Context for my changes: Most of them are in the spirit of BHVR's announced intention to change the meta. Therefore I'm more focused on buffing perks up rather than nerfing them, which can come later if needed. Additionally, I've given survivors many information perks as basekit features in order to lower the disparity…
>Mori updates: Mori's removed from offerings >They're adding The Finisher Mori - Killer immediately and automatically kills the last survivor on downed ___ So, I HAVE to bully the final survivor? I can't let her go? Sure you can say "well, just don't down them" but I want to establish my dominance before I let her free. I…
For killer: Cleave: Any basic or special attack, on a successful hit, will cause an eruption of the Entity's claws up from the ground behind the target. This effect goes through walls. The eruption of the claws can damage survivors but not down them. The claws linger for 10 seconds, Hindering survivors that walk through…
Survivors get Decisive Strike, Borrowed Time, and Kindred built in passively. This potentially opens up three perk slots. Additionally, survivors get a rudimentary Ping System (Scott Jund's idea) that allows them to communicate to all other survivors with little pop-ups next to their portraits. Callouts such as: I'm doing…
As Killer: If you carry a survivor to the hatch and they accept the hatch, both you and the survivor gain bonus bloodpoints and a Heart charm. As survivor: If you accept a hatch that a killer carried you to, gain bonus bloodpoints and a Heart charm. Also, a person on your team will randomly be marked as your Valentine.…
The way I see it, they had two options. They either had to buff his base movement speed to 115, because his power didn't justify having a ranged movement speed, or buff his power to justify having 110 movement speed. They decided to buff the power instead of his MS which is fine, they had to do one or the other. Normally I…
Hey guys, I have an idea for hex perks to make them more fun for both sides. It's called Hex Slots. If we split hex perks into their own slots, let's say 4 Perk slots and 4 Hex slots, then it will completely and entirely solve the "man, my perk got cleansed super early AND is now basically an empty slot!" ######### feeling.…