Looping is not required for this build (but it helps). Equip a medkit and the perks: Overcome Lucky Break Iron Will Circle of Healing There's a bizarre synergy with all of these perks. Lucky Break + Iron Will is known for its ability to allow survivors to simply loose the killer with line of sight blockers. Overcome allows…
If there was any time for BHVR to do the whole "we make changes in one direction, here's a bunch of changes in the other direction to keep the buff/nerf in check" it's now. Deathslinger, unlike Spirit, isn't even one of the really strong killers. He can't afford any net negatives, but that's what the upcoming changes do,…
So, what concerns me is not the directional phasing that much (though that's a massive nerf in of itself). The dust clouds are going to be an apocalyptic mistake. There's only one way in which it might be acceptable, and that's if it behaves like scratchmarks. Otherwise, what's happening is that the survivors have more…
I do not see this is the known issues section on the last 2 patches. It's well known that the Cenobite's lunge does not handle as well as other lunges. This is particularly noticeable when lunging around objects. Is this acknowledged by the devs as a bug? Is this intentional design?
https://www.youtube.com/watch?v=x1KmrMfJfr0
So, I thought I'd point out an important issue I have yet to see addressed. Incentives are given to rank up as killer and survivor. There's a problem with this. It's pretty clear that close matches make it hard for both sides to pip since it's clearly designed to reward the winning side. SBMM, if functioning, will ensure…
3 back to back SWF matches filled with nothing but meta perks from the survivors. The first was a wannabe bully squad that thankfully were terrible at looping, their communication being the thing carrying them to a tie. The second was just your average just playing group that happened to be skilled. The third, like the…
Apologies for overlay. I don't use it much. I just frankly find it amazing that there are people that exist that make excuses for someone trying to make the game unplayable for the other side. Imagine seeing a teammate exploit a glitched perk, loose the match, and your retort to me taking issue with this in endgame chat is…