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DBD shouldn't be balanced only around solos from now on
dON'T TOUCH SWFS, MAKE KILLER AND SOLO BETTER: The main problem in DBD is not about side balance but about on how much one side can unbalances the other by using differents ways of playing, one of the ways is using communications in a SWF. The use of comms is overlooked by the game design and is one of the main things that…
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The music is just too loud
Yeah, I get it was added in the fourth anniversary, but no one wanted to be loud to the point of just messing with the gameplay, the music is good, just too loud to the point that is not even enjoyable, being unable to hear footsteps or breath because of it is horrible.
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Getting survival points and sacrificial points is excruciating
Compared to the other categories it just feels really out of place on how these categories get points, the game is designed in a balance for 2 people to escape most of the time, but the 2 people that escape don't get anywhere near the max they could in the survival category and neither the killer is able to get max…
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The true reason why people want Spirit to be nerfed
People want to loop a mindgame killer instead of trying to mindgame, simply because it's easier to learn loops than learning to mindgame a killer. I don't think changes are needed at all for Spirit, I've played against a lot Spirits while playing with Bill without Iron Will, which simply put, it's a big challenge since…
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Badham Preschool and it's many safe loops
Yes, there's no more god loop with the breakable wall on the side, but still. The rework just put way too much safe loops on the map while it still have 4 god pallets(one in each house and two inside the school, I'm not uncluding shack pallet, shack pallet it's fine). Playing the map with any killer dependant on using only…
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IMO Hillbilly's chainsaw should not overheat
Why is there a mechanic to punish The Hillbilly for using his only power? it doens't quite make sense for me, especially since it's not that strong of a power, most maps have 10 different loops or windows which already makes easy to escape a chainsaw sprint. It just made him unappealing to play.
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Anti-tunneling shouldn't be a perk, should be a core game mechanic here's why
Why I believe it's bad being a perk Making DLC perks for anti-tunneling isn't a good, it's bad for the incoming players who just want to have a good game experience, they will need to buy a DLC to get this "anti-tunneling" and be able to enjoy matches. Which is why it's scary to make changes to DS now, since it's from the…
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How it feels playing against Myers
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Disable crossplay option on PC
Is there a way to disable crossplay on PC? I can't change it in the options menu. Reason why I want to disable: most of the console killers in my country I play against are laggy.
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Should stretched resolutions be fixed?
It's no joke when we're talking about having game advantages and stretched resolutions been shown to be one of them giving players a bigger FOV which enables them to see over loops helping them not be mind-gameable. In your opinion, should streched resolutions be fixed to look the game as normal resolutions? And what…
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Better Bloodweb - Limit Add-ons appearing if limit reached.
Do you guys think is there a way to make a better Bloodweb? There's lot of repetitive add-ons that are stacking up to 30 on my invetory already and they are still appearing on the Bloodweb making me spend an absurd amounts of Blood points if I want to get an perk which is beyond it. It's really bad if you want to get to…
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Decisive Strike should not be strong as it is now
I'm not here to say "remove DS, op perk", I'm here to serve an alternative so the skill still be in the game. Let's try to maintain the discussion neutral and healthy. So in what I want to discuss is: The window of time after getting unhooked and being able to use Decisive Strike is absurdly huge for such a fasted paced…