The most recent patch notes admit that Knockout is under-performing as a perk. But the new changes make it wildly inconsistent. Only survivors that are downed by basic attacks will have their aura hidden. Not only will unique-killer attacks be hindered, but the simple act of dropping a survivor won't trigger the ability.…
Background: was using plague on the original Spirit map, incident occurred about a minute after the fountains reset due to full occupancy. We were not in endgame at the time, and I believe 4-5 gens still needed to be completed. While carrying a survivor (and with one on the hook), I suddenly hear the sound effect that's…
The Prestige III Trapper award, Bloody Evan, does not appear correctly on the player wearing it. The game merely shows the original trapper mask without the blood effects. P.S. It's unknown whether or not this persists in-game.
He's brilliant the way he is now. I like the aura reading, and with the new Ghostface perk Furtive Chase this ability gives him a huge advantage during chases. I understand why some players want to do away with the 7 second wait, but please keep the aura reading.
I'm putting together a slug build for the Pig; the idea being that slugged survivors won't be able to remove the trap until a generator has been activated. So far I've got: Knockout & Infectious Fright for slug support Nurse's Calling & Sloppy Butcher for finding healers Face Mask & Modified Timer to blind downed survivors…
Background: A Firefighter with a hero complex that actively started fires so that he could 'save' people. Unfortunately, one of his masquerades didn't go according to plan, and he found himself burning to the very flames he had set. With his last breath, he cursed all the ungrateful victims who ignored him during his…
Can we get a unique entity kill animation for survivors that remain in lockers when the End Game timer expires? Currently, it just forces the survivor out of the locker. But it would be wicked to see the entity crush the locker with the survivor inside.