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Small adjustments for the End Game Collapse
The End Game Collapse feels like a glorified timer for survivors to finish up any late game objectives while killers have to either force survivors that are hanging out at the exit gates or wait the timer out. The ideas I've come up with would be the following to help the end game for killers and add a bit of pressure for…
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Call a plumber, we got leaks!
Dev's, if you're reading this someone didn't check the patch fully and we got a big sneak peak at an upcoming chapter with 3 survivor perks.
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Hear me and Rejoice!
Hear me and rejoice! You have had the privilege of being saved by the Great Entity! You may think this is suffering. No... it is salvation. The universal scales tip toward balance because of your sacrifice. Smile... for even in death, you have become children of the Fog. What do you think the new killer shall be called and…
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Upcoming Spring Chapter Reveal?
Do we know when we'll be getting any hints or teases for the upcoming spring chapter? With the road map from last year, we should be expecting something by the end of this month, but so far it seems like it's pretty quiet. The only thing I've heard recently is that Behaviour is flying over some content creators (Fog…
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Killer Perk Ideas
Just brainstorming some ideas for perks for killers and would like feedback as well as have others join in and pitch there own perk ideas! Tormenting Presence - When survivors are in your terror radius, repairing, sabotaging, and cleansing speeds are reduced by 15%/20%/25% and all skill checks have a 30%/40%/50% chance to…
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Hex Totems: Rework Ideas
An idea I've recently came up with was allowing hex totems to have a respawn timer like how hooks and traps come back after 3 minutes (or 3 minutes and 30 seconds). This also gives survivor's more things to do and to be aware of where a hex spawned. Hex totems like Lullaby or Devour would hold any tokens if cleansed but…