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when is badham going to be fixed?
worst map in the game long walls, long fences, long hedges, extremely long main building its insane! this game gives me white hairs
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would merging freddys two powers be too strong? snares and pallets?
other killers have complex powers such as pinhead and sadako, so would merging freddys pallets and snared be too much of a buff? at least a ptb test on this idea would be nice.
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why was huntress movement speed reverted if other ranged killers are faster?
huntress moves at 77 percent movement deathslinger moves at 93.5 trickster moves at 96.5 the difference between slinger and trickster is small but compared to huntress she is way slower. the buff they were gonna give her was gonna be awesome but baby surviviors were butthurt. the movement speed is for attempting a hatchet…
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give killers the ability to move their camera when picking up, or shorten the pickup time animation
picking up a survivor takes 3 seconds. survivors can cover 12 meters of distance in that amount of time without background player, and get a flashlight or flashbang save, and insist its a skill issue, so ok keep ur perks just allow killers to move their camera as they pick up, and if they manage to get a save that way,…
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how am i suppose to hook if i cant pick up against flashbang and background player?
i face a wall and they still pull it off how is that fair!? i cant belive i have to run lightborn just for this this game gives me white hairs
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99ing the gates defeats the purpose of endgame collapse
the gates should begin regressing if left incomplete, or maybe start the endgame collapse after the 5th gen gets completed, i know this will make no way out too strong so either make the endgame collapse fixed 4 minutes like when a survivor is hooked, or reduce the blocked timer to 30 and activates instantly. egc is where…
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dont survivors realize it difficult to play killer against strong survivors?
survivors just complain about tunneling and slugging and camping and noed but dont realize its difficult to play killer. managing time, perks, choosing chases. its only 1 person vs 4. survivors have each other to rely on but the killer is all alone, and have to be ur own ally
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when is killer at their strongest? early game, mid game, or endgame?
i ask this because survivors hate noed, and killers hate adrenaline. so lets rewind in the early game killer is at their weakest right? all pallets available, survivors looking or working on a gen. killer has a tough time but manages a down, and goes for a hook. boom 1 or 2 gens pop. now the pressure is on for the killer…
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would merging freddys two powers be too strong? snares and pallets?
other killers have complex powers such as pinhead and sadako, so would merging freddys pallets and snared be too much of a buff? at least a ptb test on this idea would be nice
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why does crouching in the open deny powers? not even behind cover
when i play nemesis, billy, demo, i cant hit a survivor right in front of me when they crouch, how is that not an exploit? so lame, it not like if they crouch behind a rock or something, why does the hitbox shrink so drastically?
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can oppression be buffed? reduced cooldown timer?
its currently 80 seconds long. i think halving it to 45 would be good. also thrilling tremors cooldown is too long 30s?
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how are killers suppose to find survivors quickly when ultimate weapon is changed?
time is the most important thing for killers, so uw cut down on the time. now its a aura based perk and every survivor runs distortion, makes it not worth running aura perks, so all i can use is whispers and on 2 level maps its booty. also what about lucky break users? cant see scratch marks. boon shadowstep same thing. so…
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why doesnt enduring work on pallet saves? its litterally a pallet stun?
why does the perk have this effect with pallet saves? i dont think it would be too strong to remove it, and would be a nice counter to things like power struggle
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hope is too damn strong, especially on 110 killers, carousel simulator
around rocks you waste so much time trying to catch up, it feels like a carousel man
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nemesis (the killer) buff idea gens
can nemesis be granted the ability to slap gens with his whip and make it regress? this would be tier 2, and not all that strong id imagine, but imagine slapping a gen with pop, that would be awesome. plus the guy is average at best regarding strength
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can we get improved key bindings?
let us rebind more actions to different bindings such as break pallet {space}, and pick up survivor { f }, that way when survivors go down infront of windows or lockers it doesnt become a hassle, i know you can turn around but still. this would also counter the 'cj' tech. im sure survivor could also get value from various…
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why does coup de grace have a limt of 5 tokens if the max is 10
sometimes i have 2 stacks and 2 gens pop quickly and lose 1 stack simply because of the hard cap of 5 tokens. is this an oversight from old coup?
