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Decisive Strike should deactivate for protection hits or being in a locker
So it cannot be weaponized by toxic survivors
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Scariest Killer In Lights out
Hello Fellow Denizens of the Fog. I want to get feedback on which killers are the scariest to face in lights out! Additionally, what moment with said killer was the scariest?
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The event really shows how bad the nerfs to gen protection perks were.
Seriously. It's almost impossible to play any lower tier killer and get even one kill. I had 3 gens pop in one chase, and that was only like a minute. Pop should be reverted or be 20% total, Scourge hook should be 25% again, Grim and deadlock need their time increased, ruin should be 175%, Revert the changes to overcharge…
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The Nerfs for Hemorrhage and Mangled should be reverted
They were fine as they were and encouraged a hit and run style of play that passively slowed the games down. Now they only last for a little while and are useless if you proceed to hook the survivor. Either the timer should stop when they are on the hook or doing actions, or it should just be returned to how it was before.
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Why keep murdering gen defense/regression perks
Hex Ruin, Pop goes the weasel, Thanataphobia, Scourge hook: pain resonance, and Call of Brine and Overcharge all have been or will be nerfed into irrelevancy. Is Jolt and Deadlock going to be too powerful too? Ruin, COB, and OC should all have 150% regression speed as a medium so they aren't as oppressive, but still…
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Confused by Perk Changes and ideas
So, seems a lot of the mid chapter perk changes are a bit contentious, I think some are deserved but others are just.... weird. It seems that behaviors policy to "balancing perks" is either kneecapping it with a pipe wrench or taking it out behind the fractured cowshed and putting it down. Honestly don't think that's very…