word, I'm having trouble figuring out what the overall point of the post is, too. Not sure it was that good of an explanation when I don't get it, either.
  • The OP is saying that anyone who they deem 'immersed' (uses stealth) will be constantly be depipping, because matches go so fast that they won't have time to do anything else if they spend time stealthing. Whereas players like the OP will black pip, and the immersed survivors will only derank, effectively booting stealth…
  • I'm going to translate this to: "Hex: Ruin. Even before the changes, it was sometimes useless. Against a properly coordinated team, the killer gets genrushed through Hex: Ruin. The survivors break it anyways, because they always spawn near the totem. I have stopped using Hex: Ruin because, in my experience, it does not…
  • What I was trying to point out, was that they've basically already been deleted in every way except being deleted from the game files. The OP title is clickbait, to be sure, but the content is this. Also, offerings, not add-ons.
  • Head On = annoying 4-SWF, generally. Some killers either don't have the patience to deal with them, or aren't masochistic enough to want to play against them. Plus, Head On is more of a threat than most people realise. -It makes basement hookings off-limits, since dedicated servers let survivors Head-On save at the bottom…
  • Yes, it is a nerf nuke. As I said in the OP, and this is just one example of it being at the very least a nerf, if not a 'nerf nuke': "-to make use of the 'reworked' Hex: Ruin effectively, it requires a perk combination; be it other totem perk(s) for camouflage, Surge to aid in a 3gen strategy, Surveillance to monitor…
  • Just because you say it can't happen, doesn't mean the preponderance of evidence to the contrary ceases to exist. :) Oh, also, here's a link to the depip squad playlist of all the matches, forgot to link it to ya on the other thread: https://www.youtube.com/watch?v=CEB9Rh6AtbI&list=PLoJokCjX7gozpIVDM1qjmXSC7M1SXSP3C
  • That's the point. To bring attention to the issues that Hex: Ruin's 'rework' (nerf nuke) creates. That's why we have these forums - to discuss ideas and provide feeback for the devs to work with. If we all stopped talking about how Freddy was nerfed because of how rank 20s complained about him, do you think the devs…
  • You're cherrypicking an ideal situation in which an ideally inexperienced survivor is at ideal distance in an ideally disadvantaged situation (a map boundary) that they ideally chose to put themselves in, with ideally no Exhaustion crutches as a get-out-of-jail-free card (Lithe for structures on map boundary with windows,…
  • Hope you enjoy it for as long as you can. Just remember to not make excuses to convince yourself that you still enjoy it, once the enjoyment wears off. A lot of people do this and end up being miserable, but keep coming back to DbD. Not sure if I'd call it an addiction, or intentional self-delusion, but it's where a number…
  • I feel you, OP. Old Freddy was very fun. He was one of the few killers who could punish survivors by putting them at his mercy. The formula for such a match was this: -tunnel 1 person (the obsession) to death, with (pre-nerf) Remember Me (and potentially ye olde Dying Light). -put the three remaining survivors to sleep…
  • I'm not telling you that some survivors don't do it. I'm telling you that the ones that do do it, are inexperienced survivors, to the tune of allowing you to corner them due to their inexperience. Please, do share this math. Did you measure map sizes? Terror radius, comparatively? Would you be so kind as to demonstrate…
  • Do you have a rework suggestion for MoM? This thread is not currently constructive in any way, the gist of it being able to be summed up by 'MoM sucks, don't touch it'.
  • Been playing both sides, back and forth since June 14th, 2016. I play survivor if I want some low-key, stress-free, easy wins. Usually, I play survivor inbetween frustrating matches of killer, as playing killer is a stressful exercise in time management. I don't like to SWF, though, and prefer to soloqueue. SWF gives so…
  • Apologies, I poorly phrased that. I meant to say 'one-hit-down perks/abilities' were worthless on the Plague, as survivors were already injured. Additionally, if you've ever countered poor old Legion, you would know that injured survivors can loop just as well as healthy survivors, especially against a killer with…
  • The depip squad consisted of killer mains, who were constantly evaluating the killer throughout the matches. They knew which ones were/weren't playing optimally, from their own experience. Watch a couple of matches of the depip squad if you want to see this. Their commentary throughout the match was fairly interesting to…
  • Those rank 20 survivors you go against who don't stay within a stone's throw of a loop, or go near map boundary at all (they are allowing themselves to be cornered. Don't think for a second that you're doing the cornering), and don't have an Exhaustion perk to easily evade your Frenzy, must be nice to go against. Survivors…
  • They depipped those killers... by the old standard, which was kills = pips. As in, a 1-kill match for 85%+ of those killers that barely lasted for two chases. They were playing optimally like the situation I mentioned in the Hex: Ruin thread. If survivors play optimally (genrush separate gens the instant the trial begins,…
  • While the killer vaults, the survivor is also gaining distance from the vault/on the next loop to run down Frenzy's duration. The pause doesn't do much to help the killer. Legion's power is a map traversal ability. He's an M1 killer with slightly better mobility than a trapless Trapper. That's a part of/consideration in…
  • Look into Marth88's depip squad experiment. 4 perkless SWF survivors depipped almost 70 killers in a row, and over 90 of the hundred games they played, at high ranks exclusively. IIRC, the first killer that actually pipped against them was a god-tier Huntress player with top-tier add-ons, and that was killer 60-something.
