The second iteration of 2v8 is now LIVE - find out more information here: https://forums.bhvr.com/dead-by-daylight/kb/articles/480-2v8-developer-update
Comments
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My post has been edited by a mod but I don't see any immediately recognizable difference. Was something wrong? Edit: Nevermind, the post was just moved. I don't think "Suggestions" is a fitting classification for this thread because I'm not literally suggesting these as changes to the game, the point was to share my…
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I appreciate your positive input.
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Basekit buffs are too much for which side? I focused mainly on information perks for Survivor, in order to bridge the gap between solo and SWF, then buffed Killer to compensate while also providing a couple of extra free perk slots to offset the 9 that survivors get. It's true they get BT and DS, but these perks merely…
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I thought it was going to be a lot of characters. I was going to go for Cheryl (obviously) but it's only four, and all Killers. I'm wondering if, due to the low character count compared to DBD, if it's just going to be a one-off joke game that's like $15 *at most.* Hopefully it's more expensive and is high quality, but I…
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I disagree that the game is competitive but I appreciate your input in the thread.
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Very well said. Thank you for supporting my suggestion (and ultimately supporting the positive and mutually enjoyable nature of the game)
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Your idea is fair, but from a game design and usability standpoint, it makes far more sense to just have the endgame mori just be an option the same way it is right now, where you simply hold down the attack button. Your idea of having a prompt for the killer to click on would get in the way of gameplay, but the spirit of…
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I unironically would carry the final survivor bridal-style to the hatch. This change is one of the worst things that could happen to friendly killer players
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It's also the obvious solution, not sure why they didn't go with it initially. At least it's sensible and fair enough that they will include it as an update soon (most likely.)
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Exactly, I mentioned this later on.
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I like to see reasons aside from my own as to why this change is not optimal. It's an easy fix - just allow the mori to be optional instead of involuntary. Right now, this change feels more like "a cool idea that someone in corporate thought of" who doesn't actually play the game to know the nuances of the community. Like…
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The actual best way would be to allow the option to mori the final survivor by holding down the attack button exactly the way it works right now instead of having it be an involuntary action that completely prevents any kind of bonding moment.
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This is fair, but what about carrying to the hatch? Is killer-survivor friendly interaction being prohibited?
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No Way Out needs to block hatch for half of the duration of blocking gates when a survivor attempts to interact with it. Then it's a good perk imo. It's like right on the edge of being useful
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My idea has always been to make Bouncing Blades basekit and make Main Event blades bounce 4 times instead of 2. It would finally separate him from huntress/plague and make him a unique play as/play against experience.
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Nemesis is okay in my experience. Not OP, not UP.
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Sounds to me like he's being given advice about being "different" in general and how to deal with it and to feel at home on Earth. This doesn't just apply to sexuality either, so, good on BHVR. This is good writing and it's very relatable to the people who need to hear this. Just important to note that it's not just…
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I think both games are good enough in their own ways that trying to set up an argument for one being objectively better than the other is just doomed to fail.
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There's a lot I would do to Jill's face.
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It's predictable that the wink would get bugged since Trickster was specifically programmed to have a different position in the lobby. It makes sense that this would somehow "relapse" into being the same position as all the other killers, thus cutting off the wink off-screen. They just need to tighten their code, make it…
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Wow, the top right is a massive objective downgrade, the makeup was so much better in the original The default appearance as shown in Rogue's post above looks better, definite improvement, but so many of her cosmetics have been downgraded
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I think what they did this patch was actually good. Like, it solves the biggest problem with Trickster which was his lack of lethality. However, it didn't do anything about the fact that he is just a weaker version of Plague and Huntress. They just made him kill harder, not more unique. My idea to make him more unique:…
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Here's my thoughts about the DC penalty. As survivor: ___ DC with 4 survivors still alive = 5 min timer DC with 3 survivors or less = 3 min timer If two survivors DC'd, then the other two survivors will not suffer a DC penalty. As killer, you will never suffer a DC timer but will still receive the pip penalty and the MMR…
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So you're saying that my changes would make killer too OP, but then you say that the survivor changes are also OP. That's the point. Buff survivor to buff killer. You're approaching my argument backwards so of course it will appear that things don't make sense. Killer won't be op with these buffs if survivors are buffed to…
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My suggestion was for DBD because this is a DBD forum, if this was a forum about BHVR products in general then I can see why you would have assumed that it was an idea for a visual novel. The Cupid's Arrow suggestion is cute, although the Killer shouldn't be rewarded for killing the Arrow'd or Valentine'd survivor. It's an…
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Well then I suppose this could work ;p
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Anything? 😳B-but I love Cheryl, not Claire 😳
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Keep in mind that many survivors would essentially be gaining three perk slots since I'm making Kindred, BT, and DS built-in to the survivor as a whole. One may argue that killer should have even more than three more perk slots although personally I think three is fine. If killer ends up being sufficiently strong in the…
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Is it that easy? 😏
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Well, no one uses it for breaking gens and people rarely break walls outside of chase in order to be more time-efficient. What I mean is that it is essentially a chase perk. If you want to do a bit of give-and-take, then in exchange for making it 40% faster you could remove its ability to affect generators since there's no…
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When I was initially starting out, it felt like "Time is on my side" as the killer. It just makes sense that way. But due to the fact that EGC only starts when the exit gates are opened, as well as the fact that exit gates can be 99'd, it feels far more Survivor favored. Agreed on EGC beginning when the final gen is done.…
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Not enough people play the game to split the primary mode. What would be better, is replacing the main mode with temporary event modes for a couple of days. Only for a few days because people will obviously miss playing the regular game, but a switch-up every now and then would be welcome, especially for Halloween. The…
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Bro do you know how many perks need buffs or reworks? You're on the right track but this is just a pebble of the mountain that you need to show BHVR. Like for example: Why does Brutal Strength only make pallet kicking 20% faster when things like Nemesis, Blight, Demo exist? If Brutal Strength is a chase perk, then why is…