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Billy is Dead Boi
RIP Billy Press F Oof Ok but Seriously here is the problem: The change took away the skill of using chainsaw in chase because you can only charge 2 chainsaws without almost completely cooldowning. Too much time in animations are wasted not cooldowning Hitting a survivor with a chainsaw should be rewarded as it takes SKILL.…
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Can we just calm down for a second?
In my opinion the nerfs/twaks to Hillbilly aren't that severe. He will be harder to play that's for sure. But this change discourages brainless plays with billy. It also reqires more decision making of when to use your chainsaw (as far as I notice the chainsaw heats up pretty fast while revving). Also, let's rejoice that…
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Alternate Cage changes
I understand the change is to discourage tunneling, but this change does not help with that because people are still gonna avoid ds after first hook. Moreover it removes the info usage for the cages. The despawning part is good, but the aura should not be removed. The following changes would be better: Torment is removed…
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Quick fix to Mori and Keys
Mori :requires hooking the survivor 2 times. Keys:cannot be used until all 5 gens are done. It's that easy. Why can't the devs do this?
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Survivors should be more unique
Currently, survivors are all the same. They are basically skins. Would it be more fun to add a special effect for each survivor? E.g Claudette heals 10%faster. It doesn't have to be huge, just something that would make the game more interesting.
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Freddy's dream pallet and snares
I think it would be better to add a new button for switching the abilities before the game start instead of addons. It could be way cooler and we could have more different add-ons. It could also open up opportunities for Legion rework or other new charaters. (This is not a Freddy Buff, just a change that would make Freddy…
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So... What are your win conditions as killer/ survivor?
For me, I would love to take the pipping system as a winning condition. But I feel like it is too hard for killers and too easy for survivor to pip. I'm just wondering what others think winning in Dbd is. (Also Devs please fix ranking system)
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Concerning the ruin changes
In my opinion, Ruin deserved a change. But I do not agree this is the best timing for the ruin change. Also, the devs technically didn't rework Ruin. They just destroyed the perk and pretend it never existed (kinda like what they did to Legion). They either change the hex mechanics or actually make ruin worthy to use.…
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Killer Chase Music
I think the Killers need a new chasing/ approaching music. I found Jon Rob on Youtube and he made killer chase music for both Spirit and Plague I hope that these musics will be implement into the game. It would definitely create a better atmosphere while playing the game and add uniqueness to each killer.
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Killers' Powers are not the main issue of balancing
When I look at the Killers' Powers, most of them actually isn't as bad as it seems. Some need tweaks but the others are quite decent. I think most killers just can't utilize their power because they don't have much time to chase in order to use their power. The generator speed is a huge problem. However, the devs can't…
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Oblivious needs a change
Currently, with Freddy, survivors in the dream world can see you with Object of Obsession. Therefore, I think that Oblivious should also disable a survivors ability to see the killer's aura.
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Changes I would Do to Improve the Game
Secondary Objective The Survivors now have to destroy 5 small claws of the Entity in order to unblock the exit gate barriers. These claws’ auras are hidden for both sides. The Killer can reveal the auras by looking at the claws. 1 claw will always spawn in the basement, while the others are spread out on the map. Totem…