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Suggestion how to remove tunneling
Reduce the amount of "hook tokens" each survivor has from 3 to 2. Introduce a team pool of 4 hook tokens. Whenever a survivor is hooked beyond their personal pool of hook tokens, consume one from the team pool. If there is none left, the survivor is sacrificed to the entity.
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Feedback on hook camping and rewards
It's a bit weird how you can loop a killer for the whole game and yet be rewarded less than everybody else. I suggest the following change: While occupying the killer's time by being chased (or any other means*), any points earned (as a team) during the chase is rewarded to the one occupying the killer's time but with a…
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Hatch does not spawn
A user disconnected at the beginning of the trial. The match did not end. 2 of the other remaining survivors died. I was the only one left, but the hatch did not spawn. When I was hooked, the hook would not instantly kill me, instead hooked worked the same way as if there were at least 2 survivors present in the game.
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Is object of obsession bugged?
I just had a game as killer where object of obsession auras was visible even when they were within terror radius and in a chase, even when they were as close as 1 meter. According to its description, auras shouldn't be visible in terror radius!
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Grabbing survivor at end game collapse breaks game
• Platform PC • Description of the issue When killer grabs survivor from window while at the same time the entity captures survivor at end game collapse, the game will stop functioning correctly. Killer seems unable to release or hook survivor, and survivor cannot struggle. • Steps to reproduce (if possible) Grab survivor…
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PC - Impossible to reach totem
PC - 4.3.1 Here's recording: https://gyazo.com/a185c99ff5b7f8d432e6fdbe32ec2baa
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White Ward does nothing
White Ward offering which is supposed to protect your items and addons doesn't do anything. Even when equipping it, you'll still lose your items and addons.
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Simple solution to face camping
When a hooked survivor is within the terror radius of the killer, then entity progression is halted.