The Dead by Daylight team would like your feedback in a Player Satisfaction survey! https://dbd.game/4dbgMEM
Comments
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Even though the game still technically progresses while everyone is slugged out for 4 minutes until they bleed out, once all 4 are slugged and no one gets hooked, that should absolutely be considered as holding the game hostage. EDIT: The game progresses in two ways - survivors complete gens and open the gate or the killer…
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I think a nice balance would be distortion still gives 3 tokens but instead of getting them from being in the killer's terror radius, you get them from being in chase. 20 seconds of chase time = 1 token granted (numbers can be changed). This would still help against full aura builds while discouraging survivors from hiding…
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As a previous post said, the stats list 35 seconds or longer which would include up to bleed out. I would like to see how many people are slugged for more than 2 minutes. And yes, I had a day with 4 killers in 5 hours using knockout - and they were all different people. So no, it is neither a lie nor a delusion. You can…
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I did understand the post. The title is it "shouldn't not work" which is a double negative therefore you think it should work. Right?
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Lets take into account we have perks that exist for no reason other than to slug (knockout - which works more than once) and perks to counter it (unbreakable - which works once or soul guard which is situational) and we have killers that sheerly exist to slug (twins) so while the data may show 1/4 of every survivor in…
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or…. don't tunnel. And if someone is weaponizing their DS, leave them in the locker and move on.
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I second the OP. The amount of camping/tunneling over the past week has been absolutely nuts and now I am coming across more killers running knockout and slugging everyone until they bleed out. It's a game people! While a lot of people want the "I win" you can still win without making the game unplayable for the other side.
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You missed my point. Survivors should not have to rely on anti-tunnel perks to have a chance when there are perks to counter the gen slow down or chase perks that are overall more efficient than the anti-tunnel perks that, when a killer wants to tunnel, they will not provide much use. And to your point on Letherface being…
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It seems you all forget about the killer playstyle of proxy camping, downing the rescuer, leaving them in the death state and tunneling the person that was just unhooked. And don't give me the "but there are anti-tunnel perks" response because no one should have to run a full build of anti-tunnel perks that might only give…
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Are you running dead hard? Apparently thats causing a crash issue