-
New heads
So a weird side effect of this change is that a lot of the cosmetic heads haven't been fine tuned to fit the new face at all. There are a few that have really benefitted from the change (Jake's cowboy hat is S tier now), but MANY of the heads I've splashed shards, cells and even real money on look horrific now. Of the ones…
-
Survivors hiding
I've had a lot of games recently where survivors just hide and don't touch gens. Typically this happens when you have 2 survivors left and they're trying to wait each other out (I have no idea why they do this but whatever), but I've also started having games where 3 and (once) all 4 survivors all starting hiding and not…
-
Trickster buff when?
I actually underestimated how unfun the trickster would be to play. His power is so weak that camping is CONSISTENTLY a better option than actually going out and attempting a chase with slow movement speed and a non-lethal power. I felt like I could at least have fun with his power a little, but every survivor I've played…
-
Ricochet basekit?
Speaking only in terms of mechanics I think it's pretty apparent that Trickster needs a little extra to his kit to differentiate himself from huntress and slinger. I think this could be ameliorated slightly by adding to his base kit. The first thing that comes to mind is to make his ricochet addon basekit- it's by far his…
-
Nea graff-crafter head
So this isn't a request for the set to be unlocked- I actually just played a game with a player who HAD the graff-crafter head mixed with the leather jacket and tartan skirt cosmetics on ps4. Is this is a known thing that can be done with sets? Is it some kind of hack or a glitch? Head looked great on it's own btw, real…
-
Why are there so few ways for killers to inflict exhausted?
I really don't understand why the devs seem so squeamish about giving killers ways to inflict exhaustion. The exhaustion status effect currently impacts a grand total of 5 survivor perks of the (soon to be) 80. While two of these are staples of the meta (Sprint burst and dead hard), I really can't see the harm in giving…
-
Retiring older maps?
I don't know what the general consensus on the newer maps is, but I'm personally a fan of more complex structures and additions such as breakable walls. With each release I've become increasingly bored of older maps when I load into a game. Three in particular stand out as having outlived their usefulness. Each of the…
-
Dead hard challenge
Having a nightmare with this challenge. I'm on ps4 and never use dead hard--pretty sure I'm doing everything correctly, but there seems to be a massive amount of latency between pressing the button and actually moving--even when this does happen the killer can inturrupt the animation and hit me (I'm assuming this is due to…
-
Dead hard challenge
Having a nightmare with this challenge. I'm on ps4 and never use dead hard--pretty sure I'm doing everything correctly, but there seems to be a massive amount of latency between pressing the button and actually moving--even when this does happen the killer can inturrupt the animation and hit me (I'm assuming this is due to…
-
Really not having fun with SWF atm
Disclaimer: I know this is an eternal source of complaints from killers and I know it's never going to be solved or even addressed as an issue. I just really need to get this off my chest after quite a few bad games in a row- the PTB excitement will drown me out and that's fine. So, broadly SWF isn't a huge problem- it…
-
Clown alteration (buff/rework ideas)
When comparing the gameplay of the killers I think clown stands out as having the least tactical variation. Whereas Demo and Freddy have similarly simple chase powers (freddy can slow with traps, demo can close distence with shred), these are complimented by teleportation. While the bottles are a powerful tool in a meta…