Comments
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i friggin despise all the aura reading (wallhack) perks main reason I joined this cursed game was because of hide and seek
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one and something months later, how do you guys feel
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the devs wanted to implement this mori exactly the same last time, the community said NAY, and now they are gonna try again?..
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give the children that cant play more wallhacks e.g. we need more perks where we can see through walls or even better, replace the killers with bots that can just home in on the survivors non-stop or try this, add all the wallhack perks in the base kit, so killers can try and use some fun perks too
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skull merchant should just be remade or removed, the killer is ugly (not in the horror sense), animations are a joke, killer power is boring for both survivors and killer
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speaking of the devil, distortion got nerfed, and they added more wallhack perks
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what you're talking about is meta-gamer gameplay, where by meta I mean sweaty, tryhard, 100% focused to do PVP and rank up the concern I am mentioning is about the immersed-gamer gameplay, which as a casual gamer I tend to enjoy the most, playing relaxed, hiding behind a tree when the killer comes, having a quick laugh…
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this usually happens when you tunnel, so survivors say "oh u wanna play like an immersed killer not caring about anything? ok lets go immersed survivor gameplay time" having good manners as a killer will get you a lot more enjoyable games
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make him only infinite T3 please
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so find a way to make getting into chases interesting without grabbing the killer by the hand like a child and showing him exactly where the survivor is the survivor being oblivious to the fact the killer is wallhacking, is hiding while the killer is homing right on him, gets the killer a free hit, generally making chases…
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every killer uses at least a wallhack perk seeing the killer come to you like a heat-detecting homing missile is a reenactment of the worst written horror movies that exist right now
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4 SWF = 200% BP bonus (and i would still consistently skip)
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one one side, I can take humiliation on Killers perspective while doing moonwalks on survivors side, I am forced to watch the same (3rd hook) impaling & abducting animation over and over
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i just came back to gaming and DBD
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not really a problem, i usually bring a mori the next game
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i have 500+ hours in dbd, it does get wack after a while
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"Seeing your character dies add this effect of..." the effect of "shet, i didnt escape" big wow
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my point still stands, its basically a feature for a future update
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moon bouqet offerings
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thanks for sharing my vision
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he would be boring af. But i want to see more brutal killers that survivors cant really run away from. Thus promoting more hiding, which makes the game more immersive/scary. right now its "1v1 me on this loop noob"
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Sadly, a lot of potential, but really shet looking. If they were to stick with how RE2 Remake looked and played, it would've been awesome. But they made it really ARCADEy and it ruins the immersiveness overall, it doesn't feel scary at all. I really want a well-optimized, balanced, actually SCARY horror game that is like…
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Best perks to use, in no particular order, try them yourself and see which is most broken. These might aswell be the same perks on 90% of your other killers. Remember to teabag and write "gg ez" in postgame chat barbeque & chilli save the best for last no one escapes death pop goes the weasel ruin nurses calling corrupt…
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because BHVR knows you're a good killer have at them champ, you can do it
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"and some like yourself dont see the value of what you get" True, I personally don't see any value at all on the content under level 65/70(ish) I see 90% garbage, although I would've bought it for the few cosmetics at the end.
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some people like to write their feelings instead of thinking, like you
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next year we can have Comic Sans + Italic on the forums, and good matchmaking that'll be a nice april fools
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indeed, a joke can be so bad and without taste that it makes you laugh at how awful it is
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YES
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If it were to sit there for a week, I wouldn't have said anything, as I would've thought its just another bug, this being normal coming from BHVR. But it's not. It is pure humor my friend. Poetic humor I do not understand.
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"If they allowed each player to complete the rift then the above wouldn't happen and the rift makes no money as its free for ever and everyone has these complete sets." Finally, a good argument. But this can be reached by anyone who starts playing from rift day 1 (i started playing from half), so.. that's just an error in…
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they don't know how to optimize on PC
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Its hard to argue with someone who doesn't understand that this rift was a glorified 50% sale off 2000 auric cells. Here is an example: I sell chickens for 1000$/each. I also sell cows for 50$/each But if you buy both the chicken and the cow ill give them to you at the special price of 60$. Its their shop, they price…
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its not about waiting its about what they consider funny my bro
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i don't play everyday, but i was willing to finish the rift for the rewards. Didn't think i wouln't get max level by completing all the challenges
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because I WANT to spend my OWN money on DBD. But I want to feel like it was worth spending it. Giving the devs feedback on how to make more money, may very well be a win-win situation, for both the seller and the customer. Think for a second, then reply if you must.
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Excuse you. Losing money. Yes. Or better put, could've made more money. I honestly think they could make more money.
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@Fibijean "Yes, they get the $10 you spent on the auric cells, but they also lose the $10 that you would have spent on whatever you end up spending the return cells on." ^This. A flat basic math: the devs just sold the customer 2000 auric cells for 10$. The customer got 2k auric cells, the devs got 10$. Not succeeding in…
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My point still stands.
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most of them i did in 1 try, but the 4th level of the tome took a bit longer.
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A soultion could've been that the ones who paid for the pass, get x2 XP or something
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Yes, but (i assume) a big part of the casual gamers might pay only if they get the full level 70/70 done. That's the part where devs are losing money.
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@ASurvkillivorer added proof
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So you get all your digital/pixels back, nice. But guess what, they got 10 euros (real money) for your digital goods that you can recycle. They DID get money. And making more people like you think "I get my money back" is a good way to sell a product.
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I did all the challenges, and ended up on Tier 61 / 70 thats like 70~ games i have to play and only 7 ours remain. And as a product seller, would you rather make customers grind their ass off for a pixel reward? Or give them that pixel reward easier and get more customers/money?
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survivors got adrenaline, killers got noed. Butthurt survivors will always spit crap at killers for using it, but they don't understand that Adrenaline is the NOED version for survivors noobs.
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What if you get get slugged first, then another guy gets slugged, then another, and the last guy is chased. and there you are, slugged for 3 and a half minutes, because the other guys were either downed on their way to you, or are just too immersed my point is to figure something out to avoid this kind of "fun" gameplay
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unbreakable - lets you complete the bar 35% and lets you get up instantly once (after which you can get up just like you said with no perk, while keeping your 35% progression rate) no mither - lets you get up every time (normal completion rate) no perk - lets you complete the bar to 95%, then after 30-40 more seconds of…
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thanks everyone!
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just got ghostface, might get DS ? ill see, maybe ill just keep my shards for the next killer