A hooked survivor enters the Entity's Realm for a fixed amount of seconds. The survivor enters a phasing state (similar to Spirit) as a "Soul" that can move freely during the duration. A phasing survivor can't be unhooked. Souls in the Entity's Realm are the only cappable of cleansing Bones. Souls in the Entity's Realm can…
An example, maximum speed that survivors can reach by all means is X m/s. As a developer that value is well known. Video evidence bringed by players show Hackers that go ways beyond that maximum speed. A speed tracker is implemented and if a player goes beyond reports the player. Video evidence bringed by players shows…
SUG 1. STatistics on Match end After recording many of my matches i just realized how much my perception lies to me, if others' are under the same problem we might just need more data at match end. Missed hits, time in chases, time repairing, totems done, gens done, gens kicked, overall regression time, health states…