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Have you guys tried on making the killer more of a fearful presence?
I feel like alot of the problems in the game have risen because the survivors have lost fear in the killers. I have realized that some of my best games have been the ones where the killer was powerful enough to be fearful but fun to play against. Killers have lots of tools but they lost a weapon, FEAR... This game stops…
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Memory Reset
Does the entity reset the memories of the survivors after every trial? That could explain why they never remember how to fix a gen after Countless times doing it. Or why they still have not become desensitized to the killers and the pain inflicted on them.
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Can you make it so the pigs head traps become removable and active after all gens have been finished
I feel like this ties closer to Jigsaw in terms of having to make a choice (Get your trap off and leave or risk death to help others) Plus it would take a load of micromanaging off this poor killer. Also if luck is not in her favor the survivors can take off the trap with the first box which wastes time and a valuable…
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Can you make it so the pigs headtraps become -removable and active after all gens have been finished
As the headtraps are right now they are really weak but if they were made inactive and unremovable till the gens were done it would take a whole lot of micromanaging off the killer and give her a chance to play into the jigsaw role of make your choice (Free your self and flee or Stay and help others escape)