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Jb94

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Jb94
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  • I think we're at a point where the 'DBD killer' status is a total myth. Asyms are inherently imbalanced and dbd has finally hit a stride of regular small but significant changes. Every other game has a glory period of 2-3 weeks, then the meta starts to settle and it gets dull. I think tellingly every content creator who's…
  • The really wild thing is that we just had 4 outfits drop (Feng, Kate, Yun jin and trickster). I don't understand why they didn't just hold one back and actually release something new and exclusive. Truly baffling.
  • Agree with this 100% I play survivor more often than killer because it's a lot less stressful. Solo can suck sometimes, but it's always down to player decisions. I dedicate at least 1 perk slot to aura reading and can see exactly how other people are playing- hell I've been on the hook with kindred and seen 2 people in the…
  • Seen 'Drussy' thrown around a bit...
  • I miss being able to switch killers in lobby. The queues are longer for killer most of the time and the one I'm playing usually isn't the one that needs their bloodweb filled out.
  • I barely use the forum and I liked Orion's input- I saw him calmly express his opinion to people who make me want to pull my hair out. It says a LOT that this is a big enough deal to lead to such drastic action. Massively respect the integrity, hope he does well.
  • Same on PS4 here too. Two crashes, once as survivor once as killer.
  • I think the perks will become general perks so they can still be tweaked and out on the shrine. They'll probably update the icons for inner strength and baby sitter to be non-specific (like unbreakable before bill was added to console). I'll be very disappointed if they aren't able to tweak demo anymore. He doesn't need to…
  • This is the saving grace for the tome in my eyes. I like to mic and match survivor outfits in particular, having recolours of store outfits is a great way to have more to play around with rather than my 6th Nea beanie I'm never going to wear.
  • Fine, but that sucks because I only got it because I liked how it looked before and now I'm not going to use it. You can see how that is still a problem right?
  • One thing I like in this rift that I hope continues: Nea, Zarina, Nurse, Billy, legion and maybe Jake (I can't actually tell if it's the case with his yellow outfit) are all getting mix and match outfits which are recolours of previously released BUT non-default outfits. I like this a lot more than 70% of the rift…
  • Haven't got a before shot but one of the most random is the addition of streaky eyeliner to one of my favourite zarina heads No on is talking about Nancy's close eyes and eye bags, so is this a known cosmetic bug?
  • Feedback applies to 80% of general. Just kind of sucks to be randomly picked as the person who's post is gonna get shoved into a part of the forum no one is going to see. If I had any faith that feedback would get me anywhere I'd post here. As it is I most just want to complain and have others agree with how much things…
    in New heads Comment by Jb94 July 2021
  • This was my favourite Dwight head and it's been trashed. The silver teeth are one of my least favourite things about this update.
  • I don't really understand why this is feedback when posts on the trickster and spirit changes aren't and a similar post of David's heads aren't, but go off I guess.
    in New heads Comment by Jb94 July 2021
  • Maybe bad in a single game, since it's a cumulative one, just keep playing normally until you get it. There are worse challenges in this very tome let alone the entire history of the archives lol.
  • *Spinechill is fine, chill.
  • Yes. They've yet to do anything interesting with the concept sadly.
  • This is something I haven't really thought of. I think there should be more effort to balance perks around game state. So killer perks that start very strong and get weaker for each player who is eliminated, survivor perks that get stronger for the same.
  • I enjoy playing against nurse- as a solo console player I rarely survive against a good one, but there's an intensity to nurse chases that other killers truly lack. I don't feel rewarded for running a strong loop against an M1 killer. I do feel rewarded for making use of LOS breaks/last minute changes in direction against…
  • Small game is in an amazing spot as an anti-totem counter- been using it for the archive and the counter in particular is incredibly powerful- I know when to stop bothering seeking out totems as well as where they are so minimal time is wasted. I wish killers had more/stronger options to disable survivor perks in the way…
  • I agree, but I'd move the shelter tree to another map. Possibly delete Azarov's and move it's structure to wreckers and the map shape is much nicer to play in.
