-
Buff Hex: Thrill of the Hunt
The devs have added the oblivious status affect and with my previous thoughts on a buff toward the perk that requires other perks to be good, Hex: Thrill of the Hunt, it would be a great time to see this perk shine. My old thoughts on buffing Hex:TotH was to make the notifications not just happen on other Hex totems, but…
-
Fire Up and Thanatophobia
So the perk Fire Up has plus to action speed. This includes speed bonus to pick up, drop, pallet break, gen break and vaults. Thanatophobia has negative to action speed but only includes repair, healing and sabo. These 2 perks could have an action that both survivors and killers have in common. Vault speed. I think that…
-
No Mither Rework
Since the new survivor, Adam Francis, had came out with an interesting perk called Deliverance, this brings a new way to rework something that shows both survivors and killers your hand when playing with No Mither. As it is right now, No Mither is only useful if the killer lets you stay down in dying state long enough to…
-
Rituals and their payout.
-
Perks that require other perks to work and how to fix them.
Most perks out there are good/great by themselves. However, there are some that need other to make them shine. One that i can think of is Hex: Thrill of the Hunt. That one is only good for notifying you when you have a pesky survivor trying to cleanse your godlike totems. This is an issue. I think that instead of it only…
-
Freddy Power Description
Second to last part in Freddy's power states "Some failed actions can also wake up." I know that it is stating that some, as in sabotage failed, do not wake up survivors, but what if not all failed on healing as well as gen did not wake up. Like with The Pigs reverse bear traps and the Jigsaw boxes, not all of them would…