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any plans to move dbd over to unreal engine 5?
it would open a whole new world of opportunities, regarding killers and perhaps revamped survivor mechanics. improved gameplay and there wouldnt be restrictions holding back creative ideas
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why are survivors so entitled even when you play "nice"
i intentionally didnt tunnel, and even used meme perks, and ended up with 2 kills because i stayed near the hook and then all 4 of them barrage me with hate and saying i camp at endgame, you cant win with these people so im playing however i need to win, cause it doesnt matter how you play i swear im either playing with…
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Haddonfield is still survivor sided
even with a putrid oak offering there were no hooks around and the survivor wiggled out and cost me the match. there always bs on that map, why cant they add broken walls around the houses so chases are easier there, and i dont meaning the bad breakable walls.
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raise the bloodpoint cap? 5 million?
this event is giving lots of bloodpoints, which i appreciate considering the grind, but could the blood point cap be raised higher to at least 5 million, it fills up quickly and spend 5- 15 minutes spending it all just to keep playing and earning more
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the deathslinger needs some buffs, hes now the weakest ranged character
he has a 32 m radius but moves at 110, the reason that was given is because he doesnt have a lullaby, i dont see the need for one since his range is only 18 meters anyways that isnt very far. the terror radius gives too much warning, and plus his harpoon hit box is tiny, too tiny. its hitbox is literally a hitscan hitbox…
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can we buff whispers?
i think the perk would be so much better if hooked survivors didnt trigger it, meaning that if its off you can safely leave the hooked survivor but if its on then there is a survivor waiting to save, i dont think this change is too strong and promotes not to camp, thoughts?
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stealth builds are annoying
how do i track a survivor that uses calm spirit, lucky break, overcome and distortion i have no information at all no scratch marks, or blood, no auras, or even scream perks, all i have is sight but they break line of sight will overcome, and when i go where they last where i have no other leads. they also use quiet…
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survivors hate tunneling but the gens go so fast so what choice is there? even with slowdown.
i have a 50 - 60 second chase and 2 gens pop. 3 gens left with 1 hook. if i play nice its clearly a foolish choice, so in order to win i have totunnel, and survivors act like i committed this great sin, killer is literally against time. and if i chase someone else they flashlight rescue them,obviously the survivors feel…
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Does anyone else think there should be a visual effect for haste?
i think that would go a long way, an effect such as blighted serum trail, like if survivors have hope or get injured, and if killer has noed or play with your food, etc. lots of perks reveal themselves to the opposite side such as champion of light, or dissolution, so a haste reveal wouldn't be an entirely bad idea. its a…
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survivor is stronger in high mmr
i faced a sabo squad so i couldnt hook. i slug and they have unbreakable, then when they get picked up , buckleup. then heal up and activate bloodpact. they knew my every move because of wiretap, then knew where my noed was. i managed to bleed one out and one got away because of buckle up and the other one i was chasing…
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is there a way to disable the auto aim? it makes me lose easy hits from time to time
i made the aim assist in the ini files to false but its still there. yes i also made it read only. thanks!
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genuine question- should killers be granted a 5th perk slot?
maybe as a p100 reward or something? its a 1v4 so 4v16 perks, would a 5th perk slot greatly change the advantage towards killer? would be interesting to test in a ptb
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heres a deathslinger guide if anyones interested (got it working)
im sorry this is like the second post about this, but the video wasn't working before
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it is ok to post youtube links here? I made a deathslinger guide...
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j
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should the match automatically end when all survivors become bots and count as a victory?
when a domino effect of survivors leaving the match at around 2-3 gens left, completing the match with bots feels like a drag, so shouldn't the match end at that point?