  • Let me simplify: Wraith is mid tier at best. Bamboozle is a pathetic perk to complain about. Play the game for more than 8 hours before giving anecdotes. :)
  • I don't like reducing things to sides, but: This is an incredibly survivor sided comment. Running around in circles isn't interesting for the killer. Any number of survivor perks are 'no you don't get to play the game perks' to a degree that bamboozle doesn't even get close to. Blocking 1 window for a short period of time…
  • This. Now instead being strong at camping and slugging, they're just strong at camping. They needed to reduce respawn time on Victor after he gets kicked while also giving Charlotte something in her kit to compensate. Maybe some kind of rage mode that activates if Victor is hurt? But whatevs yeah, it's frustrating
  • I agree. I'd love to run something other than BBQ, but it's basically a lock based on the bloodpoints alone. Even bad games are less tilting when you leave with double what you'd earn by default. Maybe they could ameliorate the problem by adding this effect to otherwise really bad perks and having the effect stack- like if…
  • This is a really solid rift. The last couple of have been lacking (last one was carried by how ridiculously good the Oni skin was), so I consider this one a return to form. Really dig that this one fills out the rift with less supported killers and survivors rather than the usual Claudette, Dwight and meg reskins.
  • As a pallet only Freddy I'm mostly just sad they reduced the number of pallets and made dream state easier to stay out of for longer :(
  • Fair play. I think we're using different approaches to evaluate weakness- I find trapper immensely enjoyable and often do well with him. I do agree that he needs some love- basekit brown trapper bag would make a world of difference and actually open up options when it comes to load out. But yeah for me trickster is 100%…
  • Can I ask who is the weakest killer? I see clown and trapper thrown around a lot, but clown downs survivors faster than trickster and trapper is pretty powerful with game knowledge and good reads on survivors (imo).
  • I'm glad hag isn't legendary as she doesn't have to be and mixing and matching skins is pretty much the best part of cosmetics.
  • *edit, not sure why I replied to this comment, think I misread it as a defense of baby sitter At maximum: If you run babysitter and unhook every other survivor twice you generate 48 seconds of this effect and reveal your aura for a total of 24 seconds. As opposed to lucky break granting the effect for 90 seconds at…
  • Twins need a soft rework. Their base power is ok, but it needs more complexity. I think giving Charlotte some kind of power based on whether she's attached to Victor or not is one way to add this complexity. Changing how Charlotte plays after Victor gets crushed is another really interesting idea. There's nothing wrong…
  • I do this too. I really liked the challenge of playing with a limited perk pool, especially when i was learning the game and specific killer strength weaknesses. For survivor it has meant that certain survivors use different perk combinations based on what they have unlocked- means every game isn't necessarily identical…
  • This is how I feel. I like Scott a lot, but he's one of a few dbd content creators that seem to despise the game on a profound level (Farmer John also comes to mind), while justifying it through faults with the game.
  • Swf+key makes the most sense! I'm just gonna chalk it up to coincidence as no one else seems to be experiencing the same thing.
  • Yeah. The OP is really rude. Just ignore him and let the thread die tbh. He can keep bitching about this and convince himself he's 'won' a nonexistent argument with people trying to helpfully explain why his fringe case complaint is a non-issue. I'm just not going to waste energy on it.
  • Yes, this is what I've done- I'd still rather not waste 10-15 minutes doing this where possible, but thanks.
  • This doesn't apply to doc naturally. I try and play all killers with a couple of exceptions.
  • Pretty bad take. Once a game is being held hostage, I'll just to what I can to end it, so I can play with people who want to play the game. Pretty galxay brain to blame survivors taking the game hostage on killer behaviour so props I guess.
  • Technically a lot of survivor perks prioritise individual safety over team safety. When meg sprintbursts past you she's decided you're taking the chase, not her. When Claudette spends a minute selfcaring in the corner of the map, she's decided her 1 health state is more important than getting a gen done. Etc. Etc. If…
  • Yeah I understand what's happening with 2 people- it's when I've got 3 or 4 people hiding pretty much from the getgo. I've never been under the impression the report system actually does something, but I suppose reporting when it happens is probably my best bet. I dunno. It's just been happening a lot recently, might just…
  • Also you aren't actually dodging- the spread means you can easily move into shots and also means that the killer can miss at point blank range. Unskillet and unrewarding for the killer, unskilled and unrewarding for the survivor.
  • I made a post yesterday about how bad he was and I totally forgot to rant about how terrible main event is. It's like the opposite if a normal release where players find niche ways to play to a killers strengths: instead everytime I look on here someone has found a new way in which he's bad.
  • You don't want pop as his mobility is too bad to make use of it. Ruin+undying is slightly better though he can't protect totems well or pressure gens so he gets terrible value from them. I'm gonna be honest. Endgame builds based around noed are probably the best bet!
  • I think one of the worst things is that survivors aren't holding back at all- trickster is just bullying fodder to the survs I play against.
  • Every game is basically: -Going to try and get value out of his power -Oh no 2 gens are done better just M1 to end this chase -Oh no I'm being looped on a Z wall because I'm so slow - guess I'll camp since by the time I head to a gen it'll be done? I made a post with a couple of changes when I saw him originally, but I…
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