The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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Пользователи хавают, онлайн то стабильный, а для БХВР это значит, что они на правильном пути. Хотя я бы поспорил: при грамотном подходе он мог бы быть в 10 раз выше. Не 30-50 тыс онлайна, а 300-500 тыс онлайна. Но для них видимо и 30-50 тыс успех, вот и боятся трогать, что либо. Фан в игре распределен следующим образом.…
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Так забавно периодически заходить на форум и читать все это. На самом деле я говорил еще год назад, но видимо никто не заметил. БХВР не дурачки и они все прекрасно понимают, как обстоит дело с игрой и то что они делают осознано. Все изменения которые они делают, исключительно для сокращения времени каток и уменьшение…
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I think the swf outputs all the stats escaped.. Soloq die in almost every match. Thanks for making such a fun survival game... *sarcasm*
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I can escape 1 time in 2 hours of play. is this the game i want? This is a game where killers rule. a game in which there is no chance is not interesting.
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What if there are no runners? don't forget that there is a soloq in the game and the normal balance was in 2016-2018 years.
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Maybe because the bhvr loves the killers. Everything that has been done since 2018 for them. There is no fog, maps are bright, the pallets are not safe and there are fewer of them. Removed all tactics except genrush for survivors. Stealth doesn't work. The game is made for killers.
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I know it, but it shouldn't be like this. it's a 4v1 game, if the killer kills fast -1 then the game is lost to the survivors anyway, so dc doesn't matter. if you have 3 survivors left and you have 3 generators left, the survivors have already lost.
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we all came to play. not to die quickly. the killer is in play throughout the match. the killer doesn't need to be strong enough to quickly take a survivor out of a match and gain an advantage. if the game prompts the killer to take the survivor out of the game quickly, the survivors will be dc. bhvr needs to change the…
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this is bhvr problem. I die in 9 out of 10 matches and you know what? I keep playing against killers for 2000+ hours. where is the matchmaking? no need to say that someone is bad. give the people a just adversary. if a survivor dies that often, give him a killer for 100 hours. what is the problem?
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there are soloq survivors who died in 90% of matches. after the changes they began to die 100% of the matches. game to balance swf-killer. about the fact that there is a soloq bhvr does not want to think. for a soloq bhvr need to return what it was in 2016-2018 years. I mean fog, lighting, pallets and more. other modes…
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do you think people dc every match? this is not possible many times. it's just that people start protesting because they die in every match. killers are too strong. and this is a question for bhvr. why?
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it won't solve the problem. so that people don't dc it is necessary for matchmaking to work not only for the killer but also for the survivors. if the killer loses, they give him weak survivors. if the survivor loses, then they don’t give him a weak killer.
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Developers love killers. Therefore, the camp and the tunnel are not removed. Previously, survivors had a stealth tactic. The developers removed the fog, changed the design of the maps, gave the killers anti-stealth perks. Now there is no stealth. If they wanted to, then there was no camp and no tunnel.
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Wanted to buy but changed my mind. This game is for killers, it is impossible to win the survivors. Therefore, there is no bhvr. I will not buy.
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Я не собираюсь спорить с человеком, который не понимает, что в игре есть не только swf, но и соло. Так же для солосурвов не подходят закрытые карты, из-за отсутствия инфы в соло на открытых картах играть проще. И если ты не понимаешь, что с 2016 по 2018 год игра была идеально сбалансирована под соло, то нам в диалоге не по…
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@Ghost077 незнаю, почему мне так невезет, но все хорошие игры были только с форумчами. Когда я иду за выжившего в одиночку, то обязательно, на киллере будет, какой нибудь стример с овердофига часов или турнирный задрот, от которого только одно желание, ливнуть и тиммейты картошки. Найс игра....
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Тут вопрос не в этом. Неужели с таким раскладом кому то интересно теперь играть в игру? 90% помирают в каждой катке, 10% то же врятли испытывают удовольствие, игроки за киллеров изи делают -4, не напрягаясь. Для кого эта игра?
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@warp1die собственно причина, почему я завязал с ДБД, это то что, для получения хоть какого то удовольствие от игры за выжившего, обязательно надо искать тиму, что после трудового дня делать ох как не хочется, тем более с микрофоном и дискогдом . Хочется просто поиграть час/два и заняться после своими делами. Без этого все…
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Привет @warp1die я после последних сообщений и совместных игр с форумчанами, наиграл в игру наверно часов 100, решил вернутся посмотреть, что такого наворотили в новом патче, изменений много, они заслуживают, что бы посмотреть на поделку. Так что от ДБД освободится окончательно не так просто. Самое первое, что бросилось в…
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Ну конечно, у нас в игре только 2 карты, гидеон и лори, других нет. А урезание паллет, то самое, что было в 2018 году. Это был переломный момент для выживших, когда их сделали перкозависимыми. Либо ты берешь мету, и у тебя есть шанс на побег, либо не берешь и становишься пушечным мясом.
