I just disconnected from a game for the first time ever, out of pure frustration. The way 2v8 is coded, the killers know exactly where survivors are going to spawn. Add, on top of that, coordinated killers and ZERO matchmaking in that mode, and it creates a really frustrating situation which makes me not want to play the…
I like how different features of the map have slowly become a bigger part of the game, such as totems or hooks. I think chests could be leveraged in the same way to give the game an extra dimension. A lot of players don't bother with chests because they can't justify the time commitment in opening them, and killers have no…
If so, what changes do you think should be made to make Chests a more impactful part of the game?
Survivors can make a killer waste time in the endgame by waiting at the "finish line" part of the exit gates, forcing the killer to come to the gate to hit them out of the trial. What if there was a perk that added some risk to that strategy? My perk idea is: "Dangerous Game" Once the exit gates have been opened, if a…