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Would you prefer short, explosive 5 minute games or a more back and forth rally over 15 minutes?
Basically, the title. Do you think you would enjoy a much faster paced but more explosive kind of game balance where matches are much shorter or would you prefer a longer more drawn-out match where there is a somewhat even back and forth rally between killer and survivors?
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Buff gen kicking, Nerf Gen defense perks
Put simply, instead of seeing pop pain res every single game just make gen kicking actually good, and nerf Gen defense perks commensurately, or rework them to do something tangentially useful that might also involve gens such as touching skill checks or maybe increasing the animation time required to start fixing a…
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As a survivor, what is the most overpowered killer perk?
From your perspective as a survivor, what is the most overpowered killer perk and why?
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As a killer, what is the most overpowered survivor perk?
From your perspective as a killer, what is the most overpowered survivor perk and why?
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Killer Blindness rework
Blindness right now is either too strong for it's cost and too easily spammable or completely useless because of lightborn or killers being so inundated by blind effects they just preternaturally dodge them at this point. Because of this I propose we make the status effect less binary and more interactive. I would remove…
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Quick idea for a trapper rework
~Trapper Rework~ Trapper's speed increased by 1% for each disarmed trap on the map and each trap in his bag while not in chase. Trapper's speed increased by 5% while a survivor is caught in a bear trap and the Trapper is not in chase. Trapper's speed increases by 5% for 3 seconds after picking up a trap while in chase.…
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Perks like Boil Over and Power Struggle basically just encourage slugging as a valid tactic.
I mean am I as a killer really expected to just hand you a free escape/wiggle out because you parked it in the corner of the map or under a pallet? Logically the best possible play is to let you sit there and bleed out for four minutes or however long the timer is, especially if you're the last survivor and the hatch is…
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Do you have trouble seeing on certain maps because they are too dark, too visually noisy or muddy?
Dark: azarovs, midwich, backwater swamp, garden of joy, some parts of rpd etc. muddy: monocolored like Borgo, hard to distinguish one thing from another noisy: red forest's huge clutter, the new scifi map
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Hex: Despair
~Hex: Despair~ If there is at least one dull totem remaining on the trial grounds, Hex: Despair activates on a random totem each time a survivor is hooked for the first time. The hooked survivor suffers from the Cursed status effect and the generator with the most progress is blocked. If all generators have an equal amount…
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I'm a killer main but I just got done playing a ton of survivor, impressions.
Got sick of playing so many miserable games as killer vs constant gen rush or stun/blind/boilsabo spam, tired of feeling like I could never catch up in chase without playing a movement based killer and tired of constantly watching survivors DC every time I almost kill them. So I decided to sink 35 levels worth of BP into…
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List of Problematic DBD Issues
This exists mostly as a thought exercise and I guess a potential reference for the devs, feel free to add to it. ~System/Design Level~ No FOV or Gamma Slider No visual impairment accessibility options besides colorblindness No hearing impairment accessibility options for killers Map design is horrendously imbalanced and…
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The lack of accessibility and QoL is embarrassing, especially for killers.
Field of View is not a game mechanic, you need to implement an FOV slider, immediately. I don't care how long it's been and I don't care how much better it might make killers, an FOV slider is a MANDATORY feature in a first person perspective that all other games are now rightly expected to have. 87 is NOT an acceptable…
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The lack of accessibility and QoL is embarrassing, especially for killers.
Field of View is not a game mechanic, you need to implement an FOV slider, immediately. I don't care how long it's been and I don't care how much better it might make killers, an FOV slider is a MANDATORY feature in a first person perspective that all other games are now rightly expected to have. 87 is NOT an acceptable…