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trevorj91

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trevorj91
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  • Demogorgon. I randomly decided to start liking him once I found out he wasn't going to be purchasable anymore and starting spamming him. I've probably got only 50-60 hours on him due to how late I started playing him. I feel like I'm in the top 10% mostly because normally terrible maps like Haddonfield and Badham rarely…
  • It's almost hard to think someone came up with an idea to help rather than just complaining. Nice work man. However, if keys can't be found, then you'll only get 4-5 per blood web, which I don't think is enough. With the 1 person per key, I think keys would be much more balanced and not need any significant changes. In…
  • I think in theory, yes, a 2k is where the balance/estimated kill count should lie. However, if I get a 2k, I either depip or safety pip. I can almost never gain rank off a 2k unless I am guaranteed a 4k and only lose it to hatch/pity escapes. Due to the ranking system,. A 2k simply does not allow for a good killer to…
  • First of all, that power is a little strong. Why the no stun on top of blindness? Especially since this can last forever if the killer patrols smartly. Second of all, perks 1 and 2 are absolute trash, while perk 3 is utterly OP (especially combo'd with other quick action perks). Just imagine that with Bamboozle, Brutal…
  • I think both are in desperate need of a nerf. No way should 5-6k BPs cause that big of a factor in the game. I do play both killer and survivor, and here's what I think should be done to both. Moris should not work after only 1 hook. They should be limited to only being available after 2nd hook (or stage), however, I think…
  • I agree with you. Now that Ruin is nerfed, I don't feel like there is a single perk that I HAVE to run; it was a great change. However, there still needs to be something done that slows down game progress or significantly buffs killers. Personally, I'd love for matches to last longer, as 5-10 minutes seems too quick to me.…
  • The Prisoner/Convict The Grudge The Chain(ed) The Titan/Giant
  • I think there's a slight misunderstanding. Of course the size is the big problem, which is generated by the corn. I just entertained the idea that by getting rid of corn would make the map smaller as well. Of course I'd like to see a few more loops in the center of the map rather than all outside (especially with the sheer…
  • Holy eff. Reading all this discussion. There are so many cancerous, bad-at-the-game survivors that can do nothing about getting better other than complaining to the devs that "killers are too OP" and whatnot horse crap. Killers are supposed to be stronger than survivors, but I have a hard time believing they are. A good…
  • Either Thanataphobia or Dying Light. They're my most reliable slow-down perks now that Ruin's been nerfed (still a good perk though T-T).
  • I say Thanatapobia because it delays the game significantly. People want to heal (or else they do things slower), making it much more likely to catch them with Nurse's. Coulrophobia only affects healing speed, and that's only while in the terror radius, in which chase you're already seeing them with Nurse's. Thanataphobia…
  • @Raven014 I like that you put more thought into the pages than I have, but it still seems a little OP that Slenderman is placing the pages on his own will if Survivors are required to collect them. That also seems like another totem chase, and those are difficult enough to find. Also, with those abilities/perks, you're…
  • @Raven014 I'd love to hear more ideas. People compare this to FNAF but that game has just never been scary or even fun to me, so I don't seem to understand their opinions.
  • I'm not even talking about dropping the competitive part of the game (although that would be great for learning characters, especially killers). I mostly want so when I'm queued with these killers that I hate playing against, I can try them to find their weaknesses and strengths, and even know who I'd like to buy next. I…
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