The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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That doesnt explain tunneling at 5 gens and it goes back to what I said, you sweat, tunnel and camp to get the win, your MMR goes up then you cant handle that MMR because youre not actually good at the game.
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One time use….
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I mean, I dont know about you but I really enjoy being slugged for the 4k while the last person hides in a corner until I bleed out (this is sarcasm in case I didnt lay it on thick enough). I am fine with some slugging, its going to happen but really anything over a minute is too much. And when the killer slugs the 3rd…
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You did actually listen to what Scott said in his video, right? He said it's more fun for survivor with the smoke bombs, that the incentive for going into the void is not high enough for either side, and that killers are using the haunts they get to camp hooks and two tap survivors (which confirms my OVERALL point). At no…
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I was around last year. I may be remembering wrong but I am pretty sure you were broken in the void last year as well so you were not able to get free heals in there and the killer knew if you went in there while injured/broken. I am also pretty sure the teleports were the same last year as they are this year. They changed…
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The killer knows when the survivor goes into the void and gets to see scratch marks. The survivor does not get to know when the killer goes into the void and does not have a terror radius. How is that not killer sided? Yes, they added loops into the void, they had to with these changes but you absolutely have to run…
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I put that stipulation there becuase there were so so so many "survivor xxx needs nerfed its OP" posts in the past two days its ridiculous Im just saying these posts work both ways. You can tell who only plays one side.
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and killer mains dont want survivors to have perks which also sounds like a skill issue. Have you commented on any of the recent "survivor perks need nerfed" posts from the past 24 hours? No. Interesting
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If you tunnel to win, your MMR will go up. If you then cant handle that higher MMR you don't deserve to be there and should learn to play without those styles because yes you will get the anti tunnel perks and the survivors that can counter that playstyle. I watch plenty of killer mains' streams that win on high MMR…
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So glad my post did not specifically say "Personally I don't play killer"
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My survivor queue times on NA (both east and west) have been over 5 minutes for DAYS and I have not seen more than a 25% bonus either. I have also been sent (from NA West) to EU servers multiple times. Its fun running at 300+ ping. I honestly think there are less people playing the game because of the de-sync and lag…
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Or, and hear me out, OR IDGAF if I get a 4k or a 4 out because i dont sweat it, its a game, I am here to have fun and hope that the people I play against do too. Yes, I have gone up against good survivors, I have been 4 outed multiple times, I don't care. However those matches are few and far between. Killer is easy. The…
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Personally I dont play killer because its too easy. It plays itself and I get bored after just a few matches. Survivor offers an actual challenge and this comment just confirms my belief that those who play killer only do because they can't handle survivor.
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Wait so we can call out the exaggerated 101 perk comment but we wont call out the survivors also have speed boosts "as much as killer" comment? Yes, survivors have speed boosts, the fastest there was (BGP) was nerfed which I am not arguing against, but it only gave you a few seconds of speed boost. Same with SB. Yet…
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I am so beyond tired of this argument. There is a thread about this on every page of the forums. Was distortion broken? Yes, it was. Did it have the intended effect with the change (to force people to stop hiding in a corner)? No, now they just hide in lockers, especially now that the killers have more aura read than they…
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I dont think temporarily removing her from game would do anything because as soon as they brought her back, people would still just hate her because all the remember is the old her. They are trying to replace the memories with something less miserable
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First off… not "literally everybody" said scrap the changes. Yes, shes weak beyond all belief now but they are trying to get people past the point of hatred they have for her now by nerfing her to the point of weakest killer in the game and then completely reworking her down the line. I see why they are doing it this way.…
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I have been getting routed to EU pretty frequently as well (and I am NA West so that makes the game unplayable). The issue is, we suffer through and play it as it is and BHVR still makes money the way it is. They will not fix it as long as we suffer through. The only way we would bring light to how bad things are is to…
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It is bugged but its just the icon showing on your screen all the time when you pick an item up, they do not see your aura the entire time. Easy solution - don't pick up items. This is why I dont bring items into matches anymore because frankies/weave is everywhere.
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^^^this^^^
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While yes distortion helped some survivors hide - the ones that wanted to use it that way - those survivors are now just spending the entire match getting into a locker at the edge of a terror radius so slowly going between lockers.
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Except when you teabag, you still have to run for your life or die, cant do it for 4 minutes straight. You dont have that option as a slug.
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I agree with a lot of the previous comments. I would say I escape 50% of the time however I am having a LOT more fun in this mode not going against the same three meta builds every match. I have not played killer However I was VERY surprised when I went against a killer that got franklins, weave, haunted ground and blood…
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you never see survivors slowing down gens or offering up free hooks whenever it becomes apparent the killer is struggling While it may be rare, to say "never" is not true. My friend and I (duo with two randoms) went against a demo on toba that was having a hard time, was not able to catch us and ended up giving up after 3…
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I love reading the comments that come from the obvious killer mains when the question was at people who actually play survivor. I agree with WolfyWood… I don't care what your perks are even if they give away how sweaty you are going to play. Its the playstyle that is the problem. Don't hard tunnel. Don't hard camp. Don't…
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Even though the game still technically progresses while everyone is slugged out for 4 minutes until they bleed out, once all 4 are slugged and no one gets hooked, that should absolutely be considered as holding the game hostage. EDIT: The game progresses in two ways - survivors complete gens and open the gate or the killer…
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As a previous post said, the stats list 35 seconds or longer which would include up to bleed out. I would like to see how many people are slugged for more than 2 minutes. And yes, I had a day with 4 killers in 5 hours using knockout - and they were all different people. So no, it is neither a lie nor a delusion. You can…
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I did understand the post. The title is it "shouldn't not work" which is a double negative therefore you think it should work. Right?
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Lets take into account we have perks that exist for no reason other than to slug (knockout - which works more than once) and perks to counter it (unbreakable - which works once or soul guard which is situational) and we have killers that sheerly exist to slug (twins) so while the data may show 1/4 of every survivor in…
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or…. don't tunnel. And if someone is weaponizing their DS, leave them in the locker and move on.
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I second the OP. The amount of camping/tunneling over the past week has been absolutely nuts and now I am coming across more killers running knockout and slugging everyone until they bleed out. It's a game people! While a lot of people want the "I win" you can still win without making the game unplayable for the other side.
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You missed my point. Survivors should not have to rely on anti-tunnel perks to have a chance when there are perks to counter the gen slow down or chase perks that are overall more efficient than the anti-tunnel perks that, when a killer wants to tunnel, they will not provide much use. And to your point on Letherface being…
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It seems you all forget about the killer playstyle of proxy camping, downing the rescuer, leaving them in the death state and tunneling the person that was just unhooked. And don't give me the "but there are anti-tunnel perks" response because no one should have to run a full build of anti-tunnel perks that might only give…
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Are you running dead hard? Apparently thats causing a crash issue