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Розовые очки были только у swf. Сольники, как проигрывали по 10 каток подряд, так и проигрывают, только теперь по 20 каток. Ну а так, рад за тебя. Развлекайся дальше! Отрывайся за 6 лет.
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Вторые шансы это был некий компромис после урезания паллет и объектов на картах. Теперь у выживших ни паллет, ни вторых шансов. Что ты скажешь о криворучках на киллерах, которые, теперь даже без фейков, изи выживших ловят? Такого баланса ты хотел?
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Is it possible to win as a survivor?
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In fact, the man said. The game should be for everyone, not just swf and killers.
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Any video game should be fun. in the case of dbd, it only got worse in 6 years. instead of making other mods, they balance the game under swf. I paid for the game and therefore I have the right to criticize the developers, because the game did not live up to expectations.
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I already uninstalled the game. I just want to point out that the game is not developing as it should. I wish good luck to everyone who stayed.
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no
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first they made less pallets, then they removed the "New Moon Bouquet", then they removed the fog and brightened the maps, then they made destructible walls, now they increased the rate of pallet and wall breakage, and strengthened "Bloodlust", and slowed down the gens. It's not a soloq game anymore. I don't want to play…
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a game that balances killer vs swf and doesn't do anything for soloq doesn't make sense.
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stop talking about dh. I have never used dh, besides this perk there are other changes that have affected the survivors a lot.
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I never relied on perks. first they made less pallets, then they removed the "New Moon Bouquet", then they removed the fog and brightened the maps, then they made destructible walls, now they increased the rate of pallet and wall breakage, and strengthened "Bloodlust", and slowed down the gens. It's not a soloq game…
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this is how my games went. no more interest to play this game.
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The game is not balanced for SWF. the game implies a lack of communication. Are game perks bothering you?
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developers can say whatever they want because they won't admit their mistakes. game design in the form of a solo player online game. the developers implemented the swf without introducing restrictions and without introducing other modes, thereby destroying the balance.
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if a game is designed and balanced for playing with friends, then I don't think so. dbd is designed as an online solo game. swf problems in it. in dbd you need to separate modes or nerf swf.
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I have 5k hours in dbd. I don't have swf. I want to play the game the way it should be. swf is a cheat allowed by the developer to get money. look at the perks, pretty much everything for solo player. swf doesn't need infoperks, they take all the meta.
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They are deceivers. Everyone who writes about 110% exits is playing a killers. The real number of exits in soloq, I have 5-10%. any honest solo survivor will confirm this.
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this is a reason to never play this game again. if the developers don't give a damn, then the players even more so.
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mmr doesn't work in this solo game and never has. you just go to the free lobby. a little mmr works for swf.
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It means there is a problem and a serious problem. killers don't want to play against swf. so it is necessary to strengthen the solo queue and weaken the swf. everyone should be on an equal footing.
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This is because BHVR designed this game for solo queue. All design and balance is designed for this. When the swf starts playing all 4 players know who the killer is, even if the killer is stealth, all 4 players know where they broke the pallet, all 4 players know where the totem was cleared, if the survivor runs from the…
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why am i never given killers with low mmr? I'm dead in 9 out of 10 matches and in every match I see streamers and athletes with 1500+ hours.
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Averaging 1 escape in 10 matches. And I'm still offered to play against sweaty streamers and players with 1500+ hours.
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If it were so easy to survive until the collapse or go to the gate, there would be no questions. Still annoying are these challenge in the archives, where you need to escape, I can’t for several days. That's why I think one of the roles (survivors) is too limited in getting cosmetic items and completing the archive…
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if the killer picks up the item and afk, is that okay? Both sides should be equally easy or difficult.
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now I can easily collect masks as an killers. In the last event, I just as easily collected the crowns for the killers, my survivors were not able to collect all the crowns.
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That's exactly what I'm doing at the moment as a killer. Do you think the survivors are interested in my matches? I find a mask and just walk around the map. The task should be either difficult or easy for all roles.
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I will do so. I just do not understand the logic of the developers.
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This might solve the problem. Crossplay is an option. Accuracy matchmaking could also be optional. For a solo player, the MMR should be compared to the killer's MMR, not the average of all survivors.
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Here we have another game. According to the set of perks, it is made for solo. SWF broke everything. As a result, alignment with SWF made the game unbearable for solo players. SWF made the game unbearable for killers.