  • Injuring a survivor with the Plague's infection does not count as a hit for the Brutality emblem, but when they cleanse back to full health, it counts against the Plague as healing for negative Brutality emblem points. In other words, the best way to rank up with Plague is to never touch her power. Additionally, survivors…
  • Oh, and those numbers aren't even considering that when survivors loop, they increase the effective distance between the killer and themselves, as killers have a slower rate of acceleration around corners than survivors, forcing the killer to be moving slower than the survivor for all turning portions of the loop in…
  • Where can I find these potato survivors you consistently go up against, that let you chain multiple hits (again, consistently) with ease? Rank 20? Also, what power? Legion has a power? I thought his power was called Thanatophobia /s.
  • As survivor, it's too easy to win to the point where it is boring to play on. Safe pallets as far as the eye can see, 3 timewaster loops... it's not even a challenge. Depending on the quality of fellow survivors, it's still possible to lose the match overall, but survival is not difficult, for survivors who know how to…
  • Apologies about the length of it, didn't want to have to type out the same things that I've already typed elsewhere later in this thread, figured I'd put it all in one place. I agree that it is seen as mandatory because it slows the game down, but not that it is seen as mandatory because of the low effort required. It…
  • When you make such an important change that affects everyone, your intentions don't matter. The results do. And the community reverse-engineers their perception of your intentions, based on those results. Because of this, the community will reject any statement of your intentions that do not line up with this perception...…
  • As survivor, it's annoying, but fairly doable, agreed. Hit rank 15 from 20 after a few hours, but I was the only one in my matches (as survivor) that was gaining any rank when I did gain rank. Was commenting on the general experience and speaking on behalf of the other people in the lobby, when it comes to survivor. As…
  • ITT: Hypocritical OP complaining about them perceiving 'the other side' (killer) as review bombing, taking the only recourse they have to poor development decisions, when 'their side' (survivor) has done the same thing time and time again during the game's development. Why do you think we have SWF? Survivor review bombing.
  • This will come off as long-winded, but rather than make a suggestion with no context, that gets laughed out of the thread for others not understanding the underlying assumptions/context, I'd rather provide a background/basis for any assumptions that I work off of. Here goes: What would make me okay with the Ruin 'rework'…
  • I think that, even with either of the buffs you mentioned, Premonition still wouldn't be viable in comparison to the next best alternative, such as Alert. On top of the already mentioned buffs in your version two of the perk, reducing the cone from 45 degrees to 30 degrees for a more reliable/accurate determination of the…
  • I've been around since beta, and at every time in between. I know what they were like. But by the time they implemented Bloodlust, they needed more than just Bloodlust to solve the chase problems.
  • Since Bloodlust has never been a comprehensive solution to the problem it tried to solve, it was never technically 'needed' (since a 'solution' to the 'problem' is what was 'needed', not a failed patchwork attempt at mitigating it).
  • By killer: -Trapper's C Padded Jaws -Wraith's UC "Blind Warrior" - Mud, C "The Beast" - Soot -Hillbilly's UC Grisly Chain, UC Speed Limiter, C Chainsaw File -Every Nurse add-on OTHER THAN VR Campbell's Last Breath, R Ataxic Respiration, R Fragile Wheeze, UC Catatonic Boy's Treasure, UC Dark Cincture, and all the Common…
  • R1 killer, ~10 minutes.
  • @Master Nor am I saying that that is how physics work. If you had read what I wrote, you'd see that I was trying to quantify the distance loss per time spent from a loop, in terms of speed loss in terms of traveling in a straight line. As I stated, I don't think you understand what I'm saying, since the example that your…
  • I'm not talking about a speed slowdown. I'm talking about having reduced overall distance/second on a survivor (down from the normal 0.6 meters/second of normal movement speed killers, 0.4 meters/second of slower movement speed killers, 0.1 meters/second of Evil Within tier 1 Myers, or -0.04 meters/second of the Nurse) due…
  • I was not talking about, nor did I intend to mention the hot mess of garbage that is bloodlust. Additionally, I was not mentioning the distance gained at a pallet or window. That's generally an easy set of calculations. (pallet drop time + pallet break time) * (survivor movement speed of 4.0 meters/second) = distance…
  • I don't think you understand what I'm saying. Last I've heard from the devstreams, the killer and survivor have an identical collision capsule. They've said this, regardless of the numerous fat shaming spots that have shown up over time. Do I believe that the capsules are identical? Not really. But there is another suspect…
  • I apologise for writing a paragraph, but this question is one that requires a paragraph to explain: 1) The Question: What is the speed loss by a killer (or speed gain by survivors) when going around each loopable tile in the game, in meters/second? 2) What we already know about it/why the question is being asked: It is…
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